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Removes the Families gamemode (#68480)
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@@ -40,8 +40,6 @@
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migrate_antagonist(ROLE_TRAITOR, list(ROLE_SYNDICATE_INFILTRATOR, ROLE_SLEEPER_AGENT))
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migrate_antagonist(ROLE_WIZARD, list(ROLE_WIZARD_MIDROUND))
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// "Familes [sic] Antagonists" was the old name of the catch-all.
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migrate_antagonist("Familes Antagonists", list(ROLE_FAMILIES, ROLE_FAMILY_HEAD_ASPIRANT))
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// If you have an antagonist enabled, it will add the alternative preferences for said antag in be_special.
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// will_exist is the role we check if enabled, to_add list is the antagonists we add onto the be_special list.
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