Removes the Families gamemode (#68480)

This commit is contained in:
Seth Scherer
2022-07-17 17:47:02 -07:00
committed by GitHub
parent 14783f2bae
commit caef4900b5
30 changed files with 24 additions and 2227 deletions
@@ -40,8 +40,6 @@
migrate_antagonist(ROLE_TRAITOR, list(ROLE_SYNDICATE_INFILTRATOR, ROLE_SLEEPER_AGENT))
migrate_antagonist(ROLE_WIZARD, list(ROLE_WIZARD_MIDROUND))
// "Familes [sic] Antagonists" was the old name of the catch-all.
migrate_antagonist("Familes Antagonists", list(ROLE_FAMILIES, ROLE_FAMILY_HEAD_ASPIRANT))
// If you have an antagonist enabled, it will add the alternative preferences for said antag in be_special.
// will_exist is the role we check if enabled, to_add list is the antagonists we add onto the be_special list.