diff --git a/code/modules/holiday/halloween.dm b/code/modules/holiday/halloween.dm index a27db8dd380..91b778158ba 100644 --- a/code/modules/holiday/halloween.dm +++ b/code/modules/holiday/halloween.dm @@ -168,7 +168,7 @@ step(I,direction) return -/mob/living/simple_animal/shade/howling_ghost/adjustHealth() +/mob/living/simple_animal/shade/howling_ghost/adjustHealth(amount, updating_health = TRUE, forced = FALSE) . = 0 /mob/living/simple_animal/shade/howling_ghost/CanPass(atom/movable/mover, turf/target) @@ -228,7 +228,7 @@ /mob/living/simple_animal/hostile/retaliate/clown/insane/AttackingTarget() return -/mob/living/simple_animal/hostile/retaliate/clown/insane/adjustHealth() +/mob/living/simple_animal/hostile/retaliate/clown/insane/adjustHealth(amount, updating_health = TRUE, forced = FALSE) . = 0 if(prob(5)) playsound(loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1) diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 15ff372c47f..30a8bddd224 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -191,7 +191,7 @@ for(var/obj/item/stack/ore/O in contents) O.forceMove(drop_location()) -/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount) +/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE) if(mode != MINEDRONE_ATTACK && amount > 0) SetOffenseBehavior() . = ..() diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm index 8a1cfb7125f..33cf955d132 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm @@ -201,7 +201,7 @@ update_icons() Goto(target, move_to_delay, minimum_distance) -/mob/living/simple_animal/hostile/jungle/seedling/adjustHealth() +/mob/living/simple_animal/hostile/jungle/seedling/adjustHealth(amount, updating_health = TRUE, forced = FALSE) . = ..() if(combatant_state == SEEDLING_STATE_ACTIVE && beam_debuff_target) beam_debuff_target.remove_status_effect(/datum/status_effect/seedling_beam_indicator)