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Filterrific! (#55246)
Filter refactor + In Game Filter Editor Accessed via VV in the dropdown of atoms. "Edit Filters. Makes filters actually usable. Co-authored-by: ghgh <hghgh>
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co-authored by
ghgh <hghgh>
parent
aea44cd545
commit
cb01640043
@@ -64,19 +64,7 @@
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animation_playing = TRUE
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to_chat(user, "<span class='notice'>You activate \the [src].</span>")
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playsound(src, 'sound/effects/seedling_chargeup.ogg', 100, TRUE, -6)
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var/start = user.filters.len
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var/X,Y,rsq,i,f
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for(i=1, i<=7, ++i)
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do
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X = 60*rand() - 30
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Y = 60*rand() - 30
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rsq = X*X + Y*Y
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while(rsq<100 || rsq>900)
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user.filters += filter(type="wave", x=X, y=Y, size=rand()*2.5+0.5, offset=rand())
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for(i=1, i<=7, ++i)
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f = user.filters[start+i]
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animate(f, offset=f:offset, time=0, loop=3, flags=ANIMATION_PARALLEL)
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animate(offset=f:offset-1, time=rand()*20+10)
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apply_wibbly_filters(user)
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if (do_after(user, 50, target=user) && user.cell.use(activationCost))
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playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6)
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to_chat(user, "<span class='notice'>You are now disguised as the Nanotrasen engineering borg \"[friendlyName]\".</span>")
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@@ -84,10 +72,7 @@
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else
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to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
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do_sparks(3, FALSE, user)
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for(i=1, i<=min(7, user.filters.len), ++i) // removing filters that are animating does nothing, we gotta stop the animations first
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f = user.filters[start+i]
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animate(f)
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user.filters = null
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remove_wibbly_filters(user)
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animation_playing = FALSE
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/obj/item/borg_chameleon/process()
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