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remake (#20762)
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@@ -233,6 +233,7 @@
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throw_range = 1
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w_class = 4//So you can't hide it in your pocket or some such.
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var/datum/effect_system/spark_spread/spark_system
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sharpness = IS_SHARP
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//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
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/obj/item/weapon/melee/energy/blade/New()
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@@ -245,3 +246,9 @@
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/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
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return
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/obj/item/weapon/melee/energy/blade/hardlight
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name = "hardlight blade"
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desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
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icon_state = "lightblade"
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item_state = "lightblade"
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