diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm
index 62c9c72a3c6..22b7e938dec 100644
--- a/code/game/gamemodes/blob/powers.dm
+++ b/code/game/gamemodes/blob/powers.dm
@@ -95,12 +95,13 @@
playsound(B.loc, 'sound/effects/splat.ogg', 50, 1)
blobber.overmind = src
blobber.update_icons()
- blobber.AIStatus = AI_OFF
+ blobber.notransform = 1 //stop the naut from moving around
blob_mobs.Add(blobber)
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
var/client/C = null
if(candidates.len) //if we got at least one candidate, they're a blobbernaut now.
C = pick(candidates)
+ blobber.notransform = 0
blobber.key = C.key
blobber << 'sound/effects/blobattack.ogg'
blobber << 'sound/effects/attackblob.ogg'
@@ -109,7 +110,7 @@
blobber << "Your overmind's blob reagent is: [blob_reagent_datum.name]!"
blobber << "The [blob_reagent_datum.name] reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]"
else
- blobber.AIStatus = AI_ON //otherwise, they reactivate AI and continue
+ blobber.notransform = 0 //otherwise, just let it move
/mob/camera/blob/verb/relocate_core()
set category = "Blob"
diff --git a/code/modules/events/blob.dm b/code/modules/events/blob.dm
index 323908775fe..ed2c22ce622 100644
--- a/code/modules/events/blob.dm
+++ b/code/modules/events/blob.dm
@@ -4,15 +4,14 @@
weight = 5
max_occurrences = 1
- earliest_start = 48000 // 1 hour 20 minutes
+ earliest_start = 18000 //30 minutes
- gamemode_blacklist = list("blob") // Just in case blob survives that long
+ gamemode_blacklist = list("blob") //Just in case a blob survives that long
/datum/round_event/blob
announceWhen = 12
endWhen = 120
var/new_rate = 2
- var/obj/effect/blob/core/Blob
/datum/round_event/blob/New(var/strength)
..()
@@ -27,14 +26,4 @@
var/turf/T = pick(blobstart)
if(!T)
return kill()
- Blob = new /obj/effect/blob/core(T, 200, null, new_rate)
- for(var/i = 1; i < rand(3, 6), i++)
- Blob.process()
-
-
-/datum/round_event/blob/tick()
- if(!Blob)
- kill()
- return
- if(IsMultiple(activeFor, 3))
- Blob.process()
+ new/obj/effect/blob/core(T, 200, null, new_rate)