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modules/atmospherics major cleanup (#61904)
major cleanup of modules/atmospherics folder and all related files, still many missing -cleanup of procs name -cleanup of vars name -documentation of some of the procs -minor changes to some for() logic (no in game changes just early continue or as anything checks) No in game changes, only code and docs
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@@ -274,7 +274,7 @@
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desc = "A lightweight foamed metal wall."
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gender = PLURAL
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max_integrity = 20
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CanAtmosPass = ATMOS_PASS_DENSITY
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can_atmos_pass = ATMOS_PASS_DENSITY
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/obj/structure/foamedmetal/Initialize(mapload)
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. = ..()
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@@ -76,7 +76,7 @@
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if(!t_loc)
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return
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var/list/newsmokes = list()
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for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
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for(var/turf/T in t_loc.get_atmos_adjacent_turfs())
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var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
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if(foundsmoke)
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continue
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