modules/atmospherics major cleanup (#61904)

major cleanup of modules/atmospherics folder and all related files, still many missing
-cleanup of procs name
-cleanup of vars name
-documentation of some of the procs
-minor changes to some for() logic (no in game changes just early continue or as anything checks)

No in game changes, only code and docs
This commit is contained in:
Ghilker
2021-10-14 10:13:57 +02:00
committed by GitHub
parent c4b60fda30
commit cb5fb1df2d
96 changed files with 3783 additions and 3726 deletions
@@ -274,7 +274,7 @@
desc = "A lightweight foamed metal wall."
gender = PLURAL
max_integrity = 20
CanAtmosPass = ATMOS_PASS_DENSITY
can_atmos_pass = ATMOS_PASS_DENSITY
/obj/structure/foamedmetal/Initialize(mapload)
. = ..()
@@ -76,7 +76,7 @@
if(!t_loc)
return
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
for(var/turf/T in t_loc.get_atmos_adjacent_turfs())
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
if(foundsmoke)
continue