modules/atmospherics major cleanup (#61904)

major cleanup of modules/atmospherics folder and all related files, still many missing
-cleanup of procs name
-cleanup of vars name
-documentation of some of the procs
-minor changes to some for() logic (no in game changes just early continue or as anything checks)

No in game changes, only code and docs
This commit is contained in:
Ghilker
2021-10-14 01:13:57 -07:00
committed by GitHub
parent c4b60fda30
commit cb5fb1df2d
96 changed files with 3783 additions and 3726 deletions
@@ -56,7 +56,7 @@
force_proj_busy = FALSE
return
force_proj_busy = FALSE
playsound(src,'sound/weapons/resonator_fire.ogg',50,TRUE)
user.visible_message(span_warning("[user] projects a forcefield!"),span_notice("You project a forcefield."))
var/obj/structure/projected_forcefield/F = new(T, src)
@@ -102,7 +102,7 @@
density = TRUE
mouse_opacity = MOUSE_OPACITY_OPAQUE
resistance_flags = INDESTRUCTIBLE
CanAtmosPass = ATMOS_PASS_DENSITY
can_atmos_pass = ATMOS_PASS_DENSITY
armor = list(MELEE = 0, BULLET = 25, LASER = 50, ENERGY = 50, BOMB = 25, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
var/obj/item/forcefield_projector/generator