modules/atmospherics major cleanup (#61904)

major cleanup of modules/atmospherics folder and all related files, still many missing
-cleanup of procs name
-cleanup of vars name
-documentation of some of the procs
-minor changes to some for() logic (no in game changes just early continue or as anything checks)

No in game changes, only code and docs
This commit is contained in:
Ghilker
2021-10-14 01:13:57 -07:00
committed by GitHub
parent c4b60fda30
commit cb5fb1df2d
96 changed files with 3783 additions and 3726 deletions
+3 -3
View File
@@ -63,7 +63,7 @@
canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
max_integrity = 200
var/resintype = null
CanAtmosPass = ATMOS_PASS_DENSITY
can_atmos_pass = ATMOS_PASS_DENSITY
/obj/structure/alien/resin/Initialize(mapload)
@@ -89,7 +89,7 @@
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/wall/BlockSuperconductivity()
/obj/structure/alien/resin/wall/block_superconductivity()
return 1
/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
@@ -190,7 +190,7 @@
qdel(src)
return FALSE
for(var/turf/T in U.GetAtmosAdjacentTurfs())
for(var/turf/T in U.get_atmos_adjacent_turfs())
if(locate(/obj/structure/alien/weeds) in T)
continue