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modules/atmospherics major cleanup (#61904)
major cleanup of modules/atmospherics folder and all related files, still many missing -cleanup of procs name -cleanup of vars name -documentation of some of the procs -minor changes to some for() logic (no in game changes just early continue or as anything checks) No in game changes, only code and docs
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@@ -63,7 +63,7 @@
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
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max_integrity = 200
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var/resintype = null
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CanAtmosPass = ATMOS_PASS_DENSITY
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can_atmos_pass = ATMOS_PASS_DENSITY
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/obj/structure/alien/resin/Initialize(mapload)
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@@ -89,7 +89,7 @@
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/wall/BlockSuperconductivity()
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/obj/structure/alien/resin/wall/block_superconductivity()
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return 1
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/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
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@@ -190,7 +190,7 @@
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qdel(src)
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return FALSE
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for(var/turf/T in U.GetAtmosAdjacentTurfs())
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for(var/turf/T in U.get_atmos_adjacent_turfs())
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if(locate(/obj/structure/alien/weeds) in T)
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continue
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