modules/atmospherics major cleanup (#61904)

major cleanup of modules/atmospherics folder and all related files, still many missing
-cleanup of procs name
-cleanup of vars name
-documentation of some of the procs
-minor changes to some for() logic (no in game changes just early continue or as anything checks)

No in game changes, only code and docs
This commit is contained in:
Ghilker
2021-10-14 01:13:57 -07:00
committed by GitHub
parent c4b60fda30
commit cb5fb1df2d
96 changed files with 3783 additions and 3726 deletions
+2 -2
View File
@@ -95,7 +95,7 @@
icon_state = "holo_firelock"
density = FALSE
anchored = TRUE
CanAtmosPass = ATMOS_PASS_NO
can_atmos_pass = ATMOS_PASS_NO
alpha = 150
flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
rad_insulation = RAD_LIGHT_INSULATION
@@ -110,7 +110,7 @@
ADD_TRAIT(local, TRAIT_FIREDOOR_STOP, TRAIT_GENERIC)
air_update_turf(TRUE, TRUE)
/obj/structure/holosign/barrier/atmos/BlockSuperconductivity() //Didn't used to do this, but it's "normal", and will help ease heat flow transitions with the players.
/obj/structure/holosign/barrier/atmos/block_superconductivity() //Didn't used to do this, but it's "normal", and will help ease heat flow transitions with the players.
return TRUE
/obj/structure/holosign/barrier/atmos/Destroy()