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modules/atmospherics major cleanup (#61904)
major cleanup of modules/atmospherics folder and all related files, still many missing -cleanup of procs name -cleanup of vars name -documentation of some of the procs -minor changes to some for() logic (no in game changes just early continue or as anything checks) No in game changes, only code and docs
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@@ -95,7 +95,7 @@
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icon_state = "holo_firelock"
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density = FALSE
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anchored = TRUE
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CanAtmosPass = ATMOS_PASS_NO
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can_atmos_pass = ATMOS_PASS_NO
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alpha = 150
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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rad_insulation = RAD_LIGHT_INSULATION
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@@ -110,7 +110,7 @@
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ADD_TRAIT(local, TRAIT_FIREDOOR_STOP, TRAIT_GENERIC)
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air_update_turf(TRUE, TRUE)
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/obj/structure/holosign/barrier/atmos/BlockSuperconductivity() //Didn't used to do this, but it's "normal", and will help ease heat flow transitions with the players.
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/obj/structure/holosign/barrier/atmos/block_superconductivity() //Didn't used to do this, but it's "normal", and will help ease heat flow transitions with the players.
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return TRUE
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/obj/structure/holosign/barrier/atmos/Destroy()
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