modules/atmospherics major cleanup (#61904)

major cleanup of modules/atmospherics folder and all related files, still many missing
-cleanup of procs name
-cleanup of vars name
-documentation of some of the procs
-minor changes to some for() logic (no in game changes just early continue or as anything checks)

No in game changes, only code and docs
This commit is contained in:
Ghilker
2021-10-14 01:13:57 -07:00
committed by GitHub
parent c4b60fda30
commit cb5fb1df2d
96 changed files with 3783 additions and 3726 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
armor = list(MELEE = 100, BULLET = 80, LASER = 80, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 50, ACID = 50)
density = FALSE
anchored = TRUE
CanAtmosPass = ATMOS_PASS_NO
can_atmos_pass = ATMOS_PASS_NO
/obj/structure/plasticflaps/opaque
opacity = TRUE
@@ -41,7 +41,7 @@
///Update the flaps behaviour to gases, if not anchored will let air pass through
/obj/structure/plasticflaps/proc/update_atmos_behaviour()
CanAtmosPass = anchored ? ATMOS_PASS_YES : ATMOS_PASS_NO
can_atmos_pass = anchored ? ATMOS_PASS_YES : ATMOS_PASS_NO
/obj/structure/plasticflaps/wirecutter_act(mob/living/user, obj/item/W)
. = ..()