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modules/atmospherics major cleanup (#61904)
major cleanup of modules/atmospherics folder and all related files, still many missing -cleanup of procs name -cleanup of vars name -documentation of some of the procs -minor changes to some for() logic (no in game changes just early continue or as anything checks) No in game changes, only code and docs
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@@ -11,7 +11,7 @@
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can_be_unanchored = TRUE
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resistance_flags = ACID_PROOF
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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CanAtmosPass = ATMOS_PASS_PROC
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can_atmos_pass = ATMOS_PASS_PROC
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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pass_flags_self = PASSGLASS
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set_dir_on_move = FALSE
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@@ -327,7 +327,7 @@
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if(anchored)
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move_update_air(T)
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/obj/structure/window/CanAtmosPass(turf/T)
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/obj/structure/window/can_atmos_pass(turf/T)
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if(!anchored || !density)
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return TRUE
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return !(fulltile || dir == get_dir(loc, T))
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@@ -548,7 +548,7 @@
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explosion_block = 2
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glass_type = /obj/item/stack/sheet/plasmarglass
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/obj/structure/window/reinforced/plasma/BlockSuperconductivity()
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/obj/structure/window/reinforced/plasma/block_superconductivity()
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return TRUE
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/obj/structure/window/reinforced/plasma/spawner/east
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@@ -730,7 +730,7 @@
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glass_type = /obj/item/stack/sheet/paperframes
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heat_resistance = 233
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decon_speed = 10
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CanAtmosPass = ATMOS_PASS_YES
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can_atmos_pass = ATMOS_PASS_YES
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resistance_flags = FLAMMABLE
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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knocksound = "pageturn"
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