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Monster Nests, more maps
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@@ -315,7 +315,8 @@ var/global/list/rockTurfEdgeCache
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turf_type = /turf/simulated/floor/plating/asteroid/airless
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/turf/simulated/floor/plating/asteroid/airless/cave/volcanic
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath/beast = 5, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 4, /mob/living/simple_animal/hostile/asteroid/hivelord/legion = 3)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 10, /mob/living/simple_animal/hostile/asteroid/goliath/beast = 50, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 40, /mob/living/simple_animal/hostile/asteroid/hivelord/legion = 30,
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/mob/living/simple_animal/hostile/spawner/lavaland = 2, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3)
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turf_type = /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface
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oxygen = 14
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nitrogen = 23
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@@ -396,7 +397,7 @@ var/global/list/rockTurfEdgeCache
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if(prob(30))
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if(istype(loc, /area/mine/explored))
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return
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for(var/atom/A in urange(15,T))//Lowers chance of mob clumps
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for(var/atom/A in urange(12,T))//Lowers chance of mob clumps
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if(istype(A, /mob/living/simple_animal/hostile/asteroid))
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return
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var/randumb = pickweight(mob_spawn_list)
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@@ -704,7 +705,7 @@ var/global/list/rockTurfEdgeCache
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nitrogen = 23
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temperature = 300
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mineralChance = 13
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mineralChance = 10
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mineralSpawnChanceList = list(
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/turf/simulated/mineral/uranium/volcanic = 5, /turf/simulated/mineral/diamond/volcanic = 1, /turf/simulated/mineral/gold/volcanic = 10,
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/turf/simulated/mineral/silver/volcanic = 12, /turf/simulated/mineral/plasma/volcanic = 20, /turf/simulated/mineral/iron/volcanic = 40,
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