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The health analyzer can now tell the difference between curable and incurable traumas (#93433)
## About The Pull Request TRAUMA_RESILIENCE_MAGIC traumas are now called "Persistent" traumas, and the health analyzer tells you they can be treated with magic. TRAUMA_RESILIENCE_ABSOLUTE traumas are unaffected. ## Why It's Good For The Game Makes it easier to understand why some permanent traumas can be cured while others can't. Also it's kind of weird that a curable trauma is called "permanent", but also these are two different resiliences and they shouldn't share a name anyways. ## Changelog 🆑 qol: Health analyzers now tell the difference between curable and incurable permanent traumas /🆑 Co-authored-by: Fghj240 <fakeemail@notrealemail.com>
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@@ -272,7 +272,9 @@
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trauma_desc = conditional_tooltip("Deep-rooted ", "Repair via Lobotomy.", add_tooltips)
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if(TRAUMA_RESILIENCE_WOUND)
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trauma_desc = conditional_tooltip("Fracture-derived ", "Repair via treatment of wounds afflicting the head.", add_tooltips)
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if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
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if(TRAUMA_RESILIENCE_MAGIC)
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trauma_desc = conditional_tooltip("Persistent ", "Only repairable via magic.", add_tooltips)
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if(TRAUMA_RESILIENCE_ABSOLUTE)
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trauma_desc = conditional_tooltip("Permanent ", "Irreparable under normal circumstances.", add_tooltips)
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trauma_desc += capitalize(trauma.scan_desc)
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LAZYADD(trauma_text, trauma_desc)
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