From cb923d982d426292ea03e97f5972f6da626fe8d5 Mon Sep 17 00:00:00 2001 From: Fikou Date: Tue, 10 Mar 2020 11:35:44 +0100 Subject: [PATCH] plastic is now a rigid material (#49838) --- code/datums/materials/basemats.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index ccbcb6de65f..e06f7a3da66 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -176,6 +176,7 @@ Unless you know what you're doing, only use the first three numbers. They're in color = "#caccd9" strength_modifier = 0.85 sheet_type = /obj/item/stack/sheet/plastic + categories = list(MAT_CATEGORY_RIGID = TRUE) value_per_unit = 0.0125 beauty_modifier = -0.01 armor_modifiers = list("melee" = 1.5, "bullet" = 1.1, "laser" = 0.3, "energy" = 0.5, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1.1, "acid" = 1)