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Renames smooth var to smoothing_flags (#52427)
* smooth_flags * SMOOTH_FALSE * smooth_flags
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@@ -18,7 +18,7 @@
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if (!armor)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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. = ..()
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if(smooth)
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if(smoothing_flags)
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QUEUE_SMOOTH(src)
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QUEUE_SMOOTH_NEIGHBORS(src)
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icon_state = ""
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@@ -26,7 +26,7 @@
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/obj/structure/Destroy()
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GLOB.cameranet.updateVisibility(src)
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if(smooth)
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if(smoothing_flags)
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QUEUE_SMOOTH_NEIGHBORS(src)
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return ..()
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