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NRI raider ship maintenance PR (#16833)
* should be it * continuation * T4 parts are now obsolete * last touchups * how did i not notice this good god * less varedits * Update pirate_enclave.dmm * a * untested need to do this at home later * ohmygoddddddddd * Update pirate_enclave.dmm * doesn't work but i wanna sleep * gotta test later * should be it * Update pirate_enclave.dmm * Update pirate_enclave.dmm * Update pirates.dm * Update pirates.dm * addresses issues * addresses issues * Update pirate_enclave.dmm * Update pirate_enclave.dmm * pipe * Update pirate_enclave.dmm * Update pirate_enclave.dmm * a little bit more nice * i did something? * buttons i forgot * Update enclave_pirates.dm * stupid but it works eh * this was unnoticed for a stupidly long time * Update pirate_enclave.dmm * Update pirate_enclave.dmm * Update pirate_enclave.dmm * Apply suggestions from code review Co-authored-by: Tastyfish <crazychris32@gmail.com> * it works; good * should work * complete remap * right * hopefully final remap * Update pirate_nri_raider.dmm * пщщв пщщв утщгпр ш пгуыы,,,, * Update enclave_pirates.dm * Update pirates.dm * Update pirate_nri_raider.dmm * guh * DOES THIS EVEN WORK? I HAVE NO IDEA (It does) * I don't care at this point * sounds (cool ones) * I was asked to * I was asked to * shto * Update pirate_nri_raider.dmm * :( * announcer and sound changes thing uh yer * last touchups * new batch of improvements * Update modular_skyrat/modules/assault_operatives/code/base_alarm.dm Co-authored-by: Tastyfish <crazychris32@gmail.com> * Update pirate_nri_raider.dmm * it is i the cockroach * it owrks i dont care * fixes i suppose * Update pirate_nri_raider.dmm * Update pirate_nri_raider.dmm * Update nri_raiders.dm Co-authored-by: Tastyfish <crazychris32@gmail.com>
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@@ -18,6 +18,8 @@
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var/command_report_title
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/// Whether the report's contents are announced.
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var/announce_contents = TRUE
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/// Custom report sound.
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var/report_sound = null
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/// The error we encountered while trying to send a report.
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var/error = ""
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@@ -67,8 +69,9 @@
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/obj/machinery/computer/centcom_announcement/proc/send_announcement()
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if (!COOLDOWN_FINISHED(src, announcement_cooldown))
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return
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/// The sound we're going to play on report.
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var/report_sound = SSstation.announcer.get_rand_report_sound()
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if(!report_sound)
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report_sound = SSstation.announcer.get_rand_report_sound()
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if(announce_contents)
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priority_announce(command_report_content, command_report_title, report_sound, sender_override = command_name, has_important_message = TRUE)
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