From cbdf479b5dcfe1d00123d8e70e149a4f91858dc5 Mon Sep 17 00:00:00 2001 From: Jordie0608 Date: Thu, 18 Sep 2014 20:05:46 +1000 Subject: [PATCH] hitsound uses burn else instead of checking brute --- code/game/objects/structures/grille.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 7d2ad8390d7..340933e8184 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -175,7 +175,7 @@ switch(W.damtype) if(BURN) playsound(loc, 'sound/items/welder.ogg', 80, 1) - if(BRUTE) + else playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) health -= W.force * 0.3