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IconForge: rust-g Spritesheet Generation (#89478)
## About The Pull Request Replaces the asset subsystem's spritesheet generator with a rust-based implementation (https://github.com/tgstation/rust-g/pull/160). This is a rough port of https://github.com/BeeStation/BeeStation-Hornet/pull/10404, but it includes fixes for some cases I didn't catch that apply on TG. (FWIW we've been using this system on prod for over a year and encountered no major issues.) ### TG MAINTAINER NOTE  ### Batched Spritesheets `/datum/asset/spritesheet_batched`: A version of the spritesheet system that collects a list of `/datum/universal_icon`s and sends them off to rustg asynchronously, and the generation also runs on another thread, so the game doesn't block during realize_spritesheet. The rust generation is about 10x faster when it comes to actual icon generation, but the biggest perk of the batched spritesheets is the caching system. This PR notably does not convert a few things to the new spritesheet generator. - Species and antagonist icons in the preferences view because they use getFlatIcon ~~which can't be converted to universal icons~~. - Yes, this is still a *massive* cost to init, unfortunately. On Bee, I actually enabled the 'legacy' cache on prod and development, which you can see in my PR. That's why I added the 'clear cache' verb and the `unregister()` procs, because it can force a regeneration at runtime. I decided not to port this, since I think it would be detrimental to the large amount of contributors here. - It is *technically* possible to port parts of this to the uni_icon system by making a uni_icon version of getFlatIcon. However, some overlays use runtime-generated icons which are ~~completely unparseable to IconForge, since they're stored in the RSC and don't exist as files anywhere~~. This is most noticeable with things like hair (which blend additively with the hair mask on the server, thus making them invisible to `get_flat_uni_icon`). It also doesn't help that species and antag icons will still need to generate a bunch of dummies and delete them to even verify cache validity. - It is actually possible to write the RSC icons to the filesystem (using fcopy) and reference them in IconForge. However, I'm going to wait on doing this until I port my GAGS implementation because it requires GAGS to exist on the filesystem as well. #### Caching IconForge generates a cache based on the set of icons used, all transform operations applied, and the source DMIs of each icon used within the spritesheet. It can compare the hashes and invalidate the cache automatically if any of these change. This means we can enable caching on development, and have absolutely no downsides, because if anything changes, the cache invalidates itself. The caching has a mean cost of ~5ms and saves a lot of time compared to generating the spritesheet, even with rust's faster generation. The main downside is that the cache still requires building the list of icons and their transforms, then json encoding it to send to rustg. Here's an abbreviated example of a cache JSON. All of these need to match for the cache to be valid. `input_hash` contains the transform definitions for all the sprites in the spritesheet, so if the input to iconforge changes, that hash catches it. The `sizes` and `sprites` are loaded into DM. ```json { "input_hash": "99f1bc67d590e000", "dmi_hashes": { "icons/ui/achievements/achievements.dmi": "771200c75da11c62" }, "sizes": [ "76x76" ], "sprites": { "achievement-rustascend": { "size_id": "76x76", "position": 1 } }, "rustg_version": "3.6.0", "dm_version": 1 } ``` ### Universal Icons Universal icons are just a collection of DMI, Icon State, and any icon transformation procs you apply (blends, crops, scales). They can be convered to DM icons via `to_icon()`. I've included an implementation of GAGS that produces universal icons, allowing GAGS items to be converted into them. IconForge can read universal icons and add them to spritesheets. It's basically just a wrapper that reimplements BYOND icon procs. ### Other Stuff Converts some uses of md5asfile within legacy spritesheets to use rustg_hash_file instead, improving the performance of their generation. Fixes lizard body markings not showing in previews, and re-adds eyes to the ethereal color preview. This is a side effect of IconForge having *much* better error handling than DM icon procs. Invalid stuff that gets passed around will error instead of silently doing nothing. Changes the CSS used in legacy spritesheet generation to split `background: url(...) no-repeat` into separate props. This is necessary for WebView2, as IE treats these properties differently - adding `background-color` to an icon object (as seen in the R&D console) won't work if you don't split these out. Deletes unused spritesheets and their associated icons (condiments spritesheet, old PDA spritesheet) ## Why It's Good For The Game If you press "Character Setup", the 10-13sec of lag is now approximately 0.5-2 seconds. Tracy profile showing the time spent on get_asset_datum. I pressed the preferences button during init on both branches. Do note that this was ran with a smart cache HIT, so no generation occurred.  Much lower worst-case for /datum/asset/New (which includes `create_spritesheets()` and `register()`)  Here's a look at the internal costs from rustg - as you can see `generate_spritesheet()` is very fast:  ### Comparison for a single spritesheet - chat spritesheet: **Before**  **After**  ## Changelog 🆑 fix: Fixed lizard body markings and ethereal feature previews in the preference menu missing some overlays. refactor: Optimized spritesheet asset generation greatly using rustg IconForge, greatly reducing post-initialization lag as well as reducing init times and saving server computation. config: Added 'smart' asset caching, for batched rustg IconForge spritesheets. It is persistent and suitable for use on local, with automatic invalidation. add: Added admin verbs - Debug -> Clear Smart/Legacy Asset Cache for spritesheets. fix: Fixed R&D console icons breaking on WebView2/516 /🆑
This commit is contained in:
@@ -1,5 +1,3 @@
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#define ASSET_CROSS_ROUND_CACHE_DIRECTORY "cache/assets"
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//These datums are used to populate the asset cache, the proc "register()" does this.
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//Place any asset datums you create in asset_list_items.dm
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@@ -63,6 +61,17 @@ GLOBAL_LIST_EMPTY(asset_datums)
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/datum/asset/proc/should_refresh()
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return !cross_round_cachable || !CONFIG_GET(flag/cache_assets)
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/// Immediately regenerate the asset, overwriting any cache.
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/datum/asset/proc/regenerate()
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unregister()
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cached_serialized_url_mappings = null
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cached_serialized_url_mappings_transport_type = null
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register()
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/// Unregisters any assets from the transport.
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/datum/asset/proc/unregister()
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CRASH("unregister() not implemented for asset [type]!")
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/// Simply takes any generated file and saves it to the round-specific /logs folder. Useful for debugging potential issues with spritesheet generation/display.
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/// Only called when the SAVE_SPRITESHEETS config option is uncommented.
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/datum/asset/proc/save_to_logs(file_name, file_location)
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@@ -103,6 +112,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
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for (var/asset_name in assets)
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.[asset_name] = SSassets.transport.get_asset_url(asset_name, assets[asset_name])
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/datum/asset/simple/unregister()
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for (var/asset_name in assets)
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SSassets.transport.unregister_asset(asset_name)
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// For registering or sending multiple others at once
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/datum/asset/group
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_abstract = /datum/asset/group
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@@ -123,374 +136,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
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var/datum/asset/A = get_asset_datum(type)
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. += A.get_url_mappings()
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// spritesheet implementation - coalesces various icons into a single .png file
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// and uses CSS to select icons out of that file - saves on transferring some
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// 1400-odd individual PNG files
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#define SPR_SIZE 1
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#define SPR_IDX 2
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#define SPRSZ_COUNT 1
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#define SPRSZ_ICON 2
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#define SPRSZ_STRIPPED 3
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/datum/asset/spritesheet
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_abstract = /datum/asset/spritesheet
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cross_round_cachable = TRUE
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var/name
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/// List of arguments to pass into queuedInsert
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/// Exists so we can queue icon insertion, mostly for stuff like preferences
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var/list/to_generate = list()
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var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
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var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
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var/list/cached_spritesheets_needed
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var/generating_cache = FALSE
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var/fully_generated = FALSE
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/// If this asset should be fully loaded on new
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/// Defaults to false so we can process this stuff nicely
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var/load_immediately = FALSE
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VAR_PRIVATE
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// Kept in state so that the result is the same, even when the files are created, for this run
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should_refresh = null
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/datum/asset/spritesheet/proc/should_load_immediately()
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#ifdef DO_NOT_DEFER_ASSETS
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return TRUE
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#else
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return load_immediately
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#endif
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/datum/asset/spritesheet/should_refresh()
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if (..())
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return TRUE
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if (isnull(should_refresh))
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// `fexists` seems to always fail on static-time
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should_refresh = !fexists(css_cache_filename()) || !fexists(data_cache_filename())
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return should_refresh
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/datum/asset/spritesheet/register()
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SHOULD_NOT_OVERRIDE(TRUE)
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if (!name)
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CRASH("spritesheet [type] cannot register without a name")
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if (!should_refresh() && read_from_cache())
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fully_generated = TRUE
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return
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// If it's cached, may as well load it now, while the loading is cheap
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if(CONFIG_GET(flag/cache_assets) && cross_round_cachable)
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load_immediately = TRUE
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create_spritesheets()
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if(should_load_immediately())
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realize_spritesheets(yield = FALSE)
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else
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SSasset_loading.queue_asset(src)
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/datum/asset/spritesheet/proc/realize_spritesheets(yield)
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if(fully_generated)
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return
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while(length(to_generate))
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var/list/stored_args = to_generate[to_generate.len]
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to_generate.len--
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queuedInsert(arglist(stored_args))
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if(yield && TICK_CHECK)
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return
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ensure_stripped()
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for(var/size_id in sizes)
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var/size = sizes[size_id]
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SSassets.transport.register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
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var/css_name = "spritesheet_[name].css"
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var/file_directory = "data/spritesheets/[css_name]"
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fdel(file_directory)
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text2file(generate_css(), file_directory)
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SSassets.transport.register_asset(css_name, fcopy_rsc(file_directory))
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if(CONFIG_GET(flag/save_spritesheets))
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save_to_logs(file_name = css_name, file_location = file_directory)
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fdel(file_directory)
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if (CONFIG_GET(flag/cache_assets) && cross_round_cachable)
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write_to_cache()
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fully_generated = TRUE
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// If we were ever in there, remove ourselves
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SSasset_loading.dequeue_asset(src)
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/datum/asset/spritesheet/queued_generation()
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realize_spritesheets(yield = TRUE)
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/datum/asset/spritesheet/ensure_ready()
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if(!fully_generated)
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realize_spritesheets(yield = FALSE)
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return ..()
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/datum/asset/spritesheet/send(client/client)
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if (!name)
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return
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if (!should_refresh())
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return send_from_cache(client)
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var/all = list("spritesheet_[name].css")
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for(var/size_id in sizes)
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all += "[name]_[size_id].png"
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. = SSassets.transport.send_assets(client, all)
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/datum/asset/spritesheet/get_url_mappings()
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if (!name)
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return
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if (!should_refresh())
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return get_cached_url_mappings()
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. = list("spritesheet_[name].css" = SSassets.transport.get_asset_url("spritesheet_[name].css"))
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for(var/size_id in sizes)
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.["[name]_[size_id].png"] = SSassets.transport.get_asset_url("[name]_[size_id].png")
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/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
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for(var/size_id in sizes_to_strip)
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var/size = sizes[size_id]
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if (size[SPRSZ_STRIPPED])
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continue
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// save flattened version
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var/png_name = "[name]_[size_id].png"
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var/file_directory = "data/spritesheets/[png_name]"
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fcopy(size[SPRSZ_ICON], file_directory)
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var/error = rustg_dmi_strip_metadata(file_directory)
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if(length(error))
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stack_trace("Failed to strip [png_name]: [error]")
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size[SPRSZ_STRIPPED] = icon(file_directory)
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// this is useful here for determining if weird sprite issues (like having a white background) are a cause of what we're doing DM-side or not since we can see the full flattened thing at-a-glance.
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if(CONFIG_GET(flag/save_spritesheets))
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save_to_logs(file_name = png_name, file_location = file_directory)
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fdel(file_directory)
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/datum/asset/spritesheet/proc/generate_css()
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var/list/out = list()
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for (var/size_id in sizes)
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var/size = sizes[size_id]
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var/icon/tiny = size[SPRSZ_ICON]
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out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[get_background_url("[name]_[size_id].png")]') no-repeat;}"
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for (var/sprite_id in sprites)
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var/sprite = sprites[sprite_id]
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var/size_id = sprite[SPR_SIZE]
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var/idx = sprite[SPR_IDX]
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var/size = sizes[size_id]
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var/icon/tiny = size[SPRSZ_ICON]
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var/icon/big = size[SPRSZ_STRIPPED]
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var/per_line = big.Width() / tiny.Width()
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var/x = (idx % per_line) * tiny.Width()
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var/y = round(idx / per_line) * tiny.Height()
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out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
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return out.Join("\n")
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/datum/asset/spritesheet/proc/css_cache_filename()
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return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css"
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/datum/asset/spritesheet/proc/data_cache_filename()
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return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].json"
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/datum/asset/spritesheet/proc/read_from_cache()
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return read_css_from_cache() && read_data_from_cache()
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/datum/asset/spritesheet/proc/read_css_from_cache()
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var/replaced_css = file2text(css_cache_filename())
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var/regex/find_background_urls = regex(@"background:url\('%(.+?)%'\)", "g")
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while (find_background_urls.Find(replaced_css))
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var/asset_id = find_background_urls.group[1]
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var/asset_cache_item = SSassets.transport.register_asset(asset_id, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[asset_id]")
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var/asset_url = SSassets.transport.get_asset_url(asset_cache_item = asset_cache_item)
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replaced_css = replacetext(replaced_css, find_background_urls.match, "background:url('[asset_url]')")
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LAZYADD(cached_spritesheets_needed, asset_id)
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var/finalized_name = "spritesheet_[name].css"
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var/replaced_css_filename = "data/spritesheets/[finalized_name]"
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rustg_file_write(replaced_css, replaced_css_filename)
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SSassets.transport.register_asset(finalized_name, replaced_css_filename)
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if(CONFIG_GET(flag/save_spritesheets))
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save_to_logs(file_name = finalized_name, file_location = replaced_css_filename)
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fdel(replaced_css_filename)
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return TRUE
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/datum/asset/spritesheet/proc/read_data_from_cache()
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var/json = json_decode(file2text(data_cache_filename()))
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if (islist(json["sprites"]))
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sprites = json["sprites"]
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return TRUE
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/datum/asset/spritesheet/proc/send_from_cache(client/client)
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if (isnull(cached_spritesheets_needed))
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stack_trace("cached_spritesheets_needed was null when sending assets from [type] from cache")
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cached_spritesheets_needed = list()
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return SSassets.transport.send_assets(client, cached_spritesheets_needed + "spritesheet_[name].css")
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/// Returns the URL to put in the background:url of the CSS asset
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/datum/asset/spritesheet/proc/get_background_url(asset)
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if (generating_cache)
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return "%[asset]%"
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else
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return SSassets.transport.get_asset_url(asset)
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/datum/asset/spritesheet/proc/write_to_cache()
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write_css_to_cache()
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write_data_to_cache()
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/datum/asset/spritesheet/proc/write_css_to_cache()
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for (var/size_id in sizes)
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fcopy(SSassets.cache["[name]_[size_id].png"].resource, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name]_[size_id].png")
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generating_cache = TRUE
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var/mock_css = generate_css()
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generating_cache = FALSE
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rustg_file_write(mock_css, css_cache_filename())
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/datum/asset/spritesheet/proc/write_data_to_cache()
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rustg_file_write(json_encode(list(
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"sprites" = sprites,
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)), data_cache_filename())
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/datum/asset/spritesheet/proc/get_cached_url_mappings()
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var/list/mappings = list()
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mappings["spritesheet_[name].css"] = SSassets.transport.get_asset_url("spritesheet_[name].css")
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for (var/asset_name in cached_spritesheets_needed)
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mappings[asset_name] = SSassets.transport.get_asset_url(asset_name)
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return mappings
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/// Override this in order to start the creation of the spritehseet.
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/// This is where all your Insert, InsertAll, etc calls should be inside.
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/datum/asset/spritesheet/proc/create_spritesheets()
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SHOULD_CALL_PARENT(FALSE)
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CRASH("create_spritesheets() not implemented for [type]!")
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/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
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if(should_load_immediately())
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queuedInsert(sprite_name, I, icon_state, dir, frame, moving)
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else
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to_generate += list(args.Copy())
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/datum/asset/spritesheet/proc/queuedInsert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
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#ifdef UNIT_TESTS
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if (I && icon_state && !icon_exists(I, icon_state)) // check the base icon prior to extracting the state we want
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stack_trace("Tried to insert nonexistent icon_state '[icon_state]' from [I] into spritesheet [name] ([type])")
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return
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#endif
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I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
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if (!I || !length(icon_states(I))) // that direction or state doesn't exist
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return
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var/start_usage = world.tick_usage
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//any sprite modifications we want to do (aka, coloring a greyscaled asset)
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I = ModifyInserted(I)
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var/size_id = "[I.Width()]x[I.Height()]"
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var/size = sizes[size_id]
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if (sprites[sprite_name])
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CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
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if (size)
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var/position = size[SPRSZ_COUNT]++
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// Icons are essentially representations of files + modifications
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// Because of this, byond keeps them in a cache. It does this in a really dumb way tho
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// It's essentially a FIFO queue. So after we do icon() some amount of times, our old icons go out of cache
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// When this happens it becomes impossible to modify them, trying to do so will instead throw a
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// "bad icon" error.
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// What we're doing here is ensuring our icon is in the cache by refreshing it, so we can modify it w/o runtimes.
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var/icon/sheet = size[SPRSZ_ICON]
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var/icon/sheet_copy = icon(sheet)
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size[SPRSZ_STRIPPED] = null
|
||||
sheet_copy.Insert(I, icon_state=sprite_name)
|
||||
size[SPRSZ_ICON] = sheet_copy
|
||||
|
||||
sprites[sprite_name] = list(size_id, position)
|
||||
else
|
||||
sizes[size_id] = size = list(1, I, null)
|
||||
sprites[sprite_name] = list(size_id, 0)
|
||||
|
||||
SSblackbox.record_feedback("tally", "spritesheet_queued_insert_time", TICK_USAGE_TO_MS(start_usage), name)
|
||||
|
||||
/**
|
||||
* A simple proc handing the Icon for you to modify before it gets turned into an asset.
|
||||
*
|
||||
* Arguments:
|
||||
* * I: icon being turned into an asset
|
||||
*/
|
||||
/datum/asset/spritesheet/proc/ModifyInserted(icon/pre_asset)
|
||||
return pre_asset
|
||||
|
||||
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
|
||||
if (length(prefix))
|
||||
prefix = "[prefix]-"
|
||||
|
||||
if (!directions)
|
||||
directions = list(SOUTH)
|
||||
|
||||
for (var/icon_state_name in icon_states(I))
|
||||
for (var/direction in directions)
|
||||
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
|
||||
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
|
||||
|
||||
/datum/asset/spritesheet/proc/css_tag()
|
||||
return {"<link rel="stylesheet" href="[css_filename()]" />"}
|
||||
|
||||
/datum/asset/spritesheet/proc/css_filename()
|
||||
return SSassets.transport.get_asset_url("spritesheet_[name].css")
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"<span class='[name][size_id] [sprite_name]'></span>"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"[name][size_id] [sprite_name]"}
|
||||
|
||||
/**
|
||||
* Returns the size class (ex design32x32) for a given sprite's icon
|
||||
*
|
||||
* Arguments:
|
||||
* * sprite_name - The sprite to get the size of
|
||||
*/
|
||||
/datum/asset/spritesheet/proc/icon_size_id(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return "[name][size_id]"
|
||||
|
||||
#undef SPR_SIZE
|
||||
#undef SPR_IDX
|
||||
#undef SPRSZ_COUNT
|
||||
#undef SPRSZ_ICON
|
||||
#undef SPRSZ_STRIPPED
|
||||
|
||||
/datum/asset/group/unregister()
|
||||
for (var/type in children)
|
||||
var/datum/asset/A = get_asset_datum(type)
|
||||
A.unregister()
|
||||
|
||||
/datum/asset/changelog_item
|
||||
_abstract = /datum/asset/changelog_item
|
||||
@@ -510,13 +159,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
return
|
||||
. = list("[item_filename]" = SSassets.transport.get_asset_url(item_filename))
|
||||
|
||||
/datum/asset/spritesheet/simple
|
||||
_abstract = /datum/asset/spritesheet/simple
|
||||
var/list/assets
|
||||
|
||||
/datum/asset/spritesheet/simple/create_spritesheets()
|
||||
for (var/key in assets)
|
||||
Insert(key, assets[key])
|
||||
/datum/asset/changelog_item/unregister()
|
||||
if (!item_filename)
|
||||
return
|
||||
SSassets.transport.unregister_asset(item_filename)
|
||||
|
||||
//Generates assets based on iconstates of a single icon
|
||||
/datum/asset/simple/icon_states
|
||||
@@ -617,13 +263,13 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
/datum/asset/json/register()
|
||||
var/filename = "data/[name].json"
|
||||
fdel(filename)
|
||||
text2file(json_encode(generate()), filename)
|
||||
rustg_file_write(json_encode(generate()), filename)
|
||||
SSassets.transport.register_asset("[name].json", fcopy_rsc(filename))
|
||||
fdel(filename)
|
||||
|
||||
/// Returns the data that will be JSON encoded
|
||||
/datum/asset/json/proc/generate()
|
||||
SHOULD_CALL_PARENT(FALSE)
|
||||
CRASH("generate() not implemented for [type]!")
|
||||
|
||||
#undef ASSET_CROSS_ROUND_CACHE_DIRECTORY
|
||||
/datum/asset/json/unregister()
|
||||
SSassets.transport.unregister_asset("[name].json")
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
/datum/asset/spritesheet/simple/achievements
|
||||
/datum/asset/spritesheet_batched/achievements
|
||||
name = "achievements"
|
||||
|
||||
/datum/asset/spritesheet/simple/achievements/create_spritesheets()
|
||||
InsertAll("achievement", ACHIEVEMENTS_SET)
|
||||
/datum/asset/spritesheet_batched/achievements/create_spritesheets()
|
||||
for(var/icon_state_name in icon_states(ACHIEVEMENTS_SET))
|
||||
insert_icon("achievement-[icon_state_name]", uni_icon(ACHIEVEMENTS_SET, icon_state_name))
|
||||
// catch achievements which are pulling icons from another file
|
||||
for(var/datum/award/other_award as anything in subtypesof(/datum/award))
|
||||
var/icon = initial(other_award.icon)
|
||||
if (icon != ACHIEVEMENTS_SET)
|
||||
var/icon_state = initial(other_award.icon_state)
|
||||
Insert("achievement-[icon_state]", icon, icon_state=icon_state)
|
||||
if (icon == ACHIEVEMENTS_SET)
|
||||
continue
|
||||
var/icon_state_name = initial(other_award.icon_state)
|
||||
insert_icon("achievement-[icon_state_name]", uni_icon(icon, icon_state_name))
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/datum/asset/spritesheet/bibles
|
||||
/datum/asset/spritesheet_batched/bibles
|
||||
name = "bibles"
|
||||
|
||||
/datum/asset/spritesheet/bibles/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/bibles/create_spritesheets()
|
||||
var/obj/item/book/bible/holy_template = /obj/item/book/bible
|
||||
InsertAll("display", initial(holy_template.icon))
|
||||
var/target_icon = initial(holy_template.icon)
|
||||
var/datum/icon_transformer/transform = new()
|
||||
transform.scale(224, 224) // Scale up by 7x
|
||||
|
||||
/datum/asset/spritesheet/bibles/ModifyInserted(icon/pre_asset)
|
||||
pre_asset.Scale(224, 224) // Scale up by 7x
|
||||
return pre_asset
|
||||
for (var/icon_state_name in icon_states(target_icon))
|
||||
insert_icon("display-[icon_state_name]", uni_icon(target_icon, icon_state_name, transform=transform))
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
/datum/asset/spritesheet/chat
|
||||
/datum/asset/spritesheet_batched/chat
|
||||
name = "chat"
|
||||
|
||||
/datum/asset/spritesheet/chat/create_spritesheets()
|
||||
InsertAll("emoji", EMOJI_SET)
|
||||
/datum/asset/spritesheet_batched/chat/create_spritesheets()
|
||||
insert_all_icons("emoji", EMOJI_SET)
|
||||
// pre-loading all lanugage icons also helps to avoid meta
|
||||
InsertAll("language", 'icons/ui/chat/language.dmi')
|
||||
insert_all_icons("language", 'icons/ui/chat/language.dmi')
|
||||
// catch languages which are pulling icons from another file
|
||||
for(var/path in typesof(/datum/language))
|
||||
var/datum/language/L = path
|
||||
for(var/datum/language/L as anything in subtypesof(/datum/language))
|
||||
var/icon = initial(L.icon)
|
||||
if (icon != 'icons/ui/chat/language.dmi')
|
||||
var/icon_state = initial(L.icon_state)
|
||||
Insert("language-[icon_state]", icon, icon_state=icon_state)
|
||||
insert_icon("language-[icon_state]", uni_icon(icon, icon_state))
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
///Icons for containers printed in ChemMaster
|
||||
/datum/asset/spritesheet/chemmaster
|
||||
/datum/asset/spritesheet_batched/chemmaster
|
||||
name = "chemmaster"
|
||||
|
||||
/datum/asset/spritesheet/chemmaster/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/chemmaster/create_spritesheets()
|
||||
var/list/ids = list()
|
||||
for(var/category in GLOB.reagent_containers)
|
||||
for(var/obj/item/reagent_containers/container as anything in GLOB.reagent_containers[category])
|
||||
@@ -12,4 +12,4 @@
|
||||
if(id in ids) // exclude duplicate containers
|
||||
continue
|
||||
ids += id
|
||||
Insert(id, icon_file, icon_state)
|
||||
insert_icon(id, uni_icon(icon_file, icon_state))
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
/datum/asset/spritesheet/simple/condiments
|
||||
name = "condiments"
|
||||
assets = list(
|
||||
CONDIMASTER_STYLE_FALLBACK = 'icons/ui/condiments/bottle.png',
|
||||
"flour" = 'icons/ui/condiments/flour.png',
|
||||
"rice" = 'icons/ui/condiments/rice.png',
|
||||
"sugar" = 'icons/ui/condiments/sugar.png',
|
||||
"milk" = 'icons/ui/condiments/milk.png',
|
||||
"enzyme" = 'icons/ui/condiments/enzyme.png',
|
||||
"capsaicin" = 'icons/ui/condiments/hotsauce.png',
|
||||
"frostoil" = 'icons/ui/condiments/coldsauce.png',
|
||||
"bbqsauce" = 'icons/ui/condiments/bbqsauce.png',
|
||||
"soymilk" = 'icons/ui/condiments/soymilk.png',
|
||||
"soysauce" = 'icons/ui/condiments/soysauce.png',
|
||||
"ketchup" = 'icons/ui/condiments/ketchup.png',
|
||||
"mayonnaise" = 'icons/ui/condiments/mayonnaise.png',
|
||||
"oliveoil" = 'icons/ui/condiments/oliveoil.png',
|
||||
"cooking_oil" = 'icons/ui/condiments/cookingoil.png',
|
||||
"peanut_butter" = 'icons/ui/condiments/peanutbutter.png',
|
||||
"cherryjelly" = 'icons/ui/condiments/cherryjelly.png',
|
||||
"honey" = 'icons/ui/condiments/honey.png',
|
||||
"blackpepper" = 'icons/ui/condiments/peppermillsmall.png',
|
||||
"sodiumchloride" = 'icons/ui/condiments/saltshakersmall.png',
|
||||
)
|
||||
@@ -1,17 +1,17 @@
|
||||
///Representative icons for the contents of each crafting recipe
|
||||
/datum/asset/spritesheet/crafting
|
||||
/datum/asset/spritesheet_batched/crafting
|
||||
name = "crafting"
|
||||
|
||||
/datum/asset/spritesheet/crafting/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/crafting/create_spritesheets()
|
||||
var/id = 1
|
||||
for(var/atom in GLOB.crafting_recipes_atoms)
|
||||
add_atom_icon(atom, id++)
|
||||
add_tool_icons()
|
||||
|
||||
/datum/asset/spritesheet/crafting/cooking
|
||||
/datum/asset/spritesheet_batched/crafting/cooking
|
||||
name = "cooking"
|
||||
|
||||
/datum/asset/spritesheet/crafting/cooking/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/crafting/cooking/create_spritesheets()
|
||||
var/id = 1
|
||||
for(var/atom in GLOB.cooking_recipes_atoms)
|
||||
add_atom_icon(atom, id++)
|
||||
@@ -24,7 +24,7 @@
|
||||
* If it a reagent, it will use the default container's icon state,
|
||||
* OR if it has a glass style associated, it will use that
|
||||
*/
|
||||
/datum/asset/spritesheet/crafting/proc/add_atom_icon(ingredient_typepath, id)
|
||||
/datum/asset/spritesheet_batched/crafting/proc/add_atom_icon(ingredient_typepath, id)
|
||||
var/icon_file
|
||||
var/icon_state
|
||||
var/obj/preview_item = ingredient_typepath
|
||||
@@ -43,32 +43,32 @@
|
||||
if(!icon_exists_or_scream(icon_file, icon_state))
|
||||
return
|
||||
|
||||
Insert("a[id]", icon(icon_file, icon_state, SOUTH))
|
||||
insert_icon("a[id]", uni_icon(icon_file, icon_state, SOUTH))
|
||||
|
||||
///Adds tool icons to the spritesheet
|
||||
/datum/asset/spritesheet/crafting/proc/add_tool_icons()
|
||||
/datum/asset/spritesheet_batched/crafting/proc/add_tool_icons()
|
||||
var/list/tool_icons = list(
|
||||
TOOL_CROWBAR = icon('icons/obj/tools.dmi', "crowbar"),
|
||||
TOOL_MULTITOOL = icon('icons/obj/devices/tool.dmi', "multitool"),
|
||||
TOOL_SCREWDRIVER = icon('icons/obj/tools.dmi', "screwdriver_map"),
|
||||
TOOL_WIRECUTTER = icon('icons/obj/tools.dmi', "cutters_map"),
|
||||
TOOL_WRENCH = icon('icons/obj/tools.dmi', "wrench"),
|
||||
TOOL_WELDER = icon('icons/obj/tools.dmi', "welder"),
|
||||
TOOL_ANALYZER = icon('icons/obj/devices/scanner.dmi', "analyzer"),
|
||||
TOOL_MINING = icon('icons/obj/mining.dmi', "minipick"),
|
||||
TOOL_SHOVEL = icon('icons/obj/mining.dmi', "spade"),
|
||||
TOOL_RETRACTOR = icon('icons/obj/medical/surgery_tools.dmi', "retractor"),
|
||||
TOOL_HEMOSTAT = icon('icons/obj/medical/surgery_tools.dmi', "hemostat"),
|
||||
TOOL_CAUTERY = icon('icons/obj/medical/surgery_tools.dmi', "cautery"),
|
||||
TOOL_DRILL = icon('icons/obj/medical/surgery_tools.dmi', "drill"),
|
||||
TOOL_SCALPEL = icon('icons/obj/medical/surgery_tools.dmi', "scalpel"),
|
||||
TOOL_SAW = icon('icons/obj/medical/surgery_tools.dmi', "saw"),
|
||||
TOOL_BONESET = icon('icons/obj/medical/surgery_tools.dmi', "bonesetter"),
|
||||
TOOL_KNIFE = icon('icons/obj/service/kitchen.dmi', "knife"),
|
||||
TOOL_BLOODFILTER = icon('icons/obj/medical/surgery_tools.dmi', "bloodfilter"),
|
||||
TOOL_ROLLINGPIN = icon('icons/obj/service/kitchen.dmi', "rolling_pin"),
|
||||
TOOL_RUSTSCRAPER = icon('icons/obj/tools.dmi', "wirebrush"),
|
||||
TOOL_CROWBAR = uni_icon('icons/obj/tools.dmi', "crowbar"),
|
||||
TOOL_MULTITOOL = uni_icon('icons/obj/devices/tool.dmi', "multitool"),
|
||||
TOOL_SCREWDRIVER = uni_icon('icons/obj/tools.dmi', "screwdriver_map"),
|
||||
TOOL_WIRECUTTER = uni_icon('icons/obj/tools.dmi', "cutters_map"),
|
||||
TOOL_WRENCH = uni_icon('icons/obj/tools.dmi', "wrench"),
|
||||
TOOL_WELDER = uni_icon('icons/obj/tools.dmi', "welder"),
|
||||
TOOL_ANALYZER = uni_icon('icons/obj/devices/scanner.dmi', "analyzer"),
|
||||
TOOL_MINING = uni_icon('icons/obj/mining.dmi', "minipick"),
|
||||
TOOL_SHOVEL = uni_icon('icons/obj/mining.dmi', "spade"),
|
||||
TOOL_RETRACTOR = uni_icon('icons/obj/medical/surgery_tools.dmi', "retractor"),
|
||||
TOOL_HEMOSTAT = uni_icon('icons/obj/medical/surgery_tools.dmi', "hemostat"),
|
||||
TOOL_CAUTERY = uni_icon('icons/obj/medical/surgery_tools.dmi', "cautery"),
|
||||
TOOL_DRILL = uni_icon('icons/obj/medical/surgery_tools.dmi', "drill"),
|
||||
TOOL_SCALPEL = uni_icon('icons/obj/medical/surgery_tools.dmi', "scalpel"),
|
||||
TOOL_SAW = uni_icon('icons/obj/medical/surgery_tools.dmi', "saw"),
|
||||
TOOL_BONESET = uni_icon('icons/obj/medical/surgery_tools.dmi', "bonesetter"),
|
||||
TOOL_KNIFE = uni_icon('icons/obj/service/kitchen.dmi', "knife"),
|
||||
TOOL_BLOODFILTER = uni_icon('icons/obj/medical/surgery_tools.dmi', "bloodfilter"),
|
||||
TOOL_ROLLINGPIN = uni_icon('icons/obj/service/kitchen.dmi', "rolling_pin"),
|
||||
TOOL_RUSTSCRAPER = uni_icon('icons/obj/tools.dmi', "wirebrush"),
|
||||
)
|
||||
|
||||
for(var/tool in tool_icons)
|
||||
Insert(replacetext(tool, " ", ""), tool_icons[tool])
|
||||
insert_icon(replacetext(tool, " ", ""), tool_icons[tool])
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/asset/spritesheet/emojipedia
|
||||
/datum/asset/spritesheet_batched/emojipedia
|
||||
name = "emojipedia"
|
||||
|
||||
/datum/asset/spritesheet/emojipedia/create_spritesheets()
|
||||
InsertAll("", EMOJI_SET)
|
||||
/datum/asset/spritesheet_batched/emojipedia/create_spritesheets()
|
||||
insert_all_icons("", EMOJI_SET)
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
/datum/asset/spritesheet/fish
|
||||
/datum/asset/spritesheet_batched/fish
|
||||
name = "fish"
|
||||
|
||||
/datum/asset/spritesheet/fish/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/fish/create_spritesheets()
|
||||
var/list/id_list = list()
|
||||
for (var/path in subtypesof(/obj/item/fish))
|
||||
var/obj/item/fish/fish_type = path
|
||||
for (var/obj/item/fish/fish_type as anything in subtypesof(/obj/item/fish))
|
||||
var/fish_icon = initial(fish_type.icon)
|
||||
var/fish_icon_state = initial(fish_type.icon_state)
|
||||
var/id = sanitize_css_class_name("[fish_icon][fish_icon_state]")
|
||||
if(id in id_list) //no dupes
|
||||
continue
|
||||
id_list += id
|
||||
Insert(id, fish_icon, fish_icon_state)
|
||||
insert_icon(id, uni_icon(fish_icon, fish_icon_state))
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
/datum/asset/spritesheet/lights
|
||||
/datum/asset/spritesheet_batched/lights
|
||||
name = "lights"
|
||||
|
||||
/datum/asset/spritesheet/lights/create_spritesheets()
|
||||
// These two are required to ensure this spritesheet is not rendered with a fully white background
|
||||
// No I have absolutely no idea why, something something alpha maybe? but it does work, so that's for LATER!!
|
||||
Insert("light_dummy_start_fuckyoubyond", 'icons/obj/medical/bloodpack.dmi', "generic_bloodpack")
|
||||
/datum/asset/spritesheet_batched/lights/create_spritesheets()
|
||||
for(var/id in GLOB.light_types)
|
||||
var/datum/light_template/template = GLOB.light_types[id]
|
||||
Insert("light_fantastic_[template.id]", template.icon, template.icon_state)
|
||||
Insert("light_dummy_end_fuckyoubyond", 'icons/mob/silicon/ai.dmi', "questionmark")
|
||||
insert_icon("light_fantastic_[template.id]", uni_icon(template.icon, template.icon_state))
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/asset/spritesheet/mafia
|
||||
/datum/asset/spritesheet_batched/mafia
|
||||
name = "mafia"
|
||||
|
||||
/datum/asset/spritesheet/mafia/create_spritesheets()
|
||||
InsertAll("", 'icons/obj/mafia.dmi')
|
||||
/datum/asset/spritesheet_batched/mafia/create_spritesheets()
|
||||
insert_all_icons("", 'icons/obj/mafia.dmi')
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/asset/spritesheet/mecha_equipment
|
||||
/datum/asset/spritesheet_batched/mecha_equipment
|
||||
name = "mecha_equipment"
|
||||
|
||||
/datum/asset/spritesheet/mecha_equipment/create_spritesheets()
|
||||
InsertAll("", 'icons/obj/devices/mecha_equipment.dmi')
|
||||
InsertAll("", 'icons/obj/ore.dmi')
|
||||
/datum/asset/spritesheet_batched/mecha_equipment/create_spritesheets()
|
||||
insert_all_icons("", 'icons/obj/devices/mecha_equipment.dmi')
|
||||
insert_all_icons("", 'icons/obj/ore.dmi')
|
||||
|
||||
@@ -1,27 +1,18 @@
|
||||
/datum/asset/spritesheet/moods
|
||||
/datum/asset/spritesheet_batched/moods
|
||||
name = "moods"
|
||||
var/iconinserted = 1
|
||||
|
||||
/datum/asset/spritesheet/moods/create_spritesheets()
|
||||
for(var/i in 1 to 9)
|
||||
var/target_to_insert = "mood"+"[iconinserted]"
|
||||
Insert(target_to_insert, 'icons/hud/screen_gen.dmi', target_to_insert)
|
||||
iconinserted++
|
||||
|
||||
/datum/asset/spritesheet/moods/ModifyInserted(icon/pre_asset)
|
||||
var/blended_color
|
||||
switch(iconinserted)
|
||||
if(1)
|
||||
blended_color = "#f15d36"
|
||||
if(2 to 3)
|
||||
blended_color = "#f38943"
|
||||
if(4)
|
||||
blended_color = "#dfa65b"
|
||||
if(5)
|
||||
blended_color = "#4b96c4"
|
||||
if(6)
|
||||
blended_color = "#86d656"
|
||||
else
|
||||
blended_color = "#2eeb9a"
|
||||
pre_asset.Blend(blended_color, ICON_MULTIPLY)
|
||||
return pre_asset
|
||||
/datum/asset/spritesheet_batched/moods/create_spritesheets()
|
||||
var/list/mood_colors = list(
|
||||
"mood1" = "#f15d36",
|
||||
"mood2" = "#f38943",
|
||||
"mood3" = "#f38943",
|
||||
"mood4" = "#dfa65b",
|
||||
"mood5" = "#4b96c4",
|
||||
"mood6" = "#86d656",
|
||||
"mood7" = "#2eeb9a",
|
||||
"mood8" = "#2eeb9a",
|
||||
"mood9" = "#2eeb9a",
|
||||
)
|
||||
for(var/target_to_insert in mood_colors)
|
||||
var/blended_color = mood_colors[target_to_insert]
|
||||
insert_icon(target_to_insert, uni_icon('icons/hud/screen_gen.dmi', target_to_insert, color=blended_color))
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
/datum/asset/spritesheet/simple/pda
|
||||
name = "pda"
|
||||
assets = list(
|
||||
"atmos" = 'icons/ui/pda/pda_atmos.png',
|
||||
"back" = 'icons/ui/pda/pda_back.png',
|
||||
"bell" = 'icons/ui/pda/pda_bell.png',
|
||||
"blank" = 'icons/ui/pda/pda_blank.png',
|
||||
"boom" = 'icons/ui/pda/pda_boom.png',
|
||||
"bucket" = 'icons/ui/pda/pda_bucket.png',
|
||||
"medbot" = 'icons/ui/pda/pda_medbot.png',
|
||||
"floorbot" = 'icons/ui/pda/pda_floorbot.png',
|
||||
"cleanbot" = 'icons/ui/pda/pda_cleanbot.png',
|
||||
"crate" = 'icons/ui/pda/pda_crate.png',
|
||||
"cuffs" = 'icons/ui/pda/pda_cuffs.png',
|
||||
"eject" = 'icons/ui/pda/pda_eject.png',
|
||||
"flashlight" = 'icons/ui/pda/pda_flashlight.png',
|
||||
"honk" = 'icons/ui/pda/pda_honk.png',
|
||||
"mail" = 'icons/ui/pda/pda_mail.png',
|
||||
"medical" = 'icons/ui/pda/pda_medical.png',
|
||||
"menu" = 'icons/ui/pda/pda_menu.png',
|
||||
"mule" = 'icons/ui/pda/pda_mule.png',
|
||||
"notes" = 'icons/ui/pda/pda_notes.png',
|
||||
"power" = 'icons/ui/pda/pda_power.png',
|
||||
"rdoor" = 'icons/ui/pda/pda_rdoor.png',
|
||||
"reagent" = 'icons/ui/pda/pda_reagent.png',
|
||||
"refresh" = 'icons/ui/pda/pda_refresh.png',
|
||||
"scanner" = 'icons/ui/pda/pda_scanner.png',
|
||||
"signaler" = 'icons/ui/pda/pda_signaler.png',
|
||||
"skills" = 'icons/ui/pda/pda_skills.png',
|
||||
"status" = 'icons/ui/pda/pda_status.png',
|
||||
"dronephone" = 'icons/ui/pda/pda_dronephone.png',
|
||||
"emoji" = 'icons/ui/pda/pda_emoji.png',
|
||||
"droneblacklist" = 'icons/ui/pda/pda_droneblacklist.png',
|
||||
)
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/asset/spritesheet/pipes
|
||||
/datum/asset/spritesheet_batched/pipes
|
||||
name = "pipes"
|
||||
ignore_dir_errors = TRUE
|
||||
|
||||
/datum/asset/spritesheet/pipes/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/pipes/create_spritesheets()
|
||||
for (var/each in list('icons/obj/pipes_n_cables/pipe_item.dmi', 'icons/obj/pipes_n_cables/disposal.dmi', 'icons/obj/pipes_n_cables/transit_tube.dmi', 'icons/obj/pipes_n_cables/hydrochem/fluid_ducts.dmi'))
|
||||
InsertAll("", each, GLOB.alldirs)
|
||||
insert_all_icons("", each, GLOB.alldirs)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/asset/spritesheet/plumbing
|
||||
/datum/asset/spritesheet_batched/plumbing
|
||||
name = "plumbing-tgui"
|
||||
|
||||
/datum/asset/spritesheet/plumbing/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/plumbing/create_spritesheets()
|
||||
//load only what we need from the icon files,format is icon_file_name = list of icon_states we need from this file
|
||||
var/list/essentials = list(
|
||||
'icons/obj/medical/iv_drip.dmi' = list("plumb"),
|
||||
@@ -39,5 +39,5 @@
|
||||
|
||||
for(var/icon_file as anything in essentials)
|
||||
for(var/icon_state as anything in essentials[icon_file])
|
||||
Insert(sprite_name = icon_state, I = icon_file, icon_state = icon_state)
|
||||
insert_icon(icon_state, uni_icon(icon_file, icon_state))
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/asset/spritesheet/rcd
|
||||
/datum/asset/spritesheet_batched/rcd
|
||||
name = "rcd-tgui"
|
||||
|
||||
/datum/asset/spritesheet/rcd/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/rcd/create_spritesheets()
|
||||
for(var/root_category in GLOB.rcd_designs)
|
||||
|
||||
var/list/category_designs = GLOB.rcd_designs[root_category]
|
||||
@@ -12,34 +12,35 @@
|
||||
var/list/designs = category_designs[category]
|
||||
|
||||
var/sprite_name
|
||||
var/icon/sprite_icon
|
||||
|
||||
for(var/list/design as anything in designs)
|
||||
var/atom/movable/path = design[RCD_DESIGN_PATH]
|
||||
if(!ispath(path))
|
||||
continue
|
||||
sprite_name = initial(path.name)
|
||||
var/datum/universal_icon/sprite_icon
|
||||
|
||||
//icon for windows are blended with grills if required and loaded from radial menu
|
||||
if(ispath(path, /obj/structure/window))
|
||||
if(path == /obj/structure/window)
|
||||
sprite_icon = icon(icon = 'icons/hud/radial.dmi', icon_state = "windowsize")
|
||||
sprite_icon = uni_icon('icons/hud/radial.dmi', "windowsize")
|
||||
else if(path == /obj/structure/window/reinforced)
|
||||
sprite_icon = icon(icon = 'icons/hud/radial.dmi', icon_state = "windowtype")
|
||||
sprite_icon = uni_icon('icons/hud/radial.dmi', "windowtype")
|
||||
else if(path == /obj/structure/window/fulltile || path == /obj/structure/window/reinforced/fulltile)
|
||||
sprite_icon = icon(icon = initial(path.icon), icon_state = initial(path.icon_state))
|
||||
sprite_icon.Blend(icon(icon = 'icons/obj/structures.dmi', icon_state = "grille"), ICON_UNDERLAY)
|
||||
sprite_icon = uni_icon(initial(path.icon), initial(path.icon_state))
|
||||
sprite_icon.blend_icon(uni_icon('icons/obj/structures.dmi', "grille"), ICON_UNDERLAY)
|
||||
|
||||
//icons for solid airlocks have an added solid overlay on top of their glass icons
|
||||
else if(ispath(path, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/airlock_path = path
|
||||
var/airlock_icon = initial(airlock_path.icon)
|
||||
|
||||
sprite_icon = icon(icon = airlock_icon, icon_state = "closed")
|
||||
if(!initial(airlock_path.glass))
|
||||
sprite_icon.Blend(icon(icon = airlock_icon, icon_state = "fill_closed"), ICON_OVERLAY)
|
||||
sprite_icon = uni_icon(airlock_icon, "closed")
|
||||
if(!initial(airlock_path.glass) && initial(airlock_path.can_be_glass))
|
||||
sprite_icon.blend_icon(uni_icon(airlock_icon, "fill_closed"), ICON_OVERLAY)
|
||||
|
||||
//for all other icons we load the paths default icon & icon state
|
||||
else
|
||||
sprite_icon = icon(icon = initial(path.icon), icon_state = initial(path.icon_state))
|
||||
sprite_icon = uni_icon(initial(path.icon), initial(path.icon_state))
|
||||
|
||||
Insert(sanitize_css_class_name(sprite_name), sprite_icon)
|
||||
insert_icon(sanitize_css_class_name(sprite_name), sprite_icon)
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
// Representative icons for each research design
|
||||
/datum/asset/spritesheet/research_designs
|
||||
/datum/asset/spritesheet_batched/research_designs
|
||||
name = "design"
|
||||
|
||||
/datum/asset/spritesheet/research_designs/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/research_designs/create_spritesheets()
|
||||
for (var/datum/design/path as anything in subtypesof(/datum/design))
|
||||
if(initial(path.id) == DESIGN_ID_IGNORE)
|
||||
continue
|
||||
|
||||
var/icon_file
|
||||
var/icon_state
|
||||
var/icon/I
|
||||
var/datum/icon_transformer/transform = null
|
||||
|
||||
if(initial(path.research_icon) && initial(path.research_icon_state)) //If the design has an icon replacement skip the rest
|
||||
icon_file = initial(path.research_icon)
|
||||
@@ -18,8 +18,6 @@
|
||||
if(!icon_exists(icon_file, icon_state))
|
||||
stack_trace("design [path] with icon '[icon_file]' missing state '[icon_state]'")
|
||||
continue
|
||||
I = icon(icon_file, icon_state, SOUTH)
|
||||
|
||||
else
|
||||
// construct the icon and slap it into the resource cache
|
||||
var/atom/item = initial(path.build_path)
|
||||
@@ -38,30 +36,32 @@
|
||||
if (machine)
|
||||
item = machine
|
||||
|
||||
// Check for GAGS support where necessary
|
||||
var/greyscale_config = initial(item.greyscale_config)
|
||||
var/greyscale_colors = initial(item.greyscale_colors)
|
||||
if (greyscale_config && greyscale_colors)
|
||||
icon_file = SSgreyscale.GetColoredIconByType(greyscale_config, greyscale_colors)
|
||||
// GAGS icon short-circuit the rest of the checks
|
||||
if (initial(item.greyscale_config) && initial(item.greyscale_colors))
|
||||
insert_icon(initial(path.id), gags_to_universal_icon(item))
|
||||
continue
|
||||
else
|
||||
icon_file = initial(item.icon)
|
||||
|
||||
icon_state = initial(item.icon_state)
|
||||
if(initial(item.color))
|
||||
transform = color_transform(initial(item.color))
|
||||
if (PERFORM_ALL_TESTS(focus_only/invalid_research_designs))
|
||||
if(!icon_exists(icon_file, icon_state))
|
||||
stack_trace("design [path] with icon '[icon_file]' missing state '[icon_state]'")
|
||||
continue
|
||||
I = icon(icon_file, icon_state, SOUTH)
|
||||
|
||||
// computers (and snowflakes) get their screen and keyboard sprites
|
||||
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
|
||||
if(!transform)
|
||||
transform = new()
|
||||
var/obj/machinery/computer/C = item
|
||||
var/screen = initial(C.icon_screen)
|
||||
var/keyboard = initial(C.icon_keyboard)
|
||||
var/all_states = icon_states(icon_file)
|
||||
if (screen && (screen in all_states))
|
||||
I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
|
||||
transform.blend_icon(uni_icon(icon_file, screen), ICON_OVERLAY)
|
||||
if (keyboard && (keyboard in all_states))
|
||||
I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
|
||||
transform.blend_icon(uni_icon(icon_file, keyboard), ICON_OVERLAY)
|
||||
|
||||
Insert(initial(path.id), I)
|
||||
insert_icon(initial(path.id), uni_icon(icon_file, icon_state, transform=transform))
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
/datum/asset/spritesheet/rtd
|
||||
/datum/asset/spritesheet_batched/rtd
|
||||
name = "rtd"
|
||||
|
||||
/datum/asset/spritesheet/rtd/create_spritesheets()
|
||||
//some tiles may share the same icon but have different properties to animate that icon
|
||||
//so we keep track of what icons we registered
|
||||
/datum/asset/spritesheet_batched/rtd/create_spritesheets()
|
||||
var/list/registered = list()
|
||||
|
||||
for(var/main_root in GLOB.floor_designs)
|
||||
for(var/sub_category in GLOB.floor_designs[main_root])
|
||||
for(var/list/design in GLOB.floor_designs[main_root][sub_category])
|
||||
for(var/list/design in GLOB.floor_designs[main_root][sub_category])
|
||||
if(!design["datum"])
|
||||
populate_rtd_datums()
|
||||
var/datum/tile_info/tile_data = design["datum"]
|
||||
@@ -17,5 +15,5 @@
|
||||
var/sprite_name = sanitize_css_class_name("[tile_data.icon_file]-[tile_data.icon_state]-[dir2text(direction)]")
|
||||
if(registered[sprite_name])
|
||||
continue
|
||||
Insert(sprite_name, icon(tile_data.icon_file, tile_data.icon_state, direction))
|
||||
insert_icon(sprite_name, uni_icon(tile_data.icon_file, tile_data.icon_state, direction))
|
||||
registered[sprite_name] = TRUE
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
/datum/asset/spritesheet/seeds
|
||||
/datum/asset/spritesheet_batched/seeds
|
||||
name = "seeds"
|
||||
|
||||
/datum/asset/spritesheet/seeds/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/seeds/create_spritesheets()
|
||||
var/list/id_list = list()
|
||||
for (var/path in subtypesof(/obj/item/seeds))
|
||||
var/obj/item/seeds/seed_type = path
|
||||
for (var/obj/item/seeds/seed_type as anything in subtypesof(/obj/item/seeds))
|
||||
var/icon = initial(seed_type.icon)
|
||||
var/icon_state = initial(seed_type.icon_state)
|
||||
var/id = sanitize_css_class_name("[icon][icon_state]")
|
||||
if(id in id_list) //no dupes
|
||||
continue
|
||||
id_list += id
|
||||
Insert(id, icon, icon_state)
|
||||
insert_icon(id, uni_icon(icon, icon_state))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/asset/spritesheet/sheetmaterials
|
||||
/datum/asset/spritesheet_batched/sheetmaterials
|
||||
name = "sheetmaterials"
|
||||
|
||||
/datum/asset/spritesheet/sheetmaterials/create_spritesheets()
|
||||
InsertAll("", 'icons/obj/stack_objects.dmi')
|
||||
/datum/asset/spritesheet_batched/sheetmaterials/create_spritesheets()
|
||||
insert_all_icons("", 'icons/obj/stack_objects.dmi')
|
||||
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
/datum/asset/spritesheet/supplypods
|
||||
/datum/asset/spritesheet_batched/supplypods
|
||||
name = "supplypods"
|
||||
|
||||
/datum/asset/spritesheet/supplypods/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/supplypods/create_spritesheets()
|
||||
for (var/datum/pod_style/style as anything in typesof(/datum/pod_style))
|
||||
if (ispath(style, /datum/pod_style/seethrough))
|
||||
Insert("pod_asset[style::id]", icon('icons/obj/supplypods.dmi' , "seethrough-icon"))
|
||||
insert_icon("pod_asset[style::id]", uni_icon('icons/obj/supplypods.dmi' , "seethrough-icon"))
|
||||
continue
|
||||
var/base = style::icon_state
|
||||
if (!base)
|
||||
Insert("pod_asset[style::id]", icon('icons/obj/supplypods.dmi', "invisible-icon"))
|
||||
insert_icon("pod_asset[style::id]", uni_icon('icons/obj/supplypods.dmi', "invisible-icon"))
|
||||
continue
|
||||
var/icon/podIcon = icon('icons/obj/supplypods.dmi', base)
|
||||
var/datum/universal_icon/pod_icon = uni_icon('icons/obj/supplypods.dmi', base, SOUTH)
|
||||
var/door = style::has_door
|
||||
if (door)
|
||||
door = "[base]_door"
|
||||
podIcon.Blend(icon('icons/obj/supplypods.dmi', door), ICON_OVERLAY)
|
||||
pod_icon.blend_icon(uni_icon('icons/obj/supplypods.dmi', door), ICON_OVERLAY)
|
||||
var/shape = style::shape
|
||||
if (shape == POD_SHAPE_NORMAL)
|
||||
var/decal = style::decal_icon
|
||||
if (decal)
|
||||
podIcon.Blend(icon('icons/obj/supplypods.dmi', decal), ICON_OVERLAY)
|
||||
pod_icon.blend_icon(uni_icon('icons/obj/supplypods.dmi', decal), ICON_OVERLAY)
|
||||
var/glow = style::glow_color
|
||||
if (glow)
|
||||
glow = "pod_glow_[glow]"
|
||||
podIcon.Blend(icon('icons/obj/supplypods.dmi', glow), ICON_OVERLAY)
|
||||
Insert("pod_asset[style::id]", podIcon)
|
||||
pod_icon.blend_icon(uni_icon('icons/obj/supplypods.dmi', glow), ICON_OVERLAY)
|
||||
insert_icon("pod_asset[style::id]", pod_icon)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/datum/asset/spritesheet/telecomms
|
||||
/datum/asset/spritesheet_batched/telecomms
|
||||
name = "tcomms"
|
||||
|
||||
/datum/asset/spritesheet/telecomms/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/telecomms/create_spritesheets()
|
||||
var/list/inserted_states = list() // No need to send entire `telecomms.dmi`.
|
||||
for(var/obj/machinery/telecomms/machine as anything in subtypesof(/obj/machinery/telecomms))
|
||||
var/icon_state = machine::icon_state
|
||||
if(icon_state in inserted_states)
|
||||
continue
|
||||
|
||||
Insert(icon_state, machine::icon, icon_state)
|
||||
insert_icon(icon_state, uni_icon(machine::icon, icon_state))
|
||||
inserted_states += icon_state
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/datum/asset/spritesheet/vending
|
||||
/datum/asset/spritesheet_batched/vending
|
||||
name = "vending"
|
||||
|
||||
/datum/asset/spritesheet/vending/create_spritesheets()
|
||||
/datum/asset/spritesheet_batched/vending/create_spritesheets()
|
||||
// initialising the list of items we need
|
||||
var/target_items = list()
|
||||
for(var/obj/machinery/vending/vendor as anything in typesof(/obj/machinery/vending))
|
||||
for(var/obj/machinery/vending/vendor as anything in subtypesof(/obj/machinery/vending))
|
||||
vendor = new vendor() // It seems `initial(list var)` has nothing. need to make a type.
|
||||
target_items |= vendor.products
|
||||
target_items |= vendor.premium
|
||||
@@ -16,21 +16,21 @@
|
||||
if (!ispath(item, /atom))
|
||||
continue
|
||||
|
||||
var/icon_file
|
||||
var/icon_state = initial(item.icon_state)
|
||||
var/icon_color = initial(item.color)
|
||||
// GAGS icons must be pregenerated
|
||||
if(initial(item.greyscale_config) && initial(item.greyscale_colors))
|
||||
icon_file = SSgreyscale.GetColoredIconByType(initial(item.greyscale_config), initial(item.greyscale_colors))
|
||||
// Colored atoms must be pregenerated
|
||||
else if(icon_color && icon_state)
|
||||
icon_file = initial(item.icon)
|
||||
if(ispath(item, /obj))
|
||||
var/obj/obj_atom = item
|
||||
if(initial(obj_atom.icon_state_preview))
|
||||
icon_state = initial(obj_atom.icon_state_preview)
|
||||
var/has_gags = initial(item.greyscale_config) && initial(item.greyscale_colors)
|
||||
var/has_color = initial(item.color) && icon_state
|
||||
// GAGS and colored icons must be pregenerated
|
||||
// Otherwise we can rely on DMIcon, so skip it to save init time
|
||||
else
|
||||
if(!has_gags && !has_color)
|
||||
continue
|
||||
|
||||
if (PERFORM_ALL_TESTS(focus_only/invalid_vending_machine_icon_states))
|
||||
if (!icon_exists(icon_file, icon_state))
|
||||
if (!has_gags && !icon_exists(initial(item.icon), icon_state))
|
||||
var/icon_file = initial(item.icon)
|
||||
var/icon_states_string
|
||||
for (var/an_icon_state in icon_states(icon_file))
|
||||
if (!icon_states_string)
|
||||
@@ -41,10 +41,5 @@
|
||||
stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)]([text_ref(icon_state)]), icon_states=[icon_states_string]")
|
||||
continue
|
||||
|
||||
var/icon/produced = icon(icon_file, icon_state, SOUTH)
|
||||
if (!isnull(icon_color) && icon_color != COLOR_WHITE)
|
||||
produced.Blend(icon_color, ICON_MULTIPLY)
|
||||
|
||||
var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
|
||||
|
||||
Insert(imgid, produced)
|
||||
insert_icon(imgid, get_display_icon_for(item))
|
||||
|
||||
@@ -0,0 +1,365 @@
|
||||
#define SPR_SIZE "size_id"
|
||||
#define SPR_IDX "position"
|
||||
#define CACHE_WAIT "wait"
|
||||
#define CACHE_INVALID TRUE
|
||||
#define CACHE_VALID FALSE
|
||||
/// This is used to invalidate the cache if something changes on the DM side. For example, if the CSS generator was changed.
|
||||
#define SPRITESHEET_SYSTEM_VERSION 1
|
||||
|
||||
/datum/asset/spritesheet_batched
|
||||
_abstract = /datum/asset/spritesheet_batched
|
||||
var/name
|
||||
/// list("32x32")
|
||||
var/list/sizes = list()
|
||||
/// "foo_bar" -> list("32x32", 5, entry_obj)
|
||||
var/list/sprites = list()
|
||||
|
||||
// "foo_bar" -> entry_obj
|
||||
var/list/entries = list()
|
||||
|
||||
/// JSON encoded version of entries.
|
||||
var/entries_json = null
|
||||
|
||||
/// If this spritesheet exists in a completed state.
|
||||
var/fully_generated = FALSE
|
||||
|
||||
/// If this asset should be fully loaded on new
|
||||
/// Defaults to false so we can process this stuff nicely
|
||||
var/load_immediately = FALSE
|
||||
/// If we should avoid propogating 'invalid dir' errors from rust-g. Because sometimes, you just don't know what dirs are valid.
|
||||
var/ignore_dir_errors = FALSE
|
||||
|
||||
/// Forces use of the smart cache. This is for unit tests, please respect the config <3
|
||||
var/force_cache = FALSE
|
||||
|
||||
/// If there is currently an async job, its ID
|
||||
var/job_id = null
|
||||
/// If there is currently an async cache job, its ID.
|
||||
var/cache_job_id = null
|
||||
|
||||
// Fields to store async cache task inputs.
|
||||
var/cache_data = null
|
||||
var/cache_sizes_data = null
|
||||
var/cache_sprites_data = null
|
||||
var/cache_input_hash = null
|
||||
var/cache_dmi_hashes = null
|
||||
var/cache_dmi_hashes_json = null
|
||||
/// Used to prevent async cache refresh jobs from looping on failure.
|
||||
var/cache_result = null
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/should_load_immediately()
|
||||
#ifdef DO_NOT_DEFER_ASSETS
|
||||
return TRUE
|
||||
#else
|
||||
return load_immediately
|
||||
#endif
|
||||
|
||||
/// Returns true if the cache should be invalidated/doesn't exist.
|
||||
/datum/asset/spritesheet_batched/should_refresh(yield)
|
||||
. = CACHE_INVALID // in the case of any errors, we need to regenerate.
|
||||
if(!fexists("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json"))
|
||||
return CACHE_INVALID
|
||||
if(!fexists("data/spritesheets/spritesheet_[name].css"))
|
||||
return CACHE_INVALID
|
||||
if(isnull(cache_data) || isnull(cache_dmi_hashes_json))
|
||||
cache_data = rustg_file_read("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
|
||||
if(!findtext(cache_data, "{", 1, 2)) // cache isn't valid JSON
|
||||
log_asset("Cache for spritesheet_[name] was not valid JSON. This is abnormal. Likely tampered with or IO failure.")
|
||||
return CACHE_INVALID
|
||||
var/cache_json = json_decode(cache_data)
|
||||
// Best to invalidate if rustg updates, since the way icons are handled can change.
|
||||
var/cached_rustg_version = cache_json["rustg_version"]
|
||||
if(isnull(cached_rustg_version))
|
||||
log_asset("Cache for spritesheet_[name] did not contain a rustg_version!")
|
||||
return CACHE_INVALID
|
||||
var/rustg_version = rustg_get_version()
|
||||
if(cached_rustg_version != rustg_version)
|
||||
log_asset("Invalidated cache for spritesheet_[name] due to rustg updating from [cached_rustg_version] to [rustg_version].")
|
||||
return CACHE_INVALID
|
||||
// Invalidate cache if the DM version changes
|
||||
var/cached_dm_version = cache_json["dm_version"]
|
||||
if(isnull(cached_dm_version))
|
||||
log_asset("Cache for spritesheet_[name] did not contain a dm_version!")
|
||||
return CACHE_INVALID
|
||||
if(cached_dm_version != SPRITESHEET_SYSTEM_VERSION)
|
||||
log_asset("Invalidated cache for spritesheet_[name] due to DM spritesheet system updating from [cached_dm_version] to [SPRITESHEET_SYSTEM_VERSION].")
|
||||
return CACHE_INVALID
|
||||
cache_sizes_data = cache_json["sizes"]
|
||||
cache_sprites_data = cache_json["sprites"]
|
||||
cache_input_hash = cache_json["input_hash"]
|
||||
cache_dmi_hashes = cache_json["dmi_hashes"]
|
||||
if(!length(cache_dmi_hashes) || !length(cache_input_hash) || !length(cache_sizes_data) || !length(cache_sprites_data))
|
||||
log_asset("Cache for spritesheet_[name] did not contain the correct data. This is abnormal. Likely tampered with.")
|
||||
return CACHE_INVALID
|
||||
cache_dmi_hashes_json = json_encode(cache_dmi_hashes)
|
||||
var/data_out
|
||||
|
||||
if(yield || !isnull(cache_job_id))
|
||||
if(isnull(cache_job_id))
|
||||
cache_job_id = rustg_iconforge_cache_valid_async(cache_input_hash, cache_dmi_hashes_json, entries_json)
|
||||
. = CACHE_WAIT // if we return during this, WAIT!!
|
||||
UNTIL((data_out = rustg_iconforge_check(cache_job_id)) != RUSTG_JOB_NO_RESULTS_YET)
|
||||
cache_job_id = null
|
||||
. = CACHE_INVALID // reset back to normal, invalid on CRASH
|
||||
else
|
||||
data_out = rustg_iconforge_cache_valid(cache_input_hash, cache_dmi_hashes_json, entries_json)
|
||||
if (data_out == RUSTG_JOB_ERROR)
|
||||
CRASH("Spritesheet [name] cache JOB PANIC")
|
||||
else if(!findtext(data_out, "{", 1, 2))
|
||||
rustg_file_write(cache_data, "[GLOB.log_directory]/spritesheet_cache_debug.[name].json")
|
||||
rustg_file_write(entries_json, "[GLOB.log_directory]/spritesheet_debug_[name].json")
|
||||
CRASH("Spritesheet [name] cache check UNKNOWN ERROR: [data_out]")
|
||||
var/result = json_decode(data_out)
|
||||
var/fail = result["fail_reason"]
|
||||
if(length(fail) || result["result"] != "1")
|
||||
if(findtextEx(fail, "ERROR:"))
|
||||
CRASH("Spritesheet [name] cache check UNKNOWN [fail]")
|
||||
log_asset("Invalidated cache for spritesheet_[name]: [fail]")
|
||||
return CACHE_INVALID
|
||||
// Populate the sizes and sprites list.
|
||||
sizes = cache_sizes_data
|
||||
sprites = cache_sprites_data
|
||||
log_asset("Validated cache for spritesheet_[name]!")
|
||||
return CACHE_VALID
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/insert_icon(sprite_name, datum/universal_icon/entry)
|
||||
if(!istext(sprite_name) || !length(sprite_name))
|
||||
CRASH("Invalid sprite_name \"[sprite_name]\" given to insert_icon()! Providing non-strings will break icon generation.")
|
||||
if(!istype(entry))
|
||||
CRASH("Invalid type provided to insert_icon()! Value: [entry] (type: [entry?.type])")
|
||||
entries[sprite_name] = entry.to_list()
|
||||
|
||||
/datum/asset/spritesheet_batched/register()
|
||||
SHOULD_NOT_OVERRIDE(TRUE)
|
||||
|
||||
if (!name)
|
||||
CRASH("spritesheet [type] cannot register without a name")
|
||||
|
||||
// Create our input data first, so we can compare to the cache.
|
||||
create_spritesheets()
|
||||
|
||||
if(should_load_immediately())
|
||||
realize_spritesheets(yield = FALSE)
|
||||
else
|
||||
SSasset_loading.queue_asset(src)
|
||||
|
||||
/datum/asset/spritesheet_batched/unregister()
|
||||
CRASH("unregister() called on batched spritesheet! Bad!")
|
||||
|
||||
/// Call insert_icon or insert_all_icons here, building a spritesheet!
|
||||
/datum/asset/spritesheet_batched/proc/create_spritesheets()
|
||||
CRASH("create_spritesheets() not implemented for [type]!")
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/insert_all_icons(prefix, icon/I, list/directions, prefix_with_dirs = TRUE)
|
||||
if (length(prefix))
|
||||
prefix = "[prefix]-"
|
||||
|
||||
if (!directions)
|
||||
directions = list(SOUTH)
|
||||
|
||||
for (var/icon_state_name in icon_states(I))
|
||||
for (var/direction in directions)
|
||||
var/prefix2 = (directions.len > 1 && prefix_with_dirs) ? "[dir2text(direction)]-" : ""
|
||||
insert_icon("[prefix][prefix2][icon_state_name]", uni_icon(I, icon_state_name, direction))
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/realize_spritesheets(yield)
|
||||
if(fully_generated)
|
||||
return
|
||||
if(!length(entries))
|
||||
CRASH("Spritesheet [name] ([type]) is empty! What are you doing?")
|
||||
|
||||
if(isnull(entries_json))
|
||||
entries_json = json_encode(entries)
|
||||
|
||||
if(isnull(cache_result))
|
||||
cache_result = should_refresh(yield)
|
||||
if(cache_result == CACHE_WAIT) // sleep interrupted by MC. We'll get queried again later.
|
||||
cache_result = null
|
||||
return
|
||||
|
||||
// read_from_cache returns false if config is disabled, otherwise it fully loads the spritesheet.
|
||||
if (cache_result == CACHE_VALID && read_from_cache())
|
||||
SSasset_loading.dequeue_asset(src)
|
||||
fully_generated = TRUE
|
||||
return
|
||||
// Remove the cache, since it's invalid if we get to this point.
|
||||
fdel("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
|
||||
|
||||
var/do_cache = CONFIG_GET(flag/smart_cache_assets) || force_cache
|
||||
var/data_out
|
||||
if(yield || !isnull(job_id))
|
||||
if(isnull(job_id))
|
||||
job_id = rustg_iconforge_generate_async("data/spritesheets/", name, entries_json, do_cache)
|
||||
UNTIL((data_out = rustg_iconforge_check(job_id)) != RUSTG_JOB_NO_RESULTS_YET)
|
||||
else
|
||||
data_out = rustg_iconforge_generate("data/spritesheets/", name, entries_json, do_cache)
|
||||
if (data_out == RUSTG_JOB_ERROR)
|
||||
CRASH("Spritesheet [name] JOB PANIC")
|
||||
else if(!findtext(data_out, "{", 1, 2))
|
||||
rustg_file_write(entries_json, "[GLOB.log_directory]/spritesheet_debug_[name].json")
|
||||
CRASH("Spritesheet [name] UNKNOWN ERROR: [data_out]")
|
||||
var/data = json_decode(data_out)
|
||||
sizes = data["sizes"]
|
||||
sprites = data["sprites"]
|
||||
var/input_hash = data["sprites_hash"]
|
||||
var/dmi_hashes = data["dmi_hashes"] // this only contains values if do_cache is TRUE.
|
||||
|
||||
for(var/size_id in sizes)
|
||||
var/png_name = "[name]_[size_id].png"
|
||||
var/file_directory = "data/spritesheets/[png_name]"
|
||||
var/file_hash = rustg_hash_file(RUSTG_HASH_MD5, file_directory)
|
||||
SSassets.transport.register_asset(png_name, fcopy_rsc(file_directory), file_hash)
|
||||
if(CONFIG_GET(flag/save_spritesheets))
|
||||
save_to_logs(file_name = png_name, file_location = file_directory)
|
||||
var/css_name = "spritesheet_[name].css"
|
||||
var/file_directory = "data/spritesheets/[css_name]"
|
||||
|
||||
fdel(file_directory)
|
||||
var/css = generate_css()
|
||||
rustg_file_write(css, file_directory)
|
||||
var/css_hash = rustg_hash_string(RUSTG_HASH_MD5, css)
|
||||
SSassets.transport.register_asset(css_name, fcopy_rsc(file_directory), file_hash=css_hash)
|
||||
|
||||
if(CONFIG_GET(flag/save_spritesheets))
|
||||
save_to_logs(file_name = css_name, file_location = file_directory)
|
||||
|
||||
if (do_cache)
|
||||
write_cache_meta(input_hash, dmi_hashes)
|
||||
fully_generated = TRUE
|
||||
// If we were ever in there, remove ourselves
|
||||
SSasset_loading.dequeue_asset(src)
|
||||
if(data["error"] && !(ignore_dir_errors && findtext(data["error"], "is not in the set of valid dirs")))
|
||||
CRASH("Error during spritesheet generation for [name]: [data["error"]]")
|
||||
|
||||
/datum/asset/spritesheet_batched/queued_generation()
|
||||
realize_spritesheets(yield = TRUE)
|
||||
|
||||
/datum/asset/spritesheet_batched/ensure_ready()
|
||||
if(!fully_generated)
|
||||
realize_spritesheets(yield = FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/asset/spritesheet_batched/send(client/client)
|
||||
if (!name)
|
||||
return
|
||||
|
||||
var/all = list("spritesheet_[name].css")
|
||||
for(var/size_id in sizes)
|
||||
all += "[name]_[size_id].png"
|
||||
. = SSassets.transport.send_assets(client, all)
|
||||
|
||||
/datum/asset/spritesheet_batched/get_url_mappings()
|
||||
if (!name)
|
||||
return
|
||||
|
||||
. = list("spritesheet_[name].css" = SSassets.transport.get_asset_url("spritesheet_[name].css"))
|
||||
for(var/size_id in sizes)
|
||||
.["[name]_[size_id].png"] = SSassets.transport.get_asset_url("[name]_[size_id].png")
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/generate_css()
|
||||
var/list/out = list()
|
||||
|
||||
for (var/size_id in sizes)
|
||||
var/size_split = splittext(size_id, "x")
|
||||
var/width = text2num(size_split[1])
|
||||
var/height = text2num(size_split[2])
|
||||
out += ".[name][size_id]{display:inline-block;width:[width]px;height:[height]px;background-image:url('[get_background_url("[name]_[size_id].png")]');background-repeat:no-repeat;}"
|
||||
|
||||
for (var/sprite_id in sprites)
|
||||
var/sprite = sprites[sprite_id]
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
var/idx = sprite[SPR_IDX]
|
||||
|
||||
var/size_split = splittext(size_id, "x")
|
||||
var/width = text2num(size_split[1])
|
||||
var/x = idx * width
|
||||
var/y = 0
|
||||
|
||||
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
|
||||
|
||||
return out.Join("\n")
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/read_from_cache()
|
||||
if(!CONFIG_GET(flag/smart_cache_assets) && !force_cache)
|
||||
return FALSE
|
||||
// this is already guaranteed to exist.
|
||||
var/css_name = "spritesheet_[name].css"
|
||||
var/css_file_directory = "data/spritesheets/[css_name]"
|
||||
|
||||
// sizes gets filled during should_refresh()
|
||||
for(var/size_id in sizes)
|
||||
var/fname = "data/spritesheets/[name]_[size_id].png"
|
||||
if(!fexists(fname))
|
||||
return FALSE
|
||||
|
||||
var/css_hash = rustg_hash_file(RUSTG_HASH_MD5, css_file_directory)
|
||||
SSassets.transport.register_asset(css_name, fcopy_rsc(css_file_directory), file_hash=css_hash)
|
||||
for(var/size_id in sizes)
|
||||
var/fname = "data/spritesheets/[name]_[size_id].png"
|
||||
var/hash = rustg_hash_file(RUSTG_HASH_MD5, fname)
|
||||
SSassets.transport.register_asset("[name]_[size_id].png", fcopy_rsc(fname), file_hash=hash)
|
||||
|
||||
if(CONFIG_GET(flag/save_spritesheets))
|
||||
save_to_logs(file_name = css_name, file_location = css_file_directory)
|
||||
|
||||
return TRUE
|
||||
|
||||
/// Returns the URL to put in the background:url of the CSS asset
|
||||
/datum/asset/spritesheet_batched/proc/get_background_url(asset)
|
||||
return SSassets.transport.get_asset_url(asset)
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/write_cache_meta(input_hash, dmi_hashes)
|
||||
var/list/cache_data = list(
|
||||
"input_hash" = input_hash,
|
||||
"dmi_hashes" = dmi_hashes,
|
||||
"sizes" = sizes,
|
||||
"sprites" = sprites,
|
||||
"rustg_version" = rustg_get_version(),
|
||||
"dm_version" = SPRITESHEET_SYSTEM_VERSION,
|
||||
)
|
||||
rustg_file_write(json_encode(cache_data), "[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
|
||||
|
||||
/**
|
||||
* Third party helpers
|
||||
* ===================
|
||||
*/
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/css_tag()
|
||||
return {"<link rel="stylesheet" href="[css_filename()]" />"}
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/css_filename()
|
||||
return SSassets.transport.get_asset_url("spritesheet_[name].css")
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/icon_tag(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return "<span class='[name][size_id] [sprite_name]'></span>"
|
||||
|
||||
/datum/asset/spritesheet_batched/proc/icon_class_name(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return "[name][size_id] [sprite_name]"
|
||||
|
||||
/**
|
||||
* Returns the size class (ex design32x32) for a given sprite's icon
|
||||
*
|
||||
* Arguments:
|
||||
* * sprite_name - The sprite to get the size of
|
||||
*/
|
||||
/datum/asset/spritesheet_batched/proc/icon_size_id(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return "[name][size_id]"
|
||||
|
||||
#undef SPR_SIZE
|
||||
#undef SPR_IDX
|
||||
#undef CACHE_WAIT
|
||||
#undef CACHE_INVALID
|
||||
#undef CACHE_VALID
|
||||
#undef SPRITESHEET_SYSTEM_VERSION
|
||||
@@ -0,0 +1,374 @@
|
||||
/// This is intended to replace /icon, allowing rustg to generate icons much faster than DM can at scale.
|
||||
/// Construct these with the uni_icon() proc, in the same manner as BYOND's icon() proc.
|
||||
/// Additionally supports a number of transform procs (lowercase, rather than BYOND's uppercase)
|
||||
/// such as Crop, Scale, and Blend (as blend_icon/blend_color).
|
||||
/datum/universal_icon
|
||||
var/icon/icon_file
|
||||
var/icon_state
|
||||
var/dir
|
||||
var/frame
|
||||
var/datum/icon_transformer/transform
|
||||
|
||||
/// Don't instantiate these yourself, use uni_icon.
|
||||
/datum/universal_icon/New(icon/icon_file, icon_state="", dir=SOUTH, frame=1, datum/icon_transformer/transform=null, color=null)
|
||||
#ifdef UNIT_TESTS
|
||||
// This check is kinda slow and shouldn't fail unless a developer makes a mistake. So it'll get caught in unit tests.
|
||||
if(!isicon(icon_file) || !isfile(icon_file) || "[icon_file]" == "/icon" || !length("[icon_file]"))
|
||||
// bad! use 'icons/path_to_dmi.dmi' format only
|
||||
CRASH("FATAL: universal_icon was provided icon_file: [icon_file] - icons provided to batched spritesheets MUST be DMI files, they cannot be /image, /icon, or other runtime generated icons.")
|
||||
#endif
|
||||
src.icon_file = icon_file
|
||||
src.icon_state = icon_state
|
||||
src.dir = dir
|
||||
src.frame = frame
|
||||
if(isnull(transform) && !isnull(color) && uppertext(color) != "#FFFFFF")
|
||||
var/datum/icon_transformer/T = new()
|
||||
if(color)
|
||||
T.blend_color(color, ICON_MULTIPLY)
|
||||
src.transform = T
|
||||
else if(!isnull(transform))
|
||||
src.transform = transform
|
||||
else // null = empty list
|
||||
src.transform = null
|
||||
|
||||
/datum/universal_icon/proc/copy()
|
||||
RETURN_TYPE(/datum/universal_icon)
|
||||
var/datum/universal_icon/new_icon = new(icon_file, icon_state, dir, frame)
|
||||
if(!isnull(src.transform))
|
||||
new_icon.transform = src.transform.copy()
|
||||
return new_icon
|
||||
|
||||
/datum/universal_icon/proc/blend_color(color, blend_mode)
|
||||
if(!transform)
|
||||
transform = new
|
||||
transform.blend_color(color, blend_mode)
|
||||
return src
|
||||
|
||||
/datum/universal_icon/proc/blend_icon(datum/universal_icon/icon_object, blend_mode)
|
||||
if(!transform)
|
||||
transform = new
|
||||
transform.blend_icon(icon_object, blend_mode)
|
||||
return src
|
||||
|
||||
/datum/universal_icon/proc/scale(width, height)
|
||||
if(!transform)
|
||||
transform = new
|
||||
transform.scale(width, height)
|
||||
return src
|
||||
|
||||
/datum/universal_icon/proc/crop(x1, y1, x2, y2)
|
||||
if(!transform)
|
||||
transform = new
|
||||
transform.crop(x1, y1, x2, y2)
|
||||
return src
|
||||
|
||||
/// Internally performs a crop.
|
||||
/datum/universal_icon/proc/shift(dir, amount, icon_width, icon_height)
|
||||
if(!transform)
|
||||
transform = new
|
||||
var/list/offsets = dir2offset(dir)
|
||||
var/shift_x = -offsets[1] * amount
|
||||
var/shift_y = -offsets[2] * amount
|
||||
transform.crop(1 + shift_x, 1 + shift_y, icon_width + shift_x, icon_height + shift_y)
|
||||
return src
|
||||
|
||||
/// Internally performs a color blend.
|
||||
/// Amount ranges from 0-1 (100% opacity)
|
||||
/datum/universal_icon/proc/change_opacity(amount)
|
||||
if(!transform)
|
||||
transform = new
|
||||
transform.blend_color("#ffffff[num2hex(clamp(amount, 0, 1) * 255, 2)]", ICON_MULTIPLY)
|
||||
return src
|
||||
|
||||
|
||||
/datum/universal_icon/proc/to_list()
|
||||
RETURN_TYPE(/list)
|
||||
return list("icon_file" = "[icon_file]", "icon_state" = icon_state, "dir" = dir, "frame" = frame, "transform" = !isnull(transform) ? transform.to_list() : list())
|
||||
|
||||
/proc/universal_icon_from_list(list/input_in)
|
||||
RETURN_TYPE(/datum/universal_icon)
|
||||
var/list/input = input_in.Copy() // copy, since icon_transformer_from_list will mutate the list.
|
||||
return uni_icon(input["icon_file"], input["icon_state"], input["dir"], input["frame"], icon_transformer_from_list(input["transform"]))
|
||||
|
||||
/datum/universal_icon/proc/to_json()
|
||||
return json_encode(to_list())
|
||||
|
||||
/datum/universal_icon/proc/to_icon()
|
||||
RETURN_TYPE(/icon)
|
||||
var/icon/self = icon(src.icon_file, src.icon_state, dir=src.dir, frame=src.frame)
|
||||
if(istype(src.transform))
|
||||
src.transform.apply(self)
|
||||
return self
|
||||
|
||||
/datum/icon_transformer
|
||||
var/list/transforms = null
|
||||
|
||||
/datum/icon_transformer/New()
|
||||
transforms = list()
|
||||
|
||||
/// Applies the contained set of transforms to an icon
|
||||
/datum/icon_transformer/proc/apply(icon/target)
|
||||
RETURN_TYPE(/icon)
|
||||
for(var/transform in src.transforms)
|
||||
switch(transform["type"])
|
||||
if(RUSTG_ICONFORGE_BLEND_COLOR)
|
||||
target.Blend(transform["color"], transform["blend_mode"])
|
||||
if(RUSTG_ICONFORGE_BLEND_ICON)
|
||||
var/datum/universal_icon/icon_object = transform["icon"]
|
||||
if(!istype(icon_object))
|
||||
stack_trace("Invalid icon found in icon transformer during apply()! [icon_object]")
|
||||
continue
|
||||
target.Blend(icon_object.to_icon(), transform["blend_mode"])
|
||||
if(RUSTG_ICONFORGE_SCALE)
|
||||
target.Scale(transform["width"], transform["height"])
|
||||
if(RUSTG_ICONFORGE_CROP)
|
||||
target.Crop(transform["x1"], transform["y1"], transform["x2"], transform["y2"])
|
||||
return target
|
||||
|
||||
/datum/icon_transformer/proc/copy()
|
||||
RETURN_TYPE(/datum/icon_transformer)
|
||||
var/datum/icon_transformer/new_transformer = new()
|
||||
new_transformer.transforms = list()
|
||||
for(var/transform in src.transforms)
|
||||
new_transformer.transforms += list(deep_copy_list_alt(transform))
|
||||
return new_transformer
|
||||
|
||||
/datum/icon_transformer/proc/blend_color(color, blend_mode)
|
||||
#ifdef UNIT_TESTS
|
||||
if(!istext(color))
|
||||
CRASH("Invalid color provided to blend_color: [color]")
|
||||
if(!isnum(blend_mode))
|
||||
CRASH("Invalid blend_mode provided to blend_color: [blend_mode]")
|
||||
#endif
|
||||
transforms += list(list("type" = RUSTG_ICONFORGE_BLEND_COLOR, "color" = color, "blend_mode" = blend_mode))
|
||||
|
||||
/datum/icon_transformer/proc/blend_icon(datum/universal_icon/icon_object, blend_mode)
|
||||
#ifdef UNIT_TESTS
|
||||
// icon_object's type is checked later in to_list
|
||||
if(!isnum(blend_mode))
|
||||
CRASH("Invalid blend_mode provided to blend_icon: [blend_mode]")
|
||||
#endif
|
||||
transforms += list(list("type" = RUSTG_ICONFORGE_BLEND_ICON, "icon" = icon_object, "blend_mode" = blend_mode))
|
||||
|
||||
/datum/icon_transformer/proc/scale(width, height)
|
||||
#ifdef UNIT_TESTS
|
||||
if(!isnum(width) || !isnum(height))
|
||||
CRASH("Invalid arguments provided to scale: [width],[height]")
|
||||
#endif
|
||||
transforms += list(list("type" = RUSTG_ICONFORGE_SCALE, "width" = width, "height" = height))
|
||||
|
||||
/datum/icon_transformer/proc/crop(x1, y1, x2, y2)
|
||||
#ifdef UNIT_TESTS
|
||||
if(!isnum(x1) || !isnum(y1) || !isnum(x2) || !isnum(y2))
|
||||
CRASH("Invalid arguments provided to crop: [x1],[y1],[x2],[y2]")
|
||||
#endif
|
||||
transforms += list(list("type" = RUSTG_ICONFORGE_CROP, "x1" = x1, "y1" = y1, "x2" = x2, "y2" = y2))
|
||||
|
||||
/// Recursively converts all contained [/datum/universal_icon]s and their associated [/datum/icon_transformer]s into list form so the transforms can be JSON encoded.
|
||||
/datum/icon_transformer/proc/to_list()
|
||||
RETURN_TYPE(/list)
|
||||
var/list/transforms_out = list()
|
||||
var/list/transforms_original = src.transforms.Copy()
|
||||
for(var/list/transform as anything in transforms_original)
|
||||
var/list/this_transform = transform.Copy() // copy it so we don't mutate the original
|
||||
if(transform["type"] == RUSTG_ICONFORGE_BLEND_ICON)
|
||||
var/datum/universal_icon/icon_object = this_transform["icon"]
|
||||
if(!istype(icon_object))
|
||||
stack_trace("Invalid icon found in icon transformer during to_list()! [icon_object]")
|
||||
continue
|
||||
// This mutates the inner transform list!!! Make sure it only runs on copies.
|
||||
this_transform["icon"] = icon_object.to_list()
|
||||
transforms_out += list(this_transform)
|
||||
return transforms_out
|
||||
|
||||
/// Reverse operation of /datum/icon_transformer/to_list()
|
||||
/proc/icon_transformer_from_list(list/input)
|
||||
RETURN_TYPE(/datum/icon_transformer)
|
||||
var/list/transforms = list()
|
||||
for(var/list/transform as anything in input)
|
||||
// don't mutate the input :(
|
||||
var/this_transform = transform.Copy()
|
||||
if(transform["type"] == RUSTG_ICONFORGE_BLEND_ICON)
|
||||
this_transform["icon"] = universal_icon_from_list(transform["icon"])
|
||||
transforms += list(this_transform)
|
||||
var/datum/icon_transformer/transformer = new()
|
||||
transformer.transforms = transforms
|
||||
return transformer
|
||||
|
||||
/// Constructs a transformer, with optional color multiply pre-added.
|
||||
/proc/color_transform(color=null)
|
||||
RETURN_TYPE(/datum/icon_transformer)
|
||||
var/datum/icon_transformer/transform = new()
|
||||
if(color)
|
||||
transform.blend_color(color, ICON_MULTIPLY)
|
||||
return transform
|
||||
|
||||
/// Converts a GAGS atom to a universal icon by generating blend operations.
|
||||
/proc/gags_to_universal_icon(atom/path)
|
||||
RETURN_TYPE(/datum/universal_icon)
|
||||
if(!ispath(path, /atom) || !initial(path.greyscale_config) || !initial(path.greyscale_colors))
|
||||
CRASH("gags_to_universal_icon() received an invalid path of \"[path]\"!")
|
||||
var/datum/greyscale_config/config = initial(path.greyscale_config)
|
||||
var/colors = initial(path.greyscale_colors)
|
||||
var/datum/universal_icon/entry = SSgreyscale.GetColoredIconByTypeUniversalIcon(config, colors, initial(path.icon_state))
|
||||
return entry
|
||||
|
||||
/// Gets the relevant universal icon for an atom, when displayed in TGUI. (see: icon_state_preview)
|
||||
/// Supports GAGS items and colored items.
|
||||
/proc/get_display_icon_for(atom/atom_path)
|
||||
if (!ispath(atom_path, /atom))
|
||||
return FALSE
|
||||
var/icon_file = initial(atom_path.icon)
|
||||
var/icon_state = initial(atom_path.icon_state)
|
||||
if(initial(atom_path.greyscale_config) && initial(atom_path.greyscale_colors))
|
||||
return gags_to_universal_icon(atom_path)
|
||||
if(ispath(atom_path, /obj))
|
||||
var/obj/obj_path = atom_path
|
||||
if(initial(obj_path.icon_state_preview))
|
||||
icon_state = initial(obj_path.icon_state_preview)
|
||||
return uni_icon(icon_file, icon_state, color=initial(atom_path.color))
|
||||
|
||||
/// getFlatIcon for [/datum/universal_icon]s
|
||||
/// Only supports 32x32 icons facing south
|
||||
/// Tough luck if you want anything else
|
||||
/// Still fairly slow for complex appearances due to filesystem operations. Try to avoid using it
|
||||
/proc/get_flat_uni_icon(image/appearance, deficon, defstate, defblend, start = TRUE, parentcolor)
|
||||
// Loop through the underlays, then overlays, sorting them into the layers list
|
||||
#define PROCESS_OVERLAYS_OR_UNDERLAYS(flat, process, base_layer) \
|
||||
for (var/i in 1 to process.len) { \
|
||||
var/image/current = process[i]; \
|
||||
if (!current) { \
|
||||
continue; \
|
||||
} \
|
||||
if (current.plane != FLOAT_PLANE && current.plane != appearance.plane) { \
|
||||
continue; \
|
||||
} \
|
||||
var/current_layer = current.layer; \
|
||||
if (current_layer < 0) { \
|
||||
if (current_layer <= -1000) { \
|
||||
return flat; \
|
||||
} \
|
||||
current_layer = base_layer + appearance.layer + current_layer / 1000; \
|
||||
} \
|
||||
/* If we are using topdown rendering, chop that part off so things layer together as expected */ \
|
||||
if((current_layer >= TOPDOWN_LAYER && current_layer < EFFECTS_LAYER) || current_layer > TOPDOWN_LAYER + EFFECTS_LAYER) { \
|
||||
current_layer -= TOPDOWN_LAYER; \
|
||||
} \
|
||||
for (var/index_to_compare_to in 1 to layers.len) { \
|
||||
var/compare_to = layers[index_to_compare_to]; \
|
||||
if (current_layer < layers[compare_to]) { \
|
||||
layers.Insert(index_to_compare_to, current); \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
layers[current] = current_layer; \
|
||||
}
|
||||
|
||||
var/datum/universal_icon/flat = uni_icon('icons/blanks/32x32.dmi', "nothing")
|
||||
|
||||
if(!appearance || appearance.alpha <= 0)
|
||||
return flat
|
||||
|
||||
if(start)
|
||||
if(!deficon)
|
||||
deficon = appearance.icon
|
||||
if(!defstate)
|
||||
defstate = appearance.icon_state
|
||||
if(!defblend)
|
||||
defblend = appearance.blend_mode
|
||||
|
||||
var/should_display = TRUE
|
||||
var/curicon = appearance.icon || deficon
|
||||
var/string_curicon = "[curicon]"
|
||||
var/curstate = appearance.icon_state || defstate
|
||||
// Filter out 'runtime' icons (server-generated RSC cache icons)
|
||||
// Write the icon to the filesystem so it can be used by iconforge
|
||||
if(!isfile(curicon) || string_curicon == "/icon" || string_curicon == "/image" || !length(string_curicon))
|
||||
var/file_path_tmp = "tmp/uni_icon-tmp-[rand(1, 999)].dmi" // this filename is temporary.
|
||||
fcopy(curicon, file_path_tmp)
|
||||
var/file_hash = rustg_hash_file(RUSTG_HASH_MD5, file_path_tmp)
|
||||
// Use the hash as its new filename - this allows the uni_icon to be smart cached, because the filename will be consistent between runs if the content is the same
|
||||
var/file_path = "tmp/uni_icon-[file_hash].dmi"
|
||||
fcopy(file_path_tmp, file_path)
|
||||
fdel(file_path_tmp) // delete the old one
|
||||
curicon = file(file_path)
|
||||
|
||||
var/curblend = appearance.blend_mode || defblend
|
||||
var/list/curstates = icon_states(curicon)
|
||||
if(!(curstate in curstates))
|
||||
if("" in curstates) // BYOND defaulting functionality
|
||||
curstate = ""
|
||||
else
|
||||
should_display = FALSE
|
||||
|
||||
if(appearance.overlays.len || appearance.underlays.len)
|
||||
// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
|
||||
var/list/layers = list()
|
||||
var/image/copy
|
||||
if(should_display)
|
||||
// Add the atom's icon itself, without pixel_x/y offsets.
|
||||
copy = image(icon=curicon, icon_state=curstate, layer=appearance.layer, dir=SOUTH)
|
||||
copy.color = appearance.color
|
||||
copy.alpha = appearance.alpha
|
||||
copy.blend_mode = curblend
|
||||
layers[copy] = appearance.layer
|
||||
|
||||
PROCESS_OVERLAYS_OR_UNDERLAYS(flat, appearance.underlays, 0)
|
||||
PROCESS_OVERLAYS_OR_UNDERLAYS(flat, appearance.overlays, 1)
|
||||
|
||||
var/datum/universal_icon/add // Icon of overlay being added
|
||||
|
||||
if(appearance.color)
|
||||
if(islist(appearance.color))
|
||||
stack_trace("Unsupported color map appearance provided to get_flat_uni_icon, ignoring it.")
|
||||
else
|
||||
flat.blend_color(appearance.color, ICON_MULTIPLY)
|
||||
|
||||
if(parentcolor && !(appearance.appearance_flags & RESET_COLOR))
|
||||
if(islist(parentcolor))
|
||||
stack_trace("Unsupported color map appearance provided to get_flat_uni_icon, ignoring it.")
|
||||
else
|
||||
flat.blend_color(parentcolor, ICON_MULTIPLY)
|
||||
|
||||
var/next_parentcolor = appearance.color || parentcolor
|
||||
|
||||
for(var/image/layer_image as anything in layers)
|
||||
if(layer_image.alpha == 0)
|
||||
continue
|
||||
|
||||
if(layer_image == copy && length("[layer_image.icon]")) // 'layer_image' is an /image based on the object being flattened, and isn't a 'runtime' icon.
|
||||
curblend = BLEND_OVERLAY
|
||||
add = uni_icon(layer_image.icon, layer_image.icon_state, SOUTH)
|
||||
if(appearance.color)
|
||||
if(islist(appearance.color))
|
||||
stack_trace("Unsupported color map appearance provided to get_flat_uni_icon, ignoring it.")
|
||||
else
|
||||
add.blend_color(appearance.color, ICON_MULTIPLY)
|
||||
else // 'layer_image' is an appearance object.
|
||||
add = get_flat_uni_icon(layer_image, curicon, curstate, curblend, FALSE, next_parentcolor)
|
||||
if(!add || !length(add.icon_file))
|
||||
continue
|
||||
|
||||
// Blend the overlay into the flattened icon
|
||||
flat.blend_icon(add, blendMode2iconMode(curblend))
|
||||
|
||||
if(appearance.alpha < 255)
|
||||
flat.blend_color(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY)
|
||||
|
||||
return flat
|
||||
|
||||
else if(should_display) // There's no overlays.
|
||||
var/datum/universal_icon/final_icon = uni_icon(curicon, curstate, SOUTH)
|
||||
|
||||
if (appearance.alpha < 255)
|
||||
final_icon.blend_color(rgb(255,255,255, appearance.alpha), ICON_MULTIPLY)
|
||||
|
||||
if (appearance.color)
|
||||
if (islist(appearance.color))
|
||||
stack_trace("Unsupported color map appearance provided to get_flat_uni_icon, ignoring it.")
|
||||
else
|
||||
final_icon.blend_color(appearance.color, ICON_MULTIPLY)
|
||||
|
||||
return final_icon
|
||||
|
||||
#undef PROCESS_OVERLAYS_OR_UNDERLAYS
|
||||
@@ -0,0 +1,418 @@
|
||||
|
||||
// spritesheet implementation - coalesces various icons into a single .png file
|
||||
// and uses CSS to select icons out of that file - saves on transferring some
|
||||
// 1400-odd individual PNG files
|
||||
#define SPR_SIZE 1
|
||||
#define SPR_IDX 2
|
||||
#define SPRSZ_COUNT 1
|
||||
#define SPRSZ_ICON 2
|
||||
#define SPRSZ_STRIPPED 3
|
||||
|
||||
/// Deprecated: Use /datum/asset/spritesheet_batched where possible
|
||||
/datum/asset/spritesheet
|
||||
_abstract = /datum/asset/spritesheet
|
||||
cross_round_cachable = TRUE
|
||||
var/name
|
||||
/// List of arguments to pass into queuedInsert
|
||||
/// Exists so we can queue icon insertion, mostly for stuff like preferences
|
||||
var/list/to_generate = list()
|
||||
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
|
||||
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
|
||||
var/list/cached_spritesheets_needed
|
||||
var/generating_cache = FALSE
|
||||
var/fully_generated = FALSE
|
||||
/// If this asset should be fully loaded on new
|
||||
/// Defaults to false so we can process this stuff nicely
|
||||
var/load_immediately = FALSE
|
||||
// Kept in state so that the result is the same, even when the files are created, for this run
|
||||
VAR_PRIVATE/should_refresh = null
|
||||
|
||||
/datum/asset/spritesheet/proc/should_load_immediately()
|
||||
#ifdef DO_NOT_DEFER_ASSETS
|
||||
return TRUE
|
||||
#else
|
||||
return load_immediately
|
||||
#endif
|
||||
|
||||
|
||||
/datum/asset/spritesheet/should_refresh()
|
||||
if (..())
|
||||
return TRUE
|
||||
|
||||
if (isnull(should_refresh))
|
||||
// `fexists` seems to always fail on static-time
|
||||
should_refresh = !fexists(css_cache_filename()) || !fexists(data_cache_filename())
|
||||
|
||||
return should_refresh
|
||||
|
||||
/datum/asset/spritesheet/unregister()
|
||||
SSassets.transport.unregister_asset("spritesheet_[name].css")
|
||||
if(length(sizes))
|
||||
for(var/size_id in sizes)
|
||||
SSassets.transport.unregister_asset("[name]_[size_id].png")
|
||||
else
|
||||
for(var/sheet in cached_spritesheets_needed)
|
||||
SSassets.transport.unregister_asset(sheet)
|
||||
|
||||
/datum/asset/spritesheet/regenerate()
|
||||
unregister()
|
||||
sprites = list()
|
||||
fdel("[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css")
|
||||
for(var/sheet in cached_spritesheets_needed)
|
||||
fdel("[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[sheet].png")
|
||||
fdel("data/spritesheets/spritesheet_[name].css")
|
||||
for(var/size_id in sizes)
|
||||
fdel("data/spritesheets/[name]_[size_id].png")
|
||||
sizes = list()
|
||||
to_generate = list()
|
||||
cached_serialized_url_mappings = null
|
||||
cached_serialized_url_mappings_transport_type = null
|
||||
fully_generated = FALSE
|
||||
var/old_load = load_immediately
|
||||
load_immediately = TRUE
|
||||
create_spritesheets()
|
||||
realize_spritesheets(yield = FALSE)
|
||||
load_immediately = old_load
|
||||
|
||||
/datum/asset/spritesheet/register()
|
||||
SHOULD_NOT_OVERRIDE(TRUE)
|
||||
|
||||
if (!name)
|
||||
CRASH("spritesheet [type] cannot register without a name")
|
||||
|
||||
if (!should_refresh() && read_from_cache())
|
||||
fully_generated = TRUE
|
||||
return
|
||||
|
||||
// If it's cached, may as well load it now, while the loading is cheap
|
||||
if(CONFIG_GET(flag/cache_assets) && cross_round_cachable)
|
||||
load_immediately = TRUE
|
||||
|
||||
create_spritesheets()
|
||||
if(should_load_immediately())
|
||||
realize_spritesheets(yield = FALSE)
|
||||
else
|
||||
SSasset_loading.queue_asset(src)
|
||||
|
||||
/datum/asset/spritesheet/proc/realize_spritesheets(yield)
|
||||
if(fully_generated)
|
||||
return
|
||||
while(length(to_generate))
|
||||
var/list/stored_args = to_generate[to_generate.len]
|
||||
to_generate.len--
|
||||
queuedInsert(arglist(stored_args))
|
||||
if(yield && TICK_CHECK)
|
||||
return
|
||||
|
||||
ensure_stripped()
|
||||
for(var/size_id in sizes)
|
||||
var/size = sizes[size_id]
|
||||
var/file_path = size[SPRSZ_STRIPPED]
|
||||
var/file_hash = rustg_hash_file(RUSTG_HASH_MD5, file_path)
|
||||
SSassets.transport.register_asset("[name]_[size_id].png", file_path, file_hash=file_hash)
|
||||
var/css_name = "spritesheet_[name].css"
|
||||
var/file_directory = "data/spritesheets/[css_name]"
|
||||
fdel(file_directory)
|
||||
var/css = generate_css()
|
||||
rustg_file_write(css, file_directory)
|
||||
var/css_hash = rustg_hash_string(RUSTG_HASH_MD5, css)
|
||||
SSassets.transport.register_asset(css_name, fcopy_rsc(file_directory), file_hash=css_hash)
|
||||
|
||||
if(CONFIG_GET(flag/save_spritesheets))
|
||||
save_to_logs(file_name = css_name, file_location = file_directory)
|
||||
|
||||
fdel(file_directory)
|
||||
|
||||
if (CONFIG_GET(flag/cache_assets) && cross_round_cachable)
|
||||
write_to_cache()
|
||||
fully_generated = TRUE
|
||||
// If we were ever in there, remove ourselves
|
||||
SSasset_loading.dequeue_asset(src)
|
||||
|
||||
/datum/asset/spritesheet/queued_generation()
|
||||
realize_spritesheets(yield = TRUE)
|
||||
|
||||
/datum/asset/spritesheet/ensure_ready()
|
||||
if(!fully_generated)
|
||||
realize_spritesheets(yield = FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/asset/spritesheet/send(client/client)
|
||||
if (!name)
|
||||
return
|
||||
|
||||
if (!should_refresh())
|
||||
return send_from_cache(client)
|
||||
|
||||
var/all = list("spritesheet_[name].css")
|
||||
for(var/size_id in sizes)
|
||||
all += "[name]_[size_id].png"
|
||||
. = SSassets.transport.send_assets(client, all)
|
||||
|
||||
/datum/asset/spritesheet/get_url_mappings()
|
||||
if (!name)
|
||||
return
|
||||
|
||||
if (!should_refresh())
|
||||
return get_cached_url_mappings()
|
||||
|
||||
. = list("spritesheet_[name].css" = SSassets.transport.get_asset_url("spritesheet_[name].css"))
|
||||
for(var/size_id in sizes)
|
||||
.["[name]_[size_id].png"] = SSassets.transport.get_asset_url("[name]_[size_id].png")
|
||||
|
||||
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
|
||||
for(var/size_id in sizes_to_strip)
|
||||
var/size = sizes[size_id]
|
||||
if (size[SPRSZ_STRIPPED])
|
||||
continue
|
||||
|
||||
// save flattened version
|
||||
var/png_name = "[name]_[size_id].png"
|
||||
var/file_directory = "data/spritesheets/[png_name]"
|
||||
fcopy(size[SPRSZ_ICON], file_directory)
|
||||
var/error = rustg_dmi_strip_metadata(file_directory)
|
||||
if(length(error))
|
||||
stack_trace("Failed to strip [png_name]: [error]")
|
||||
size[SPRSZ_STRIPPED] = icon(file_directory)
|
||||
|
||||
// this is useful here for determining if weird sprite issues (like having a white background) are a cause of what we're doing DM-side or not since we can see the full flattened thing at-a-glance.
|
||||
if(CONFIG_GET(flag/save_spritesheets))
|
||||
save_to_logs(file_name = png_name, file_location = file_directory)
|
||||
|
||||
fdel(file_directory)
|
||||
|
||||
/datum/asset/spritesheet/proc/generate_css()
|
||||
var/list/out = list()
|
||||
|
||||
for (var/size_id in sizes)
|
||||
var/size = sizes[size_id]
|
||||
var/list/dimensions = get_icon_dimensions(size[SPRSZ_ICON])
|
||||
out += ".[name][size_id]{display:inline-block;width:[dimensions["width"]]px;height:[dimensions["height"]]px;background-image:url('[get_background_url("[name]_[size_id].png")]');background-repeat:no-repeat;}"
|
||||
|
||||
for (var/sprite_id in sprites)
|
||||
var/sprite = sprites[sprite_id]
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
var/idx = sprite[SPR_IDX]
|
||||
var/size = sizes[size_id]
|
||||
|
||||
var/list/tiny_dimensions = get_icon_dimensions(size[SPRSZ_ICON])
|
||||
var/icon/big = size[SPRSZ_STRIPPED]
|
||||
// big width won't be cached ever
|
||||
var/per_line = big.Width() / tiny_dimensions["width"]
|
||||
var/x = (idx % per_line) * tiny_dimensions["width"]
|
||||
var/y = round(idx / per_line) * tiny_dimensions["height"]
|
||||
|
||||
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
|
||||
|
||||
return out.Join("\n")
|
||||
|
||||
/datum/asset/spritesheet/proc/css_cache_filename()
|
||||
return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css"
|
||||
|
||||
/datum/asset/spritesheet/proc/data_cache_filename()
|
||||
return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].json"
|
||||
|
||||
/datum/asset/spritesheet/proc/read_from_cache()
|
||||
return read_css_from_cache() && read_data_from_cache()
|
||||
|
||||
/datum/asset/spritesheet/proc/read_css_from_cache()
|
||||
var/replaced_css = rustg_file_read(css_cache_filename())
|
||||
|
||||
var/regex/find_background_urls = regex(@"background-image:url\('%(.+?)%'\)", "g")
|
||||
while (find_background_urls.Find(replaced_css))
|
||||
var/asset_id = find_background_urls.group[1]
|
||||
var/file_path = "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[asset_id]"
|
||||
// Hashing it here is a *lot* faster.
|
||||
var/hash = rustg_hash_file(RUSTG_HASH_MD5, file_path)
|
||||
var/asset_cache_item = SSassets.transport.register_asset(asset_id, file_path, file_hash=hash)
|
||||
var/asset_url = SSassets.transport.get_asset_url(asset_cache_item = asset_cache_item)
|
||||
replaced_css = replacetext(replaced_css, find_background_urls.match, "background-image:url('[asset_url]')")
|
||||
LAZYADD(cached_spritesheets_needed, asset_id)
|
||||
|
||||
var/finalized_name = "spritesheet_[name].css"
|
||||
var/replaced_css_filename = "data/spritesheets/[finalized_name]"
|
||||
var/css_hash = rustg_hash_string(RUSTG_HASH_MD5, replaced_css)
|
||||
rustg_file_write(replaced_css, replaced_css_filename)
|
||||
SSassets.transport.register_asset(finalized_name, replaced_css_filename, file_hash=css_hash)
|
||||
|
||||
if(CONFIG_GET(flag/save_spritesheets))
|
||||
save_to_logs(file_name = finalized_name, file_location = replaced_css_filename)
|
||||
|
||||
fdel(replaced_css_filename)
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/asset/spritesheet/proc/read_data_from_cache()
|
||||
var/json = json_decode(rustg_file_read(data_cache_filename()))
|
||||
|
||||
if (islist(json["sprites"]))
|
||||
sprites = json["sprites"]
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/asset/spritesheet/proc/send_from_cache(client/client)
|
||||
if (isnull(cached_spritesheets_needed))
|
||||
stack_trace("cached_spritesheets_needed was null when sending assets from [type] from cache")
|
||||
cached_spritesheets_needed = list()
|
||||
|
||||
return SSassets.transport.send_assets(client, cached_spritesheets_needed + "spritesheet_[name].css")
|
||||
|
||||
/// Returns the URL to put in the background:url of the CSS asset
|
||||
/datum/asset/spritesheet/proc/get_background_url(asset)
|
||||
if (generating_cache)
|
||||
return "%[asset]%"
|
||||
else
|
||||
return SSassets.transport.get_asset_url(asset)
|
||||
|
||||
/datum/asset/spritesheet/proc/write_to_cache()
|
||||
write_css_to_cache()
|
||||
write_data_to_cache()
|
||||
|
||||
/datum/asset/spritesheet/proc/write_css_to_cache()
|
||||
for (var/size_id in sizes)
|
||||
fcopy(SSassets.cache["[name]_[size_id].png"].resource, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name]_[size_id].png")
|
||||
|
||||
generating_cache = TRUE
|
||||
var/mock_css = generate_css()
|
||||
generating_cache = FALSE
|
||||
|
||||
rustg_file_write(mock_css, css_cache_filename())
|
||||
|
||||
/datum/asset/spritesheet/proc/write_data_to_cache()
|
||||
rustg_file_write(json_encode(list(
|
||||
"sprites" = sprites,
|
||||
)), data_cache_filename())
|
||||
|
||||
/datum/asset/spritesheet/proc/get_cached_url_mappings()
|
||||
var/list/mappings = list()
|
||||
mappings["spritesheet_[name].css"] = SSassets.transport.get_asset_url("spritesheet_[name].css")
|
||||
|
||||
for (var/asset_name in cached_spritesheets_needed)
|
||||
mappings[asset_name] = SSassets.transport.get_asset_url(asset_name)
|
||||
|
||||
return mappings
|
||||
|
||||
/// Override this in order to start the creation of the spritehseet.
|
||||
/// This is where all your Insert, InsertAll, etc calls should be inside.
|
||||
/datum/asset/spritesheet/proc/create_spritesheets()
|
||||
CRASH("create_spritesheets() not implemented for [type]!")
|
||||
|
||||
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/inserted_icon, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
|
||||
if(should_load_immediately())
|
||||
queuedInsert(sprite_name, inserted_icon, icon_state, dir, frame, moving)
|
||||
else
|
||||
to_generate += list(args.Copy())
|
||||
|
||||
/datum/asset/spritesheet/proc/queuedInsert(sprite_name, icon/inserted_icon, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
|
||||
#ifdef UNIT_TESTS
|
||||
if (inserted_icon && icon_state && !icon_exists(inserted_icon, icon_state)) // check the base icon prior to extracting the state we want
|
||||
stack_trace("Tried to insert nonexistent icon_state '[icon_state]' from [inserted_icon] into spritesheet [name] ([type])")
|
||||
return
|
||||
#endif
|
||||
inserted_icon = icon(inserted_icon, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
|
||||
if (!inserted_icon || !length(icon_states(inserted_icon))) // that direction or state doesn't exist
|
||||
return
|
||||
|
||||
var/start_usage = world.tick_usage
|
||||
|
||||
//any sprite modifications we want to do (aka, coloring a greyscaled asset)
|
||||
inserted_icon = ModifyInserted(inserted_icon)
|
||||
var/list/dimensions = get_icon_dimensions(inserted_icon)
|
||||
var/size_id = "[dimensions["width"]]x[dimensions["height"]]"
|
||||
var/size = sizes[size_id]
|
||||
|
||||
if (sprites[sprite_name])
|
||||
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
|
||||
|
||||
if (size)
|
||||
var/position = size[SPRSZ_COUNT]++
|
||||
// Icons are essentially representations of files + modifications
|
||||
// Because of this, byond keeps them in a cache. It does this in a really dumb way tho
|
||||
// It's essentially a FIFO queue. So after we do icon() some amount of times, our old icons go out of cache
|
||||
// When this happens it becomes impossible to modify them, trying to do so will instead throw a
|
||||
// "bad icon" error.
|
||||
// What we're doing here is ensuring our icon is in the cache by refreshing it, so we can modify it w/o runtimes.
|
||||
var/icon/sheet = size[SPRSZ_ICON]
|
||||
var/icon/sheet_copy = icon(sheet)
|
||||
size[SPRSZ_STRIPPED] = null
|
||||
sheet_copy.Insert(inserted_icon, icon_state=sprite_name)
|
||||
size[SPRSZ_ICON] = sheet_copy
|
||||
|
||||
sprites[sprite_name] = list(size_id, position)
|
||||
else
|
||||
sizes[size_id] = size = list(1, inserted_icon, null)
|
||||
sprites[sprite_name] = list(size_id, 0)
|
||||
|
||||
SSblackbox.record_feedback("tally", "spritesheet_queued_insert_time", TICK_USAGE_TO_MS(start_usage), name)
|
||||
|
||||
/**
|
||||
* A simple proc handing the Icon for you to modify before it gets turned into an asset.
|
||||
*
|
||||
* Arguments:
|
||||
* * I: icon being turned into an asset
|
||||
*/
|
||||
/datum/asset/spritesheet/proc/ModifyInserted(icon/pre_asset)
|
||||
return pre_asset
|
||||
|
||||
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/inserted_icon, list/directions)
|
||||
if (length(prefix))
|
||||
prefix = "[prefix]-"
|
||||
|
||||
if (!directions)
|
||||
directions = list(SOUTH)
|
||||
|
||||
for (var/icon_state_name in icon_states(inserted_icon))
|
||||
for (var/direction in directions)
|
||||
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
|
||||
Insert("[prefix][prefix2][icon_state_name]", inserted_icon, icon_state=icon_state_name, dir=direction)
|
||||
|
||||
/datum/asset/spritesheet/proc/css_tag()
|
||||
return {"<link rel="stylesheet" href="[css_filename()]" />"}
|
||||
|
||||
/datum/asset/spritesheet/proc/css_filename()
|
||||
return SSassets.transport.get_asset_url("spritesheet_[name].css")
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"<span class='[name][size_id] [sprite_name]'></span>"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"[name][size_id] [sprite_name]"}
|
||||
|
||||
/**
|
||||
* Returns the size class (ex design32x32) for a given sprite's icon
|
||||
*
|
||||
* Arguments:
|
||||
* * sprite_name - The sprite to get the size of
|
||||
*/
|
||||
/datum/asset/spritesheet/proc/icon_size_id(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return "[name][size_id]"
|
||||
|
||||
#undef SPR_SIZE
|
||||
#undef SPR_IDX
|
||||
#undef SPRSZ_COUNT
|
||||
#undef SPRSZ_ICON
|
||||
#undef SPRSZ_STRIPPED
|
||||
|
||||
/// Spritesheet that only uses simple PNGs and CSS keys. See `assets` variable.
|
||||
/// Deprecated: Use /datum/asset/spritesheet_batched where possible
|
||||
/datum/asset/spritesheet/simple
|
||||
_abstract = /datum/asset/spritesheet/simple
|
||||
/// Associative list of icon keys (CSS class names) -> PNG filepaths (single quote!)
|
||||
/// File paths MUST be PNGs
|
||||
var/list/assets
|
||||
|
||||
/datum/asset/spritesheet/simple/create_spritesheets()
|
||||
for (var/key in assets)
|
||||
Insert(key, assets[key])
|
||||
@@ -1,5 +1,3 @@
|
||||
/// When sending mutiple assets, how many before we give the client a quaint little sending resources message
|
||||
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
|
||||
|
||||
/// Base browse_rsc asset transport
|
||||
/datum/asset_transport
|
||||
@@ -59,6 +57,10 @@
|
||||
SSassets.cache[asset_name] = ACI
|
||||
return ACI
|
||||
|
||||
/// Immediately removes an asset from the asset cache.
|
||||
/datum/asset_transport/proc/unregister_asset(asset_name)
|
||||
SSassets.cache[asset_name] = null
|
||||
SSassets.cache.Remove(null)
|
||||
|
||||
/// Returns a url for a given asset.
|
||||
/// asset_name - Name of the asset.
|
||||
@@ -147,7 +149,7 @@
|
||||
|
||||
|
||||
/// Precache files without clogging up the browse() queue, used for passively sending files on connection start.
|
||||
/datum/asset_transport/proc/send_assets_slow(client/client, list/files, filerate = 6)
|
||||
/datum/asset_transport/proc/send_assets_slow(client/client, list/files, filerate = SLOW_ASSET_SEND_RATE)
|
||||
var/startingfilerate = filerate
|
||||
for (var/file in files)
|
||||
if (!client)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/// CDN Webroot asset transport.
|
||||
/// CDN Webroot asset transport.
|
||||
/datum/asset_transport/webroot
|
||||
name = "CDN Webroot asset transport"
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
/// We also save it to the CDN webroot at this step instead of waiting for send_assets()
|
||||
/// asset_name - the identifier of the asset
|
||||
/// asset - the actual asset file or an asset_cache_item datum.
|
||||
/datum/asset_transport/webroot/register_asset(asset_name, asset)
|
||||
/datum/asset_transport/webroot/register_asset(asset_name, asset, file_hash, dmi_path)
|
||||
. = ..()
|
||||
var/datum/asset_cache_item/ACI = .
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if (!islist(asset_list))
|
||||
asset_list = list(asset_list)
|
||||
for (var/asset_name in asset_list)
|
||||
var/datum/asset_cache_item/ACI = asset_list[asset_name]
|
||||
var/datum/asset_cache_item/ACI = asset_list[asset_name]
|
||||
if (!istype(ACI))
|
||||
ACI = SSassets.cache[asset_name]
|
||||
if (!ACI)
|
||||
@@ -69,7 +69,7 @@
|
||||
legacy_assets[asset_name] = ACI
|
||||
if (length(legacy_assets))
|
||||
. = ..(client, legacy_assets)
|
||||
|
||||
|
||||
|
||||
/// webroot slow asset sending - does nothing.
|
||||
/datum/asset_transport/webroot/send_assets_slow(client/client, list/files, filerate)
|
||||
|
||||
Reference in New Issue
Block a user