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Changed stand_icon to face_standing so update_body won't have to be used to clear it.
Used update_hair(0) instead of update_hair()
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@@ -26,7 +26,7 @@
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target.internal_organs -= B
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.update_hair()
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H.update_hair(0)
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) INTENT: [uppertext(user.a_intent)])</font>"
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target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
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log_attack("<font color='red'>[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) (INTENT: [uppertext(user.a_intent)])</font>")
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