From cc4af9ec94ef86e44906868dc3dddfa1c0bb7069 Mon Sep 17 00:00:00 2001 From: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Date: Wed, 1 Dec 2021 14:41:14 -0800 Subject: [PATCH] Nerf Irish Car Bomb clown car effect (#63141) About The Pull Request Frankly this is what I had in my head for the original PR but didn't spend too much time on it Why It's Good For The Game Currently gibs everyone inside the clown car, which sucks considering this is always non-antagonists doing it, also not what I expected it to be when I merged it Changelog cl balance: The Irish Car Bomb + clown car interaction has been nerfed from a big gibbing explosion to throwing out all the mobs (with the usual chance of spilling out slipping foam) /cl --- code/modules/vehicles/cars/clowncar.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/vehicles/cars/clowncar.dm b/code/modules/vehicles/cars/clowncar.dm index 7ff3dd90f75..2c68c55baf3 100644 --- a/code/modules/vehicles/cars/clowncar.dm +++ b/code/modules/vehicles/cars/clowncar.dm @@ -61,8 +61,8 @@ addtimer(CALLBACK(src, .proc/irish_car_bomb), 5 SECONDS) /obj/vehicle/sealed/car/clowncar/proc/irish_car_bomb() - dump_mobs(randomstep = FALSE) // the mobs must be dumped or else they won't explode - explosion(src, devastation_range = 2, heavy_impact_range = 5, light_impact_range = 10, flame_range = 10) // half a max cap. yep + dump_mobs() + explosion(src, light_impact_range = 1) /obj/vehicle/sealed/car/clowncar/after_add_occupant(mob/M, control_flags) . = ..()