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[MIRROR] More circuit components. Restructures the circuit components folder to be more organised. (#6142)
* More circuit components. Restructures the circuit components folder to be more organised. * Mirror! Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Funce <funce.973@gmail.com>
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co-authored by
Watermelon914
Funce
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6e52d05e2e
commit
cc5cf407b0
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/**
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* # Light Component
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*
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* Emits a light of a specific brightness and colour. Requires a shell.
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*/
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/obj/item/circuit_component/light
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display_name = "Light"
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/// The colours of the light
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var/datum/port/input/red
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var/datum/port/input/green
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var/datum/port/input/blue
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/// The brightness
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var/datum/port/input/brightness
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/// Whether the light is on or not
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var/datum/port/input/on
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var/max_power = 5
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var/min_lightness = 0.4
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var/shell_light_color
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/obj/item/circuit_component/light/Initialize()
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. = ..()
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red = add_input_port("Red", PORT_TYPE_NUMBER)
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green = add_input_port("Green", PORT_TYPE_NUMBER)
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blue = add_input_port("Blue", PORT_TYPE_NUMBER)
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brightness = add_input_port("Brightness", PORT_TYPE_NUMBER)
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on = add_input_port("On", PORT_TYPE_NUMBER)
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/obj/item/circuit_component/light/Destroy()
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red = null
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green = null
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blue = null
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brightness = null
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on = null
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return ..()
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/obj/item/circuit_component/light/register_shell(atom/movable/shell)
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. = ..()
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TRIGGER_CIRCUIT_COMPONENT(src, null)
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/obj/item/circuit_component/light/unregister_shell(atom/movable/shell)
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shell.set_light_on(FALSE)
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return ..()
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/obj/item/circuit_component/light/input_received(datum/port/input/port)
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. = ..()
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brightness.set_input(clamp(brightness.input_value || 0, 0, max_power), FALSE)
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red.set_input(clamp(red.input_value, 0, 255), FALSE)
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blue.set_input(clamp(blue.input_value, 0, 255), FALSE)
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green.set_input(clamp(green.input_value, 0, 255), FALSE)
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var/list/hsl = rgb2hsl(red.input_value || 0, green.input_value || 0, blue.input_value || 0)
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var/list/light_col = hsl2rgb(hsl[1], hsl[2], max(min_lightness, hsl[3]))
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shell_light_color = rgb(light_col[1], light_col[2], light_col[3])
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if(.)
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return
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if(parent.shell)
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set_atom_light(parent.shell)
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/obj/item/circuit_component/light/proc/set_atom_light(atom/movable/target_atom)
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// Clamp anyways just for safety
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var/bright_val = min(max(brightness.input_value || 0, 0), max_power)
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target_atom.set_light_power(bright_val)
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target_atom.set_light_range(bright_val)
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target_atom.set_light_color(shell_light_color)
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target_atom.set_light_on(!!on.input_value)
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@@ -0,0 +1,34 @@
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/**
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* # Pull Component
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*
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* Tells the shell to start pulling on a designated atom. Only works on movable shells.
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*/
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/obj/item/circuit_component/pull
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display_name = "Start Pulling"
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/// Frequency input
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var/datum/port/input/target
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
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/obj/item/circuit_component/pull/Initialize()
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. = ..()
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target = add_input_port("Target", PORT_TYPE_ATOM)
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/obj/item/circuit_component/pull/Destroy()
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target = null
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return ..()
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/obj/item/circuit_component/pull/input_received(datum/port/input/port)
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. = ..()
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if(.)
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return
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var/atom/target_atom = target.input_value
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if(!target_atom)
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return
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var/mob/shell = parent.shell
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if(!istype(shell) || get_dist(shell, target_atom) > 1 || shell.z != target_atom.z)
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return
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shell.start_pulling(target_atom)
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@@ -0,0 +1,56 @@
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/**
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* # Radio Component
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*
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* Listens out for signals on the designated frequencies and sends signals on designated frequencies
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*/
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/obj/item/circuit_component/radio
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display_name = "Radio"
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/// Frequency input
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var/datum/port/input/freq
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/// Signal input
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var/datum/port/input/code
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/// Current frequency value
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var/current_freq = DEFAULT_SIGNALER_CODE
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var/datum/radio_frequency/radio_connection
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/obj/item/circuit_component/radio/Initialize()
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. = ..()
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freq = add_input_port("Frequency", PORT_TYPE_NUMBER, default = FREQ_SIGNALER)
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code = add_input_port("Code", PORT_TYPE_NUMBER, default = DEFAULT_SIGNALER_CODE)
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// These are cleaned up on the parent
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trigger_input = add_input_port("Send", PORT_TYPE_SIGNAL)
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trigger_output = add_output_port("Received", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/radio/Destroy()
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freq = null
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code = null
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SSradio.remove_object(src, current_freq)
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radio_connection = null
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return ..()
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/obj/item/circuit_component/radio/input_received(datum/port/input/port)
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. = ..()
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freq.set_input(sanitize_frequency(freq.input_value, TRUE), FALSE)
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if(.)
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return
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var/frequency = freq.input_value
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SSradio.remove_object(src, current_freq)
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radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
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current_freq = frequency
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if(COMPONENT_TRIGGERED_BY(trigger_input, port))
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var/datum/signal/signal = new(list("code" = round(code.input_value) || 0))
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radio_connection.post_signal(src, signal)
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/obj/item/circuit_component/radio/receive_signal(datum/signal/signal)
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. = FALSE
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if(!signal)
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return
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if(signal.data["code"] != round(code.input_value || 0))
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return
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trigger_output.set_output(COMPONENT_SIGNAL)
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@@ -0,0 +1,49 @@
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/**
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* # Speech Component
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*
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* Sends a message. Requires a shell.
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*/
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/obj/item/circuit_component/speech
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display_name = "Speech"
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/// The message to send
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var/datum/port/input/message
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/// The trigger to send the message
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var/datum/port/input/trigger
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/// The cooldown for this component of how often it can send speech messages.
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var/speech_cooldown = 1 SECONDS
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COOLDOWN_DECLARE(next_speech)
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/obj/item/circuit_component/speech/Initialize()
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. = ..()
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message = add_input_port("Message", PORT_TYPE_STRING, FALSE)
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trigger = add_input_port("Trigger", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/speech/Destroy()
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message = null
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trigger = null
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return ..()
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/obj/item/circuit_component/speech/input_received(datum/port/input/port)
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. = ..()
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if(.)
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return
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if(!COMPONENT_TRIGGERED_BY(trigger, port))
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return
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if(!COOLDOWN_FINISHED(src, next_speech))
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return
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if(message.input_value)
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var/atom/movable/shell = parent.shell
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// Prevents appear as the individual component if there is a shell.
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if(shell)
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shell.say(message.input_value)
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else
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say(message.input_value)
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COOLDOWN_START(src, next_speech, speech_cooldown)
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