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Merge pull request #3905 from Giacom/traitor_objectives_amount
New configuration option for how many objectives traitors get, on top of...
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@@ -77,6 +77,7 @@
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var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors
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var/changeling_scaling_coeff = 7 //how much does the amount of players get divided by to determine changelings
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var/traitor_objectives_amount = 2
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var/protect_roles_from_antagonist = 0// If security and such can be traitor/cult/other
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var/allow_latejoin_antagonists = 0 // If late-joining players can be traitor/changeling
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var/continuous_round_rev = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
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@@ -344,6 +345,8 @@
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config.traitor_scaling_coeff = text2num(value)
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if("changeling_scaling_coeff")
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config.changeling_scaling_coeff = text2num(value)
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if("traitor_objectives_amount")
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config.traitor_objectives_amount = text2num(value)
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if("probability")
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var/prob_pos = findtext(value, " ")
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var/prob_name = null
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