Merge pull request #49613 from SteelSlayer/airlock-painter-improvements

Airlock painter code improvements. Fixes some mixed up in-hand sprites for it
This commit is contained in:
skoglol
2020-02-29 22:50:59 +01:00
committed by GitHub
3 changed files with 41 additions and 72 deletions
@@ -15,6 +15,24 @@
usesound = 'sound/effects/spray2.ogg'
var/obj/item/toner/ink = null
/// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
var/list/available_paint_jobs = list(
"Public" = /obj/machinery/door/airlock/public,
"Engineering" = /obj/machinery/door/airlock/engineering,
"Atmospherics" = /obj/machinery/door/airlock/atmos,
"Security" = /obj/machinery/door/airlock/security,
"Command" = /obj/machinery/door/airlock/command,
"Medical" = /obj/machinery/door/airlock/medical,
"Research" = /obj/machinery/door/airlock/research,
"Freezer" = /obj/machinery/door/airlock/freezer,
"Science" = /obj/machinery/door/airlock/science,
"Mining" = /obj/machinery/door/airlock/mining,
"Maintenance" = /obj/machinery/door/airlock/maintenance,
"External" = /obj/machinery/door/airlock/external,
"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
"Virology" = /obj/machinery/door/airlock/virology,
"Standard" = /obj/machinery/door/airlock
)
/obj/item/airlock_painter/Initialize()
. = ..()