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Merge pull request #49613 from SteelSlayer/airlock-painter-improvements
Airlock painter code improvements. Fixes some mixed up in-hand sprites for it
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@@ -15,6 +15,24 @@
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usesound = 'sound/effects/spray2.ogg'
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var/obj/item/toner/ink = null
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/// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
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var/list/available_paint_jobs = list(
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"Public" = /obj/machinery/door/airlock/public,
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"Engineering" = /obj/machinery/door/airlock/engineering,
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"Atmospherics" = /obj/machinery/door/airlock/atmos,
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"Security" = /obj/machinery/door/airlock/security,
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"Command" = /obj/machinery/door/airlock/command,
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"Medical" = /obj/machinery/door/airlock/medical,
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"Research" = /obj/machinery/door/airlock/research,
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"Freezer" = /obj/machinery/door/airlock/freezer,
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"Science" = /obj/machinery/door/airlock/science,
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"Mining" = /obj/machinery/door/airlock/mining,
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"Maintenance" = /obj/machinery/door/airlock/maintenance,
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"External" = /obj/machinery/door/airlock/external,
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"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
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"Virology" = /obj/machinery/door/airlock/virology,
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"Standard" = /obj/machinery/door/airlock
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)
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/obj/item/airlock_painter/Initialize()
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. = ..()
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