mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-15 10:04:30 +01:00
Added two more implants. "Close" surgery now heals damage.
This commit is contained in:
@@ -102,7 +102,7 @@ datum/design/bluespacebodybag
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name = "Medical HUD implant"
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desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
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id = "ci-medhud"
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
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req_tech = list("materials" = 6, "programming" = 4, "biotech" = 4)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 100)
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build_path = /obj/item/cybernetic_implant/eyes/hud/medical
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@@ -112,7 +112,7 @@ datum/design/bluespacebodybag
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name = "Security HUD implant"
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desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
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id = "ci-sechud"
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req_tech = list("materials" = 5, "programming" = 5, "biotech" = 5, "combat" = 2)
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req_tech = list("materials" = 6, "programming" = 5, "biotech" = 4, "combat" = 2)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 300, "$gold" = 300)
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build_path = /obj/item/cybernetic_implant/eyes/hud/security
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@@ -122,38 +122,65 @@ datum/design/bluespacebodybag
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name = "X-Ray implant"
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desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
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id = "ci-xray"
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req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "plasmatech" = 3)
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req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6, "magnets" = 5, "plasmatech" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$diamond" = 500)
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$uranium" = 500, "$diamond" = 1000)
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build_path = /obj/item/cybernetic_implant/eyes/xray
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category = list("Medical Designs")
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/datum/design/cyberimb_thermals
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/datum/design/cyberimp_thermals
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name = "Thermals implant"
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desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
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id = "ci-thermals"
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req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "plasmatech" = 3)
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req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "plasmatech" = 3, "syndicate" = 4)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$diamond" = 500)
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$diamond" = 1000)
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build_path = /obj/item/cybernetic_implant/eyes/thermals
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category = list("Medical Designs")
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/datum/design/cyberimb_antidrop
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/datum/design/cyberimp_antidrop
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name = "Anti-Drop implant"
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desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
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id = "ci-antidrop"
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req_tech = list("materials" = 6, "programming" = 5, "biotech" = 5)
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req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 400, "$gold" = 400)
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build_path = /obj/item/cybernetic_implant/brain/anti_drop
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category = list("Medical Designs")
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/datum/design/cyberimb_antistun
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/datum/design/cyberimp_antistun
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name = "CNS Rebooter implant"
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desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
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id = "ci-antistun"
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req_tech = list("materials" = 6, "programming" = 5, "biotech" = 5)
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req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 400, "$gold" = 600)
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materials = list("$metal" = 200, "$glass" = 200, "$silver" = 500, "$gold" = 1000)
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build_path = /obj/item/cybernetic_implant/brain/anti_stun
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category = list("Medical Designs")
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/datum/design/cyberimp_nutriment
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name = "Nutriment pump implant"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
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id = "ci-nutriment"
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req_tech = list("materials" = 6, "programming" = 4, "biotech" = 5)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$gold" = 500, "$uranium" = 500)
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category = list("Medical Designs")
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/datum/design/cyberimp_nutriment_plus
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name = "Nutriment pump implant PLUS"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
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id = "ci-nutrimentplus"
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req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$gold" = 500, "$uranium" = 750)
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category = list("Medical Designs")
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/datum/design/cyberimp_reviver
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name = "Reviver implant"
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desc = "This implant will automatically deliver a therapeutic dose of electrical energy to your heart if it ever stops beating, and inject you with nanites. A second chance!"
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id = "ci-reviver"
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req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
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build_type = PROTOLATHE | MECHFAB
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materials = list("$metal" = 200, "$glass" = 200, "$gold" = 1000, "$uranium" = 500, "$diamond" = 2000)
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category = list("Medical Designs")
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@@ -1,35 +1,37 @@
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#define MAX_BRAIN_IMPLANT 2
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#define MAX_CHEST_IMPLANT 3
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/datum/surgery_step/cybernetic_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/implant, datum/surgery/surgery)
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user.visible_message("<span class='notice'>[user] begins to implant [target] with [implant].</span>")
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//[[[[EYES]]]]
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/datum/surgery/eye_cybernetic_implant/eyes
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name = "eye cybernetic implant"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/cybernetic_implant/eyes, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
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location = "eyes"
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/datum/surgery/eye_cybernetic_implant/brain
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name = "brain cybernetic implant"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/cybernetic_implant/brain, /datum/surgery_step/close)
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location = "head"
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/datum/surgery_step/cybernetic_implant/eyes
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implements = list(/obj/item/cybernetic_implant/eyes = 100)
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time = 32
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/datum/surgery_step/cybernetic_implant/brain
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implements = list(/obj/item/cybernetic_implant/brain = 100)
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time = 32
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/datum/surgery_step/cybernetic_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/implant, datum/surgery/surgery)
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user.visible_message("<span class='notice'>[user] begins to implant [target] with [implant].</span>")
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/datum/surgery_step/cybernetic_implant/eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/eyes/implant, datum/surgery/surgery)
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if(implant)
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var/full = 0
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if(locate(/obj/item/cybernetic_implant/eyes,target.internal_organs))
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full = 1
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insert(user,target,implant,target_zone,full)
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return 1
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//[[[[BRAIN]]]]
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/datum/surgery/eye_cybernetic_implant/brain
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name = "brain cybernetic implant"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/cybernetic_implant/brain, /datum/surgery_step/close)
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location = "head"
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/datum/surgery_step/cybernetic_implant/brain
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implements = list(/obj/item/cybernetic_implant/brain = 100)
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time = 32
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/datum/surgery_step/cybernetic_implant/brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/brain/implant, datum/surgery/surgery)
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if(implant)
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var/full = 0
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@@ -39,10 +41,30 @@
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if(full < MAX_BRAIN_IMPLANT)
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full = 0
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insert(user,target,implant,target_zone,full)
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return 1
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//[[[[CHEST]]]]
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/datum/surgery/eye_cybernetic_implant/chest
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name = "torso cybernetic implant"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/cybernetic_implant/chest, /datum/surgery_step/close)
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location = "chest"
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/datum/surgery_step/cybernetic_implant/chest
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implements = list(/obj/item/cybernetic_implant/chest = 100)
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time = 32
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/datum/surgery_step/cybernetic_implant/chest/success(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/chest/implant, datum/surgery/surgery)
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if(implant)
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var/full = 0
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for(var/obj/item/I in target.contents)
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if(istype(I,/obj/item/cybernetic_implant/chest))
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full++
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if(full < MAX_CHEST_IMPLANT)
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full = 0
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insert(user,target,implant,target_zone,full)
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return 1
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/datum/surgery_step/cybernetic_implant/proc/insert(mob/user, mob/living/carbon/target, obj/item/cybernetic_implant/implant,target_zone,full)
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if(full)
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@@ -44,6 +44,7 @@
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desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
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eye_color = "0ff"
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implant_color = "#00FFFF"
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origin_tech = "materials=4;programming=3;biotech=4"
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/obj/item/cybernetic_implant/eyes/hud/medical/function()
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if(!owner)
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@@ -59,6 +60,7 @@
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desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
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eye_color = "d00"
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implant_color = "#CC0000"
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origin_tech = "materials=4;programming=4;biotech=3;combat=1"
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/obj/item/cybernetic_implant/eyes/hud/security/function()
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if(!owner)
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@@ -74,6 +76,7 @@
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desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
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eye_color = "000"
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implant_color = "#000000"
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origin_tech = "materials=6;programming=4;biotech=5;magnets=5;plasmatech=2"
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/obj/item/cybernetic_implant/eyes/xray/function()
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if(!owner)
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@@ -93,6 +96,7 @@
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eye_color = "FC0"
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implant_color = "#FFCC00"
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flash_protect = -1
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origin_tech = "materials=6;programming=4;biotech=5;magnets=5;plasmatech=2;syndicate=4"
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/obj/item/cybernetic_implant/eyes/thermals/function()
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if(!owner)
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@@ -143,6 +147,7 @@
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var/obj/item/l_hand_obj = null
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var/obj/item/r_hand_obj = null
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implant_color = "#DE7E00"
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origin_tech = "materials=5;programming=4;biotech=4"
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/obj/item/cybernetic_implant/brain/anti_drop/function()
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action_button_name = "Toggle Anti-Drop"
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@@ -213,6 +218,7 @@
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name = "CNS Rebooter implant"
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desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
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implant_color = "#FFFF00"
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origin_tech = "materials=6;programming=4;biotech=5"
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/obj/item/cybernetic_implant/brain/anti_stun/function()
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SSobj.processing |= src
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@@ -233,4 +239,94 @@
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/obj/item/cybernetic_implant/brain/anti_stun/emp_act(severity)
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SSobj.processing.Remove(src)
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spawn(..() * 10)
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SSobj.processing |= src
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SSobj.processing |= src
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//[[[[CHEST]]]]
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/obj/item/cybernetic_implant/chest
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name = "cybernetic torso implant"
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desc = "implants for the organs in your torso"
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icon_state = "chest_implant"
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/obj/item/cybernetic_implant/chest/nutriment
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name = "Nutriment pump implant"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
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icon_state = "chest_implant"
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var/hunger_threshold = NUTRITION_LEVEL_STARVING
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var/synthesizing = 0
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var/nutriment_amount = 30
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var/poison_amount = 5
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origin_tech = "materials=5;programming=3;biotech=4"
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/obj/item/cybernetic_implant/chest/nutriment/function()
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SSobj.processing |= src
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/obj/item/cybernetic_implant/chest/nutriment/process()
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if(synthesizing)
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return
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if(!owner)
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SSobj.processing.Remove(src)
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qdel(src)
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return
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if(owner.stat == DEAD)
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return
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if(owner.nutrition <= hunger_threshold)
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synthesizing = 1
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spawn(50)
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owner << "<span class='notice'>You feel less hungry...</span>"
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owner.nutrition += nutriment_amount
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synthesizing = 0
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/obj/item/cybernetic_implant/chest/nutriment/plus
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name = "Nutriment pump implant PLUS"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
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icon_state = "chest_implant"
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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nutriment_amount = 50
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poison_amount = 10
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origin_tech = "materials=5;programming=3;biotech=5"
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/obj/item/cybernetic_implant/chest/nutriment/emp_act(severity)
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owner.reagents.add_reagent("????",poison_amount / severity) //food poisoning
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owner << "<span class='notice'>You feel like your insides are burning.</span>"
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/obj/item/cybernetic_implant/chest/reviver
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name = "Reviver implant"
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desc = "This implant will automatically deliver a therapeutic dose of electrical energy to your heart if it ever stops beating, and inject you with nanites. A second chance!"
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icon_state = "chest_implant"
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var/defibrillating = 0
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var/recharge_time
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/obj/item/cybernetic_implant/chest/reviver/function()
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recharge_time = world.time + 2000
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SSobj.processing |= src
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/obj/item/cybernetic_implant/chest/reviver/process()
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if(defibrillating)
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return
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if(!owner)
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SSobj.processing.Remove(src)
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qdel(src)
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return
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if(world.time < recharge_time)
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return
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if(owner.stat != DEAD)
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return
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defibrillating = 1
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spawn(600)
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if(owner.stat == DEAD)
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owner.visible_message("<span class='warning'>[owner]'s body convulses by itself.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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owner.reagents.add_reagent("nanites",10)
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owner.stat = UNCONSCIOUS
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owner.heart_attack = 0
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dead_mob_list -= owner
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living_mob_list |= list(owner)
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owner.emote("gasp")
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add_logs(owner, owner, "revived", object="defibrillator implant")
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recharge_time = world.time + 20000
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defibrillating = 0
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@@ -86,6 +86,27 @@
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user.visible_message("<span class='warning'>[user] screws up!</span>")
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return 0
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/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(locate(/datum/surgery_step/saw) in surgery.steps)
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var/limb_type
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switch(target_zone)
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if("head")
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limb_type = /obj/item/organ/limb/head
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if("chest")
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limb_type = /obj/item/organ/limb/chest
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if("l_arm")
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limb_type = /obj/item/organ/limb/l_arm
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if("r_arm")
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limb_type = /obj/item/organ/limb/r_arm
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if("l_leg")
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limb_type = /obj/item/organ/limb/l_leg
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if("r_leg")
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limb_type = /obj/item/organ/limb/r_leg
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else
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return
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var/obj/item/organ/limb/limb = target.getlimb(limb_type)
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if(limb)
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limb.heal_damage(35,0,0)
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/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
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return 1
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Reference in New Issue
Block a user