Puts Balaclavas on a layer below glasses and radios (#76126)

## About The Pull Request
This has been annoying me for a while. Balaclavas being above glasses
made them cut them off in a really weird way.
So this moves them to a LOWER_FACEMASK_LAYER that's below glasses and
ears (since headsets are worn over balaclavas typically)

This layer has to be below the hair layer, but any masks that use it
should have HIDEHAIR anyways
## Why It's Good For The Game
It just looks cooler:
Befores

![dreamseeker_VHue08sjRq](https://github.com/tgstation/tgstation/assets/76465278/6a5e915f-d1bf-459c-a7a1-04e7294f8e1f)

![dreamseeker_x2sSpZ0ZNs](https://github.com/tgstation/tgstation/assets/76465278/eecc9416-a813-4265-a541-d2b62fb7bd71)

![dreamseeker_vPTk7n4bRW](https://github.com/tgstation/tgstation/assets/76465278/78cc8281-a158-4d6e-a80a-90c5978db44e)

Afters

![dreamseeker_2YY2BH3C6P](https://github.com/tgstation/tgstation/assets/76465278/f67a2428-4082-405e-9682-1cd715b9d403)

![dreamseeker_3TuQ4Jh6gV](https://github.com/tgstation/tgstation/assets/76465278/9f71505d-f984-4c0a-9f90-fc2d7e3a8dfb)

![dreamseeker_0QDakTo6kj](https://github.com/tgstation/tgstation/assets/76465278/114adeec-4331-4097-97bd-3b8a44e6193b)
## Changelog
🆑
qol: made Balaclavas layer below glasses and radios
/🆑
This commit is contained in:
OrionTheFox
2023-06-18 18:39:27 -06:00
committed by GitHub
parent 43405ce46f
commit ccd26c2f1c
2 changed files with 20 additions and 15 deletions
+2
View File
@@ -5,6 +5,7 @@
inhand_icon_state = "balaclava"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
alternate_worn_layer = LOW_FACEMASK_LAYER //This lets it layer below glasses and headsets; yes, that's below hair, but it already has HIDEHAIR
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/adjust)
@@ -61,4 +62,5 @@
inhand_icon_state = "balaclava"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
alternate_worn_layer = LOW_FACEMASK_LAYER //This lets it layer below glasses and headsets; yes, that's below hair, but it already has HIDEHAIR
w_class = WEIGHT_CLASS_SMALL