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removes the force drop when trying to attack with an unwielded crusher (#83641)
## About The Pull Request What it says on the tin. If you're not wielding the crusher, rather than forcefully dropping everything in your hands, you simply just don't attack. ## Why It's Good For The Game This was added when the crusher was able to be held in one-hand, before we got the two-handed component. However, for some inexplicable reason there was a noob trap added into that feature that has existed for almost five years. Maybe skoglol had their reasons for putting it in there at the time, but I don't believe this is anything other than unnecessarily punishing in the modern state of the code. A return works just fine. The PR that added it for anyone curious https://github.com/tgstation/tgstation/pull/45110 ## Changelog 🆑 qol: Failing to hit someone with a proto-kinetic crusher one-handedly no longer force drops everything in your hands. /🆑
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@@ -85,8 +85,7 @@
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/obj/item/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
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if(!HAS_TRAIT(src, TRAIT_WIELDED))
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to_chat(user, span_warning("[src] is too heavy to use with one hand! You fumble and drop everything."))
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user.drop_all_held_items()
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user.balloon_alert(user, "must be wielded!")
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return
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var/datum/status_effect/crusher_damage/crusher_damage_effect = target.has_status_effect(/datum/status_effect/crusher_damage)
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if(!crusher_damage_effect)
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