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Fixes somethings I broke.
fixes walls spawning their metal in an odd spot because of loc vs src confusion. fixes ashdrakes's flame wall getting confused when it tried to see if the turf it is standing on is atmosly connected to the turf it is standing on.
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@@ -171,7 +171,7 @@ Difficulty: Medium
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var/range = 10
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var/turf/previousturf = get_turf(src)
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for(var/turf/J in getline(src,E))
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if(!range || !previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])
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if(!range || (J != previousturf && (!previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])))
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break
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range--
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PoolOrNew(/obj/effect/hotspot,J)
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