Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts (#76669)

## About The Pull Request

New malf AI upgrade

Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely
emag things it can see and can access.
1. Very useful for psychological warfare (Emagging APCs to throw the
crew off their trail)
2. Logically makes sense - why, of all things, can the AI not emag
anything when it's fundumentally integrated with the station's
electronics?
3. Generally speaking can only access things that make sense for it to
access - it cannot emag ethereals, sadly

In order for this to work, emag_act now returns a boolean, designating
if the emag had any effect.
While I was in there, I also added args to every single emag_act I could
find and added far more feedback/converted a lot of things to balloon
alerts to allow the AI to see if its emag had any effect.
## Why It's Good For The Game

It just makes sense that the AI, the most electronically-sensitive
entity in the game, would be able to emag things. Plus, more options
given to malf that aren't strictly MURDER KILL MURDER are always a plus,
especially if they allow for fancier plays.
## Changelog
🆑
add: New malf ability: Remote safety overrides. Allows the AI to
remotely emag things it has access to.
code: emag_act() now returns a boolean designating it's success in
emagging
code: All instances of emag_act() now have the proper arguments
qol: Most usecases of emagging now have some kind of feedback, and
existing feedback has been sanity checked and converted to balloon
alerts.
/🆑
This commit is contained in:
nikothedude
2023-07-15 10:35:14 -04:00
committed by GitHub
parent 0f47384465
commit ccf547c142
99 changed files with 651 additions and 369 deletions
@@ -320,18 +320,22 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
if(response == "Yes")
turn_on(user)
/obj/item/modular_computer/emag_act(mob/user, forced)
/obj/item/modular_computer/emag_act(mob/user, obj/item/card/emag/emag_card, forced)
if(!enabled && !forced)
to_chat(user, span_warning("You'd need to turn the [src] on first."))
balloon_alert(user, "turn it on first!")
return FALSE
if(obj_flags & EMAGGED)
to_chat(user, span_notice("You swipe \the [src]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
balloon_alert(user, "already emagged!")
if (emag_card)
to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
return FALSE
. = ..()
obj_flags |= EMAGGED
device_theme = PDA_THEME_SYNDICATE
to_chat(user, span_notice("You swipe \the [src]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
balloon_alert(user, "syndieOS loaded")
if (emag_card)
to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
return TRUE
/obj/item/modular_computer/examine(mob/user)
@@ -61,9 +61,9 @@
if(cpu)
cpu.attack_ghost(user)
/obj/machinery/modular_computer/emag_act(mob/user)
/obj/machinery/modular_computer/emag_act(mob/user, obj/item/card/emag/emag_card)
if(!cpu)
to_chat(user, span_warning("You'd need to turn the [src] on first."))
balloon_alert(user, "turn it on first!")
return FALSE
return cpu.emag_act(user)