Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts (#76669)

## About The Pull Request

New malf AI upgrade

Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely
emag things it can see and can access.
1. Very useful for psychological warfare (Emagging APCs to throw the
crew off their trail)
2. Logically makes sense - why, of all things, can the AI not emag
anything when it's fundumentally integrated with the station's
electronics?
3. Generally speaking can only access things that make sense for it to
access - it cannot emag ethereals, sadly

In order for this to work, emag_act now returns a boolean, designating
if the emag had any effect.
While I was in there, I also added args to every single emag_act I could
find and added far more feedback/converted a lot of things to balloon
alerts to allow the AI to see if its emag had any effect.
## Why It's Good For The Game

It just makes sense that the AI, the most electronically-sensitive
entity in the game, would be able to emag things. Plus, more options
given to malf that aren't strictly MURDER KILL MURDER are always a plus,
especially if they allow for fancier plays.
## Changelog
🆑
add: New malf ability: Remote safety overrides. Allows the AI to
remotely emag things it has access to.
code: emag_act() now returns a boolean designating it's success in
emagging
code: All instances of emag_act() now have the proper arguments
qol: Most usecases of emagging now have some kind of feedback, and
existing feedback has been sanity checked and converted to balloon
alerts.
/🆑
This commit is contained in:
nikothedude
2023-07-15 15:35:14 +01:00
committed by GitHub
parent 0f47384465
commit ccf547c142
99 changed files with 651 additions and 369 deletions
+5 -2
View File
@@ -104,14 +104,17 @@ GLOBAL_VAR_INIT(nt_fax_department, pick("NT HR Department", "NT Legal Department
* Emag the device if the panel is open.
* Emag does not bring you into the syndicate network, but makes it visible to you.
*/
/obj/machinery/fax/emag_act(mob/user)
/obj/machinery/fax/emag_act(mob/user, obj/item/card/emag/emag_card)
if (!panel_open && !allow_exotic_faxes)
balloon_alert(user, "open panel first!")
return
return FALSE
if (!(obj_flags & EMAGGED))
obj_flags |= EMAGGED
playsound(src, 'sound/creatures/dog/growl2.ogg', 50, FALSE)
balloon_alert(user, "migrated to syndienet 2.0")
to_chat(user, span_warning("An image appears on [src] screen for a moment with Ian in the cap of a Syndicate officer."))
return TRUE
return FALSE
/obj/machinery/fax/wrench_act(mob/living/user, obj/item/tool)
. = ..()
+4 -3
View File
@@ -58,10 +58,10 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
/obj/machinery/ticket_machine/emag_act(mob/user, obj/item/card/emag/emag_card) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return
to_chat(user, span_warning("You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting."))
return FALSE
balloon_alert(user, "bureaucratic nightmare engaged")
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
@@ -71,6 +71,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
qdel(ticket)
tickets.Cut()
update_appearance()
return TRUE
/obj/item/wallframe/ticket_machine
name = "ticket machine frame"