From ccf799133c1fa5535a573ed9cb6f9d6875dbc6e2 Mon Sep 17 00:00:00 2001 From: Fghj240 <43589874+Fghj240@users.noreply.github.com> Date: Mon, 13 Oct 2025 15:11:18 -0700 Subject: [PATCH] Non-admin spawned atlas gravitronic spinal implants now use their intentional(?) sprite (#93428) ## About The Pull Request so apparently there are two sprites for herculean gravitronics, one with the core in and one without, but the code for adding a core to the gravitronic doesn't actually change the sprite so it's unused unless an admin spawns in an atlas with a core already in it which in that case it'll have the sprite. This single line of code makes the sprite change when a new core is put in. yes I tested it no it's not a web edit ## Why It's Good For The Game bugfix ## Changelog :cl: fix: Atlas gravitronic spinal implants now use their intended sprite /:cl: Co-authored-by: Fghj240 --- code/modules/surgery/organs/internal/cyberimp/augments_chest.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm b/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm index 767e759e794..9c4b23d71f3 100644 --- a/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm +++ b/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm @@ -335,6 +335,7 @@ added_throw_speed = /obj/item/organ/cyberimp/chest/spine/atlas::added_throw_speed strength_bonus = /obj/item/organ/cyberimp/chest/spine/atlas::strength_bonus core_applied = TRUE + icon_state = "herculean_implant_core" update_appearance() qdel(tool) return ITEM_INTERACT_SUCCESS