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Kills off three more flags from flags_2 (#37529)
code: More flags have been moved to their appropriate places SLOWS_WHILE_IN_HAND FROZEN NO_MAT_REDEMPTION all moved to item_flags
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oranges
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d9f9368c1d
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ccf8fc5bc5
@@ -28,10 +28,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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/* Secondary atom flags, for the flags_2 var, denoted with a _2 */
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#define SLOWS_WHILE_IN_HAND_2 (1<<0)
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#define NO_EMP_WIRES_2 (1<<1)
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#define HOLOGRAM_2 (1<<2)
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#define FROZEN_2 (1<<3)
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#define BANG_PROTECT_2 (1<<6)
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// An item worn in the ear slot with HEALS_EARS will heal your ears each
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@@ -47,9 +47,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define TESLA_IGNORE_2 (1<<9)
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// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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#define NO_MAT_REDEMPTION_2 (1<<10)
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//turf-only flags
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#define NOJAUNT_1 (1<<0)
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#define UNUSED_TRANSIT_TURF_1 (1<<1)
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@@ -9,6 +9,7 @@
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#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
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#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
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#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
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#define FROZEN (1<<8)
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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@@ -18,6 +19,8 @@
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#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
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#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
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#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
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#define SLOWS_WHILE_IN_HAND (1<<4)
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#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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// Flags for the clothing_flags var on /obj/item/clothing
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