diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 90091ed92b0..bd488c7ec2f 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -408,7 +408,7 @@ obj/structure/door_assembly if(do_after(user, 40)) if(!src || !WT.isOn()) return - user << "\blue You dissasembled the airlock assembly!" + user << "\blue You've dissasembled the airlock assembly." new /obj/item/stack/sheet/metal(get_turf(src), 4) if (mineral) if (mineral == "glass") @@ -428,7 +428,7 @@ obj/structure/door_assembly if(do_after(user, 40)) if(!src) return - user << "\blue You secured the airlock assembly!" + user << "\blue You've secured the airlock assembly." src.name = "Secured Airlock Assembly" src.anchored = 1 @@ -437,7 +437,7 @@ obj/structure/door_assembly user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.") if(do_after(user, 40)) if(!src) return - user << "\blue You unsecured the airlock assembly!" + user << "\blue You've unsecured the airlock assembly." src.name = "Airlock Assembly" src.anchored = 0 @@ -448,7 +448,7 @@ obj/structure/door_assembly if(!src) return coil.use(1) src.state = 1 - user << "\blue You wire the Airlock!" + user << "\blue You've wired the airlock assembly." src.name = "Wired Airlock Assembly" else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 ) @@ -457,7 +457,7 @@ obj/structure/door_assembly if(do_after(user, 40)) if(!src) return - user << "\blue You cut the airlock wires.!" + user << "\blue You've cut the wires from the airlock assembly." new/obj/item/weapon/cable_coil(get_turf(user), 1) src.state = 0 src.name = "Secured Airlock Assembly" @@ -470,7 +470,7 @@ obj/structure/door_assembly if(do_after(user, 40)) if(!src) return - user << "\blue You installed the airlock electronics!" + user << "\blue You've installed the airlock electronics." src.state = 2 src.name = "Near finished Airlock Assembly" src.electronics = W @@ -481,11 +481,11 @@ obj/structure/door_assembly else if(istype(W, /obj/item/weapon/crowbar) && state == 2 ) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to install electronics into the airlock assembly.") + user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.") if(do_after(user, 40)) if(!src) return - user << "\blue You removed the airlock electronics!" + user << "\blue You've removed the airlock electronics." src.state = 1 src.name = "Wired Airlock Assembly" var/obj/item/weapon/airlock_electronics/ae @@ -503,7 +503,7 @@ obj/structure/door_assembly playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] adds [G.name] to the airlock assembly.", "You start to install [G.name] into the airlock assembly.") if(do_after(user, 40)) - user << "\blue You installed reinforced glass windows into the airlock assembly!" + user << "\blue You've installed reinforced glass windows into the airlock assembly." G.use(1) src.mineral = "glass" src.name = "Near finished Window Airlock Assembly" @@ -521,7 +521,7 @@ obj/structure/door_assembly playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] adds [G.name] to the airlock assembly.", "You start to install [G.name] into the airlock assembly.") if(do_after(user, 40)) - user << "\blue You installed [M] plating into the airlock assembly!" + user << "\blue You've installed [M] plating into the airlock assembly." G.use(2) src.mineral = "[M]" src.name = "Near finished [M] Airlock Assembly" @@ -530,11 +530,11 @@ obj/structure/door_assembly else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 ) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - user << "\blue Now finishing the airlock." + user << "\blue You start finishing the airlock." if(do_after(user, 40)) if(!src) return - user << "\blue You finish the airlock!" + user << "\blue You've finished the airlock." var/obj/machinery/door/airlock/door //The below cluster of if-else-statements is a result of the differences between normal // and mineral doors. |- Ricotez