Modular Tablets: Converting PDAs to the NtOS System (#65755)

Converts PDA functions and applications over to modular tablets and devices, namely the messaging function. HREF data code is quite honestly clunky and difficult to work with, as I've definitely experienced whilst working on this. By moving from this system over the easier to read (and frankly, easier to add to) TGUI system, you get cleaner looking and more user friendly UIs and a greater degree of standardization amongst other UIs.

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
magatsuchi
2022-04-20 03:08:41 +03:00
committed by GitHub
co-authored by Seth Scherer GoldenAlpharex Aleksej Komarov
parent ee7f0d0a60
commit cd1b891d79
146 changed files with 2733 additions and 3321 deletions
@@ -124,7 +124,6 @@
uniform = /obj/item/clothing/under/rank/civilian/clown
back = /obj/item/storage/backpack/clown
backpack_contents = list()
belt = /obj/item/pda/clown
ears = /obj/item/radio/headset/headset_srv
shoes = /obj/item/clothing/shoes/clown_shoes
mask = /obj/item/clothing/mask/gas/clown_hat
@@ -15,7 +15,6 @@
. = ..()
dead_ai.name = src.name
dead_ai.real_name = src.name
dead_ai.aiPDA.toff = TRUE //turns the AI's PDA messenger off, stopping it showing up on player PDAs
///dead slimes, with a var for whatever color you want.
/obj/effect/mob_spawn/corpse/slime
@@ -197,7 +197,7 @@
/obj/effect/mob_spawn/ghost_role/human/doctor/alive/equip(mob/living/carbon/human/doctor)
. = ..()
// Remove radio and PDA so they wouldn't annoy station crew.
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
var/list/del_types = list(/obj/item/modular_computer/tablet, /obj/item/radio/headset)
for(var/del_type in del_types)
var/obj/item/unwanted_item = locate(del_type) in doctor
qdel(unwanted_item)
+2 -2
View File
@@ -255,9 +255,9 @@
. = ..()
if(conceal_presence)
// We don't want corpse PDAs to show up in the messenger list.
var/obj/item/pda/messenger = locate(/obj/item/pda) in spawned_human
var/obj/item/modular_computer/tablet/pda/messenger = locate(/obj/item/modular_computer/tablet/pda/) in spawned_human
if(messenger)
messenger.toff = TRUE
messenger.invisible = TRUE
// Or on crew monitors
var/obj/item/clothing/under/sensor_clothes = spawned_human.w_uniform
if(istype(sensor_clothes))