From cd37033c3e1e5dcdb69c7f17f9dede3e741f2a92 Mon Sep 17 00:00:00 2001 From: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Date: Mon, 31 Oct 2022 18:33:34 -0500 Subject: [PATCH] Makes it so Dullahans don't speak in robot span (#70900) Dullahan heads speak without a span, instead of the robot span from "an object is speaking". --- code/modules/mob/living/carbon/human/species_types/dullahan.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/mob/living/carbon/human/species_types/dullahan.dm b/code/modules/mob/living/carbon/human/species_types/dullahan.dm index 46779b48187..50593c96663 100644 --- a/code/modules/mob/living/carbon/human/species_types/dullahan.dm +++ b/code/modules/mob/living/carbon/human/species_types/dullahan.dm @@ -42,6 +42,7 @@ my_head = new /obj/item/dullahan_relay(head, human) human.put_in_hands(head) head.show_organs_on_examine = FALSE + head.speech_span = null // so we don't look roboty when talking through it // We want to give the head some boring old eyes just so it doesn't look too jank on the head sprite. head.eyes = new /obj/item/organ/internal/eyes(head)