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[MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish * l Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com> Co-authored-by: John Doe <gamingskeleton3@gmail.com>
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@@ -41,7 +41,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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break
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else if (defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
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log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
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message_admins(span_boldannounce("Failsafe failed criticaly while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
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message_admins(span_boldannounce("Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
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message_admins(span_boldannounce("You can try manually calling these two procs:."))
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message_admins(span_boldannounce("/proc/recover_all_SS_and_recreate_master: Most stuff should still function but expect instability/runtimes/broken stuff."))
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message_admins(span_boldannounce("/proc/delete_all_SS_and_recreate_master: Most stuff will be broken but basic stuff like movement and chat should still work."))
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@@ -184,7 +184,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
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FireHim = TRUE
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if(3)
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msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
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msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be put offline."
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BadBoy.flags |= SS_NO_FIRE
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if(msg)
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to_chat(GLOB.admins, span_boldannounce("[msg]"))
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@@ -238,7 +238,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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// Initialize subsystems.
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for (var/datum/controller/subsystem/subsystem in stage_sorted_subsystems[current_init_stage])
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if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the correspondig flag or if they already are initialzized
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if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the corresponding flag or if they already are initialized
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continue
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current_initializing_subsystem = subsystem
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