[MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)

* Alphabetized, fixed spelling error, clarifying event descriptions. Polish

* l

Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
This commit is contained in:
SkyratBot
2022-09-12 07:20:45 +02:00
committed by GitHub
parent 0dae866565
commit cd3767e043
104 changed files with 3387 additions and 3344 deletions

View File

@@ -41,7 +41,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
break
else if (defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
message_admins(span_boldannounce("Failsafe failed criticaly while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
message_admins(span_boldannounce("Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
message_admins(span_boldannounce("You can try manually calling these two procs:."))
message_admins(span_boldannounce("/proc/recover_all_SS_and_recreate_master: Most stuff should still function but expect instability/runtimes/broken stuff."))
message_admins(span_boldannounce("/proc/delete_all_SS_and_recreate_master: Most stuff will be broken but basic stuff like movement and chat should still work."))

View File

@@ -184,7 +184,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
FireHim = TRUE
if(3)
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be put offline."
BadBoy.flags |= SS_NO_FIRE
if(msg)
to_chat(GLOB.admins, span_boldannounce("[msg]"))
@@ -238,7 +238,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Initialize subsystems.
for (var/datum/controller/subsystem/subsystem in stage_sorted_subsystems[current_init_stage])
if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the correspondig flag or if they already are initialzized
if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the corresponding flag or if they already are initialized
continue
current_initializing_subsystem = subsystem