[MIRROR] Mecha followup one (#693)

* Mecha followup one (#53470)

fixes #53384
fixes #53327
fixes a bug where mechs could move too fast
fixes cooldown being inconsistent
makes strafe behavior better
fixes lights being very small

fixes #50639
fixes #47373
fixes #43605

Moved some code to the correct spots and did the varedit bitfield thing

* Mecha followup one

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-09-09 08:11:59 +02:00
committed by GitHub
co-authored by TiviPlus
parent b24040d593
commit cd7b3d67e0
10 changed files with 84 additions and 59 deletions
+2 -2
View File
@@ -13,10 +13,10 @@
/datum/bounty/item/mech/mark_high_priority(scale_reward)
return ..(max(scale_reward * 0.7, 1.2))
/datum/bounty/item/mech/ripleymkii
/datum/bounty/item/mech/ripleymk2
name = "APLU MK-II \"Ripley\""
reward = 13000
wanted_types = list(/obj/vehicle/sealed/mecha/working/ripley/mkii)
wanted_types = list(/obj/vehicle/sealed/mecha/working/ripley/mk2)
/datum/bounty/item/mech/clarke
name = "Clarke"