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[MIRROR] Mecha followup one (#693)
* Mecha followup one (#53470) fixes #53384 fixes #53327 fixes a bug where mechs could move too fast fixes cooldown being inconsistent makes strafe behavior better fixes lights being very small fixes #50639 fixes #47373 fixes #43605 Moved some code to the correct spots and did the varedit bitfield thing * Mecha followup one Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
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@@ -13,10 +13,10 @@
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/datum/bounty/item/mech/mark_high_priority(scale_reward)
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return ..(max(scale_reward * 0.7, 1.2))
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/datum/bounty/item/mech/ripleymkii
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/datum/bounty/item/mech/ripleymk2
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name = "APLU MK-II \"Ripley\""
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reward = 13000
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wanted_types = list(/obj/vehicle/sealed/mecha/working/ripley/mkii)
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wanted_types = list(/obj/vehicle/sealed/mecha/working/ripley/mk2)
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/datum/bounty/item/mech/clarke
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name = "Clarke"
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