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Merge pull request #11042 from Core0verload/fixedmyshit
Fixes implants not showing on HUD
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@@ -43,12 +43,12 @@
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if(activated)
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action_button_name = "Activate [src.name]"
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if(istype(source, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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H.sec_hud_set_implants()
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src.loc = source
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imp_in = source
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implanted = 1
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if(istype(source, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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H.sec_hud_set_implants()
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if(user)
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add_logs(user, source, "implanted", object="[name]")
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