diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 810f49d0e20..d2eed1641c8 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -369,7 +369,7 @@ var/list/teleport_other_runes = list()
rune_in_use = 0
return
visible_message("[src] pulses blood red!")
- color = rgb(255, 0, 0)
+ color = rgb(126, 23, 23)
spawn(5)
color = initial(color)
sac(offering)
@@ -377,15 +377,10 @@ var/list/teleport_other_runes = list()
/obj/effect/rune/sacrifice/proc/sac(mob/living/T)
var/sacrifice_fulfilled
if(T)
- if(istype(T, /mob/living/simple_animal/pet/dog/corgi))
- for(var/mob/living/carbon/C in range(2,src))
+ if(istype(T, /mob/living/simple_animal/pet))
+ for(var/mob/living/carbon/C in range(3,src))
if(iscultist(C))
C << "\"A tasty morsel.\""
- if(ticker.mode.name == "cult") //Why is this the only way to check the mode that I can find
- var/datum/game_mode/cult/cult_mode = ticker.mode
- if(C.reagents && cult_mode.sacrifice_target && !(cult_mode.sacrifice_target in sacrificed))
- C.reagents.add_reagent("hell_water", 1)
- C << "\"And yet, NOT WHAT I ASKED FOR! FIND THE ONE I WISH SACRIFICED!\""
if(T.mind)
sacrificed.Add(T.mind)
if(is_sacrifice_target(T.mind))
@@ -631,7 +626,7 @@ var/list/teleport_other_runes = list()
cultist_desc = "Severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active."
invocation = "Fwe'sh mah erl nyag r'ya!"
icon_state = "6"
- color = rgb(0, 0, 255)
+ color = rgb(126, 23, 23)
var/rune_in_use = 0 //One at a time, please!
var/mob/living/affecting = null
grammar = "veri ire ego"
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 6c84616a672..bf7825f5343 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -10,9 +10,6 @@
ghostize()
return ..()
-/mob/proc/sac_act(obj/effect/rune/R, mob/victim)
- return
-
var/next_mob_id = 0
/mob/New()
tag = "mob_[next_mob_id++]"