diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 810f49d0e20..d2eed1641c8 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -369,7 +369,7 @@ var/list/teleport_other_runes = list() rune_in_use = 0 return visible_message("[src] pulses blood red!") - color = rgb(255, 0, 0) + color = rgb(126, 23, 23) spawn(5) color = initial(color) sac(offering) @@ -377,15 +377,10 @@ var/list/teleport_other_runes = list() /obj/effect/rune/sacrifice/proc/sac(mob/living/T) var/sacrifice_fulfilled if(T) - if(istype(T, /mob/living/simple_animal/pet/dog/corgi)) - for(var/mob/living/carbon/C in range(2,src)) + if(istype(T, /mob/living/simple_animal/pet)) + for(var/mob/living/carbon/C in range(3,src)) if(iscultist(C)) C << "\"A tasty morsel.\"" - if(ticker.mode.name == "cult") //Why is this the only way to check the mode that I can find - var/datum/game_mode/cult/cult_mode = ticker.mode - if(C.reagents && cult_mode.sacrifice_target && !(cult_mode.sacrifice_target in sacrificed)) - C.reagents.add_reagent("hell_water", 1) - C << "\"And yet, NOT WHAT I ASKED FOR! FIND THE ONE I WISH SACRIFICED!\"" if(T.mind) sacrificed.Add(T.mind) if(is_sacrifice_target(T.mind)) @@ -631,7 +626,7 @@ var/list/teleport_other_runes = list() cultist_desc = "Severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active." invocation = "Fwe'sh mah erl nyag r'ya!" icon_state = "6" - color = rgb(0, 0, 255) + color = rgb(126, 23, 23) var/rune_in_use = 0 //One at a time, please! var/mob/living/affecting = null grammar = "veri ire ego" diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 6c84616a672..bf7825f5343 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -10,9 +10,6 @@ ghostize() return ..() -/mob/proc/sac_act(obj/effect/rune/R, mob/victim) - return - var/next_mob_id = 0 /mob/New() tag = "mob_[next_mob_id++]"