diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 8a12fd17630..3de760f250f 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -562,8 +562,6 @@ continue if (BombCap < 4) BombCap = 4 - if (BombCap > 128) - BombCap = 128 MAX_EX_DEVESTATION_RANGE = round(BombCap/4) MAX_EX_HEAVY_RANGE = round(BombCap/2) diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm index f97d99ddc84..ee509be5fc9 100644 --- a/code/modules/admin/secrets.dm +++ b/code/modules/admin/secrets.dm @@ -347,11 +347,9 @@ feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","BC") - var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be between 4 and 128)", "New Bomb Cap", MAX_EX_LIGHT_RANGE) as num|null + var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", MAX_EX_LIGHT_RANGE) as num|null if (newBombCap < 4) return - if (newBombCap > 128) - newBombCap = 128 MAX_EX_DEVESTATION_RANGE = round(newBombCap/4) MAX_EX_HEAVY_RANGE = round(newBombCap/2) diff --git a/config/game_options.txt b/config/game_options.txt index 1448674dcd1..2ce98fcf52f 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -321,7 +321,7 @@ REACTIONARY_EXPLOSIONS ## This caps all explosions to the specified range. Used for both balance reasons and to prevent overloading the server and lagging the game out. ## This is given as the 3rd number(light damage) in the standard (1,2,3) explosion notation. The other numbers are derived by dividing by 2 and 4. ## eg: If you give the number 20. The bomb cap will be 5,10,20. -## Can be any number between 4 and 128, some examples are provided below. +## Can be any number above 4, some examples are provided below. ## Small (3, 7, 14) #BOMBCAP 14