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Mecha refactor 2020 (#52902)
-Mechs are a vehicle subtype -Mech equipment half-rewritten -Mech actions completely redone -Cooldown macros -New movement macros & replacing all var in GLOB.diagonals with ISDIAGONALDIR(var) -New lazylist macro -Support for lavaland only mechs -Removed the tank because fuck off with that hacky shit -Documentation -Fuckton of fixes
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@@ -206,7 +206,7 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
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continue
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if(bounty_ship_item_and_contents(AM, dry_run = FALSE))
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matched_bounty = TRUE
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if(!AM.anchored || istype(AM, /obj/mecha))
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if(!AM.anchored || istype(AM, /obj/vehicle/sealed/mecha))
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export_item_and_contents(AM, export_categories , dry_run = FALSE, external_report = ex)
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if(ex.exported_atoms)
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@@ -51,6 +51,6 @@
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/obj/effect/spawner/lootdrop/whiteship_cere_ripley
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name = "25% mech 75% wreckage ripley spawner"
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loot = list(/obj/mecha/working/ripley/mining = 1,
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loot = list(/obj/vehicle/sealed/mecha/working/ripley/mining = 1,
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/obj/structure/mecha_wreckage/ripley = 5)
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lootdoubles = FALSE
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