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[MIRROR] Healium is too powerful we need to nerf it! (#908)
* Healium is too powerful we need to nerf it! (#53766) Healium was too stronk, nerfed it to behave like a good gas. Added coughing and euphoria mood if breathed in small quantities to alert the player. Sleep if it is 3 moles in the air for 3 to 5 seconds Sleep you if is more than 6 moles and it heals you while knocked down. Lowered the amount of healing done Edit: It doesnt knock you out, it makes you sleep now, since the knockdown effect was so strong that people wouldn't wake up * Healium is too powerful we need to nerf it! Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
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@@ -1198,7 +1198,7 @@
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M.adjustOxyLoss(0.1*REM, 0)
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M.adjustStaminaLoss(0.1*REM, 0)
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if(82 to INFINITY)
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M.Sleeping(100, 0, TRUE)
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M.Sleeping(100, FALSE)
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M.adjustOxyLoss(1.5*REM, 0)
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M.adjustStaminaLoss(1.5*REM, 0)
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..()
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@@ -1373,12 +1373,18 @@
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/datum/reagent/healium/on_mob_metabolize(mob/living/L)
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. = ..()
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ADD_TRAIT(L, TRAIT_KNOCKEDOUT, type)
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L.PermaSleeping()
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/datum/reagent/healium/on_mob_end_metabolize(mob/living/L)
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REMOVE_TRAIT(L, TRAIT_KNOCKEDOUT, type)
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L.SetSleeping(10)
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return ..()
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/datum/reagent/healium/on_mob_life(mob/living/L)
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. = ..()
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L.adjustFireLoss(-2, FALSE)
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L.adjustToxLoss(-5, FALSE)
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L.adjustBruteLoss(-2, FALSE)
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/datum/reagent/halon
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name = "Halon"
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description = "A fire suppression gas that removes oxygen and cools down the area"
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