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Fix lighting on CameraConsole and Spy Bug (#50669)
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@@ -7,10 +7,6 @@
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*/
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*/
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var/list/screen_maps = list()
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var/list/screen_maps = list()
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/**
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* A screen object, which acts as a container for turfs and other things
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* you want to show on the map, which you usually attach to "vis_contents".
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*/
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/obj/screen
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/obj/screen
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/**
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/**
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* Map name assigned to this object.
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* Map name assigned to this object.
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@@ -26,6 +22,15 @@
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*/
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*/
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var/del_on_map_removal = TRUE
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var/del_on_map_removal = TRUE
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/**
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* A screen object, which acts as a container for turfs and other things
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* you want to show on the map, which you usually attach to "vis_contents".
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*/
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/obj/screen/map_view
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// Map view has to be on the lowest plane to enable proper lighting
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layer = GAME_PLANE
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plane = GAME_PLANE
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/**
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/**
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* A generic background object.
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* A generic background object.
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* It is also implicitly used to allocate a rectangle on the map, which will
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* It is also implicitly used to allocate a rectangle on the map, which will
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@@ -15,7 +15,7 @@
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// Stuff needed to render the map
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// Stuff needed to render the map
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var/map_name
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var/map_name
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var/const/default_map_size = 15
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var/const/default_map_size = 15
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var/obj/screen/cam_screen
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var/obj/screen/map_view/cam_screen
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var/obj/screen/plane_master/lighting/cam_plane_master
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var/obj/screen/plane_master/lighting/cam_plane_master
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var/obj/screen/background/cam_background
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var/obj/screen/background/cam_background
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@@ -46,7 +46,7 @@
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desc = "an advanced peice of espionage equipment in the shape of a pocket protector. it has a built in 360 degree camera for all your nefarious needs. Microphone not included."
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desc = "an advanced peice of espionage equipment in the shape of a pocket protector. it has a built in 360 degree camera for all your nefarious needs. Microphone not included."
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var/obj/item/clothing/glasses/regular/spy/linked_glasses
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var/obj/item/clothing/glasses/regular/spy/linked_glasses
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var/obj/screen/cam_screen
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var/obj/screen/map_view/cam_screen
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var/obj/screen/plane_master/lighting/cam_plane_master
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var/obj/screen/plane_master/lighting/cam_plane_master
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// Ranges higher than one can be used to see through walls.
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// Ranges higher than one can be used to see through walls.
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var/cam_range = 1
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var/cam_range = 1
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@@ -117,7 +117,7 @@ const KitchenSinkButton = props => {
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<Button fluid content="Fluid" />
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<Button fluid content="Fluid" />
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<Button
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<Button
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my={1}
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my={1}
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lineHeight={1}
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lineHeight={2}
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minWidth={15}
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minWidth={15}
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textAlign="center"
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textAlign="center"
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content="With Box props" />
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content="With Box props" />
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@@ -307,7 +307,7 @@ const KitchenSinkInput = (props, context) => {
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<LabeledList.Item label="NumberInput (onChange)">
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<LabeledList.Item label="NumberInput (onChange)">
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<NumberInput
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<NumberInput
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animated
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animated
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width="30px"
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width="40px"
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step={1}
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step={1}
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stepPixelSize={5}
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stepPixelSize={5}
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value={number}
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value={number}
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@@ -318,7 +318,7 @@ const KitchenSinkInput = (props, context) => {
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<LabeledList.Item label="NumberInput (onDrag)">
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<LabeledList.Item label="NumberInput (onDrag)">
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<NumberInput
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<NumberInput
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animated
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animated
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width="30px"
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width="40px"
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step={1}
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step={1}
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stepPixelSize={5}
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stepPixelSize={5}
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value={number}
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value={number}
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