basic cats and mini kitchen helpers (#79800)

## About The Pull Request
this pr transforms cats into basic pets! cats now have some new
behavior. they can carry fish and hunted mice in their mouths to deliver
it to kittens, and kittens will eat them.


![catmouse](https://github.com/tgstation/tgstation/assets/138636438/8f146be4-c7b2-41d3-8301-734be49b5efc)

![catfish](https://github.com/tgstation/tgstation/assets/138636438/f8df54f2-9183-406d-afbd-f90f415f7f3d)

if a kitten sees you holding food, it will point at you and meow loudly
until u give it the food.
becareful when putting male cats near each other, there is a small
chance they get into a heated argument and meow loudly at each other
until one of them flees.
also added a new small cat house for cats. cats will use these homes if
u build one near them (using 5 wood planks)


![cathouse](https://github.com/tgstation/tgstation/assets/138636438/9515a78c-fdfe-461b-bad2-6b497117c694)

Chefs can craft the cake cat and breadcat. these are useful cats because
they can help the chef around in the kitchen. they will turn stoves and
grills off when food is ready, so they dont burn. and the cake cat will
help the chef decorate his donuts

## Why It's Good For The Game
refactors cats into basic mobs and gives them a deeper ai

## Changelog
🆑
refactor: cats are now basic pets. please report any bugs.
add: the cake cat and bread cat can now help the chef around in the
kitchen
/🆑
This commit is contained in:
Ben10Omintrix
2023-11-28 21:51:37 -07:00
committed by GitHub
parent 3516674802
commit ce6f2724cd
52 changed files with 968 additions and 400 deletions
@@ -270,20 +270,6 @@
target_felinid.visible_message(span_notice("[target_felinid] looks briefly distracted by the light."), span_warning("You're briefly tempted by the shiny light..."))
else
target_felinid.visible_message(span_notice("[target_felinid] stares at the light."), span_warning("You stare at the light..."))
//cats! - chance for any cat near the target to pounce at the light, stepping to the target
for(var/mob/living/simple_animal/pet/cat/target_kitty in view(1, targloc))
if(target_kitty.stat == DEAD)
continue
if(prob(effectchance * diode.rating))
if(target_kitty.resting)
target_kitty.set_resting(FALSE, instant = TRUE)
target_kitty.visible_message(span_notice("[target_kitty] pounces on the light!"), span_warning("LIGHT!"))
target_kitty.Move(targloc)
target_kitty.Immobilize(1 SECONDS)
else
target_kitty.visible_message(span_notice("[target_kitty] looks uninterested in your games."), span_warning("You spot [user] shining [src] at you. How insulting!"))
//The pointer is shining, change its sprite to show
icon_state = "pointer_[pointer_icon_state]"