diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 4bc346319f4..9b404e0531b 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -808,7 +808,7 @@ table tr:first-child th:first-child { border: none;} if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/cable = W if(cable.get_amount() < 5) - user << "You need five lengths of cable to wire fire alarm." + user << "You need five lengths of cable to wire the fire alarm." return user << "You start wiring the air alarm." if (do_after(user, 20)) diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index 09106fcee3b..85ace07a430 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -968,7 +968,7 @@ Auto Patrol: []"}, if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/coil = W if (coil.get_amount() < 1) - user << "You need one length of cable to wire ED-209." + user << "You need one length of cable to wire the ED-209." return user << "You start to wire [src]..." if (do_after(user, 40)) diff --git a/code/game/machinery/bots/floorbot.dm b/code/game/machinery/bots/floorbot.dm index c5d6d7de5a5..bdcaea0f7e8 100644 --- a/code/game/machinery/bots/floorbot.dm +++ b/code/game/machinery/bots/floorbot.dm @@ -109,7 +109,7 @@ user << "You load [loaded] tiles into the floorbot. He now contains [src.amount] tiles." src.updateicon() else - user << "You need at least one floor tile to put it into floorbot." + user << "You need at least one floor tile to put into the floorbot." else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) if(src.allowed(usr) && !open && !emagged) src.locked = !src.locked diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 568898f5802..2630ca27570 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -147,7 +147,7 @@ if (istype(O,/obj/item)) usr.put_in_hands(O) O.add_fingerprint(usr) - //BubbleWrap - so newly formed boxes are empty // This is so insanely bad I don't even + //BubbleWrap - so newly formed boxes are empty if ( istype(O, /obj/item/weapon/storage) ) for (var/obj/item/I in O) qdel(I)