diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index 4bc346319f4..9b404e0531b 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -808,7 +808,7 @@ table tr:first-child th:first-child { border: none;}
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/cable = W
if(cable.get_amount() < 5)
- user << "You need five lengths of cable to wire fire alarm."
+ user << "You need five lengths of cable to wire the fire alarm."
return
user << "You start wiring the air alarm."
if (do_after(user, 20))
diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm
index 09106fcee3b..85ace07a430 100644
--- a/code/game/machinery/bots/ed209bot.dm
+++ b/code/game/machinery/bots/ed209bot.dm
@@ -968,7 +968,7 @@ Auto Patrol: []"},
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if (coil.get_amount() < 1)
- user << "You need one length of cable to wire ED-209."
+ user << "You need one length of cable to wire the ED-209."
return
user << "You start to wire [src]..."
if (do_after(user, 40))
diff --git a/code/game/machinery/bots/floorbot.dm b/code/game/machinery/bots/floorbot.dm
index c5d6d7de5a5..bdcaea0f7e8 100644
--- a/code/game/machinery/bots/floorbot.dm
+++ b/code/game/machinery/bots/floorbot.dm
@@ -109,7 +109,7 @@
user << "You load [loaded] tiles into the floorbot. He now contains [src.amount] tiles."
src.updateicon()
else
- user << "You need at least one floor tile to put it into floorbot."
+ user << "You need at least one floor tile to put into the floorbot."
else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(src.allowed(usr) && !open && !emagged)
src.locked = !src.locked
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index 568898f5802..2630ca27570 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -147,7 +147,7 @@
if (istype(O,/obj/item))
usr.put_in_hands(O)
O.add_fingerprint(usr)
- //BubbleWrap - so newly formed boxes are empty // This is so insanely bad I don't even
+ //BubbleWrap - so newly formed boxes are empty
if ( istype(O, /obj/item/weapon/storage) )
for (var/obj/item/I in O)
qdel(I)