diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 46979a3b380..2519ddd3255 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -88,19 +88,19 @@ if(M != user) M.visible_message(\ "[user.name] tries to pull [M.name] free of the [src]!",\ - "[user.name] is trying to pull you off the [src], opening up fresh wounds!",\ + "[user.name] is trying to pull you off of [src], opening up fresh wounds!",\ "You hear a squishy wet noise.") if(!do_after(user, 300, target = src)) if(M && M.buckled) M.visible_message(\ "[user.name] fails to free [M.name]!",\ - "[user.name] fails to pull you off of the [src].") + "[user.name] fails to pull you off of [src].") return else M.visible_message(\ - "[M.name] struggles to break free from the [src]!",\ - "You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)",\ + "[M.name] struggles to break free from [src]!",\ + "You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)",\ "You hear a wet squishing noise..") M.adjustBruteLoss(30) if(!do_after(M, 1200, target = src)) @@ -110,12 +110,12 @@ if(!M.buckled) return var/mob/living/L = buckled_mob - var/matrix/m120 = matrix(L.transform) + var/matrix/m120 = matrix() m120.Turn(360) animate(L, transform = m120, time = 3) L.pixel_y = L.get_standard_pixel_y_offset(360) M.adjustBruteLoss(30) - src.visible_message(text("[M] falls free of the [src]!")) + src.visible_message(text("[M] falls free of [src]!")) unbuckle_mob() L.emote("scream") L.AdjustWeakened(10)