diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm
index 46979a3b380..2519ddd3255 100644
--- a/code/game/objects/structures/kitchen_spike.dm
+++ b/code/game/objects/structures/kitchen_spike.dm
@@ -88,19 +88,19 @@
if(M != user)
M.visible_message(\
"[user.name] tries to pull [M.name] free of the [src]!",\
- "[user.name] is trying to pull you off the [src], opening up fresh wounds!",\
+ "[user.name] is trying to pull you off of [src], opening up fresh wounds!",\
"You hear a squishy wet noise.")
if(!do_after(user, 300, target = src))
if(M && M.buckled)
M.visible_message(\
"[user.name] fails to free [M.name]!",\
- "[user.name] fails to pull you off of the [src].")
+ "[user.name] fails to pull you off of [src].")
return
else
M.visible_message(\
- "[M.name] struggles to break free from the [src]!",\
- "You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)",\
+ "[M.name] struggles to break free from [src]!",\
+ "You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)",\
"You hear a wet squishing noise..")
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
@@ -110,12 +110,12 @@
if(!M.buckled)
return
var/mob/living/L = buckled_mob
- var/matrix/m120 = matrix(L.transform)
+ var/matrix/m120 = matrix()
m120.Turn(360)
animate(L, transform = m120, time = 3)
L.pixel_y = L.get_standard_pixel_y_offset(360)
M.adjustBruteLoss(30)
- src.visible_message(text("[M] falls free of the [src]!"))
+ src.visible_message(text("[M] falls free of [src]!"))
unbuckle_mob()
L.emote("scream")
L.AdjustWeakened(10)