From ceb65bd66b55ce7efbbab9e58ee2232308a9a228 Mon Sep 17 00:00:00 2001 From: kevinz000 Date: Wed, 8 Mar 2017 12:56:25 -0800 Subject: [PATCH] [READY]Chameleon gun projectile disguising (#24574) * this'll end well * hmm * double hmm * prevents emp crash * why am i getting things wrong reee * done * . --- code/modules/clothing/chameleon.dm | 104 +++++++++++++++++- code/modules/projectiles/ammunition/energy.dm | 10 ++ 2 files changed, 112 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm index d772dd5b25a..0f0a7532f6d 100644 --- a/code/modules/clothing/chameleon.dm +++ b/code/modules/clothing/chameleon.dm @@ -122,6 +122,9 @@ update_item(picked_item) /datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item) + if(istype(target, /obj/item/weapon/gun/energy/laser/chameleon)) + var/obj/item/weapon/gun/energy/laser/chameleon/CG = target + CG.get_chameleon_projectile(picked_item) if(isliving(user)) var/mob/living/C = user if(C.stat != CONSCIOUS) @@ -153,6 +156,8 @@ return 1 /datum/action/item_action/chameleon/change/proc/emp_randomise() + if(istype(target, /obj/item/weapon/gun/energy/laser/chameleon)) + return //Please no crash! START_PROCESSING(SSprocessing, src) random_look(owner) @@ -404,13 +409,20 @@ /obj/item/weapon/gun/energy/laser/chameleon name = "practice laser gun" desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." - ammo_type = list(/obj/item/ammo_casing/energy/laser/practice) + ammo_type = list(/obj/item/ammo_casing/energy/chameleon) clumsy_check = 0 needs_permit = 0 pin = /obj/item/device/firing_pin cell_type = /obj/item/weapon/stock_parts/cell/bluespace var/datum/action/item_action/chameleon/change/chameleon_action + var/list/chameleon_projectile_vars + var/list/chameleon_ammo_vars + var/list/chameleon_gun_vars + var/list/projectile_copy_vars + var/list/ammo_copy_vars + var/list/gun_copy_vars + var/badmin_mode = FALSE /obj/item/weapon/gun/energy/laser/chameleon/New() ..() @@ -420,8 +432,96 @@ chameleon_action.chameleon_blacklist = typecacheof(/obj/item/weapon/gun/magic, ignore_root_path = FALSE) chameleon_action.initialize_disguises() +/obj/item/weapon/gun/energy/laser/chameleon/Initialize() + ..() + projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags") + chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser") + gun_copy_vars = list("fire_sound", "burst_size", "fire_delay") + chameleon_gun_vars = list() + ammo_copy_vars = list("firing_effect_type") + chameleon_ammo_vars = list() + get_chameleon_projectile(/obj/item/weapon/gun/energy/laser) + /obj/item/weapon/gun/energy/laser/chameleon/emp_act(severity) - chameleon_action.emp_randomise() + return + +/obj/item/weapon/gun/energy/laser/chameleon/proc/reset_chameleon_vars() + chameleon_ammo_vars = list() + chameleon_gun_vars = list() + chameleon_projectile_vars = list() + for(var/V in chambered.vars) + chambered.vars[V] = initial(chambered.vars[V]) + qdel(chambered.BB) + chambered.newshot() + for(var/V in vars) + vars[V] = initial(vars[V]) + + +/obj/item/weapon/gun/energy/laser/chameleon/proc/set_chameleon_ammo(obj/item/ammo_casing/AC, passthrough = TRUE, reset = FALSE) + if(!istype(AC)) + CRASH("[AC] is not /obj/item/ammo_casing!") + return FALSE + for(var/V in ammo_copy_vars) + if(AC.vars[V]) + chameleon_ammo_vars[V] = AC.vars[V] + if(chambered.vars[V]) + chambered.vars[V] = AC.vars[V] + if(passthrough) + var/obj/item/projectile/P = AC.BB + set_chameleon_projectile(P) + +/obj/item/weapon/gun/energy/laser/chameleon/proc/set_chameleon_projectile(obj/item/projectile/P) + if(!istype(P)) + CRASH("[P] is not /obj/item/projectile!") + return FALSE + chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser") + for(var/V in projectile_copy_vars) + if(P.vars[V]) + chameleon_projectile_vars[V] = P.vars[V] + if(istype(chambered, /obj/item/ammo_casing/energy/chameleon)) + var/obj/item/ammo_casing/energy/chameleon/AC = chambered + AC.projectile_vars = chameleon_projectile_vars.Copy() + if(badmin_mode) + qdel(chambered.BB) + chambered.projectile_type = P.type + chambered.newshot() + +/obj/item/weapon/gun/energy/laser/chameleon/proc/set_chameleon_gun(obj/item/weapon/gun/G , passthrough = TRUE) + if(!istype(G)) + CRASH("[G] is not /obj/item/weapon/gun!") + return FALSE + for(var/V in gun_copy_vars) + if(vars[V] && G.vars[V]) + chameleon_gun_vars[V] = G.vars[V] + vars[V] = G.vars[V] + if(passthrough) + if(istype(G, /obj/item/weapon/gun/ballistic)) + var/obj/item/weapon/gun/ballistic/BG = G + var/obj/item/ammo_box/AB = new BG.mag_type(G) + qdel(BG) + if(!istype(AB)||!AB.ammo_type) + qdel(AB) + return FALSE + var/obj/item/ammo_casing/AC = new AB.ammo_type(G) + set_chameleon_ammo(AC) + else if(istype(G, /obj/item/weapon/gun/magic)) + var/obj/item/weapon/gun/magic/MG = G + var/obj/item/ammo_casing/AC = new MG.ammo_type(G) + set_chameleon_ammo(AC) + else if(istype(G, /obj/item/weapon/gun/energy)) + var/obj/item/weapon/gun/energy/EG = G + if(islist(EG.ammo_type) && EG.ammo_type.len) + var/obj/item/ammo_casing/AC = EG.ammo_type[1] + set_chameleon_ammo(AC) + else if(istype(G, /obj/item/weapon/gun/syringe)) + var/obj/item/ammo_casing/AC = new /obj/item/ammo_casing/syringegun(src) + set_chameleon_ammo(AC) + +/obj/item/weapon/gun/energy/laser/chameleon/proc/get_chameleon_projectile(guntype) + reset_chameleon_vars() + var/obj/item/weapon/gun/G = new guntype(src) + set_chameleon_gun(G) + qdel(G) /obj/item/weapon/storage/backpack/chameleon name = "backpack" diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index b5147364f29..89b6875b5ce 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -8,6 +8,16 @@ fire_sound = 'sound/weapons/Laser.ogg' firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy +/obj/item/ammo_casing/energy/chameleon + e_cost = 0 + var/list/projectile_vars = list() + +/obj/item/ammo_casing/energy/chameleon/ready_proj() + . = ..() + for(var/V in projectile_vars) + if(BB.vars[V]) + BB.vars[V] = projectile_vars[V] + /obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser select_name = "kill"