diff --git a/html/changelog.html b/html/changelog.html
index e18b0547429..18833f7188c 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -64,6 +64,10 @@
- 48x48 pixel mode (x1.5 zoom) has been added to the Icons menu (top left). While playing in 32x32 or 64x64 will still provide a clearer looking station, for those of us with resolutions that fall into the gap between the two zooms this can provide a more consistant looking station than stretch to fit.
- 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy looking at spacemen on their 4k monitors at a crisp and consistent scale.
+ - The lich spell has been subjected to some gentle nerfing. When you die a string of energy will tie your new body to your old body for a short time, aiding others in determining your location. The duration of this beam scales with the number of deaths you've avoided.
+ - Additionally the post revival stun now also scales in this way.
+ - The spell will also fail if the item and the wizard don't share the same z level, though the nature of space means the odds of the item (or the wizard) looping around back to the station is pretty high.
+ - The spell is still really good.
25 October 2015
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index b427a90f789..3f7e9a763e6 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -2187,3 +2187,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
this can provide a more consistant looking station than stretch to fit.
- rscadd: 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy
looking at spacemen on their 4k monitors at a crisp and consistent scale.
+ - tweak: The lich spell has been subjected to some gentle nerfing. When you die
+ a string of energy will tie your new body to your old body for a short time,
+ aiding others in determining your location. The duration of this beam scales
+ with the number of deaths you've avoided.
+ - tweak: Additionally the post revival stun now also scales in this way.
+ - tweak: The spell will also fail if the item and the wizard don't share the same
+ z level, though the nature of space means the odds of the item (or the wizard)
+ looping around back to the station is pretty high.
+ - rscadd: The spell is still really good.
diff --git a/html/changelogs/Incoming-NERFBOYS.yml b/html/changelogs/Incoming-NERFBOYS.yml
deleted file mode 100644
index 34232aaa1c1..00000000000
--- a/html/changelogs/Incoming-NERFBOYS.yml
+++ /dev/null
@@ -1,10 +0,0 @@
-
-author: Incoming5643
-
-delete-after: True
-
-changes:
- - tweak: "The lich spell has been subjected to some gentle nerfing. When you die a string of energy will tie your new body to your old body for a short time, aiding others in determining your location. The duration of this beam scales with the number of deaths you've avoided."
- - tweak: "Additionally the post revival stun now also scales in this way."
- - tweak: "The spell will also fail if the item and the wizard don't share the same z level, though the nature of space means the odds of the item (or the wizard) looping around back to the station is pretty high."
- - rscadd: "The spell is still really good."
\ No newline at end of file