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Moves hair and eyes into standing overlays (#95781)
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@@ -30,7 +30,7 @@
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return
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var/mob/living/carbon/human/human_parent = target
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human_parent.add_eye_color(BLOODCULT_EYE, EYE_COLOR_CULT_PRIORITY)
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human_parent.update_body()
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human_parent.update_eyes()
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/**
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* Detach proc
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@@ -42,6 +42,6 @@
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if (ishuman(target))
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var/mob/living/carbon/human/human_parent = target
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human_parent.remove_eye_color(EYE_COLOR_CULT_PRIORITY)
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human_parent.update_body()
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human_parent.update_eyes()
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UnregisterSignal(target, list(COMSIG_CHANGELING_TRANSFORM, COMSIG_HUMAN_MONKEYIZE, COMSIG_MONKEY_HUMANIZE))
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return ..()
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