From cef6bd2786ea2b96f2e3b5e1803e9d3c94db7f1d Mon Sep 17 00:00:00 2001 From: Malkevin Date: Tue, 14 May 2013 17:02:35 +0100 Subject: [PATCH] Better Mop and Cart love Slight tweak to the behavior of attacking the janicart with a mop. Changed it so that it stores the mop when it is soaked (or the bucket is empty), as I'm sure most players would prefer their mop to always be fully soaked when they remove it from the cart. Also changed the examine text from 'water' to 'liquid' as it was misleading. It can actually be filled with any reagent, even welder fuel...or acid... or blood... or dr.gibb...space lube... you get the picture. --- code/game/objects/structures/janicart.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index 330f5d5f57d..c67918ec0b6 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -23,7 +23,7 @@ /obj/structure/janitorialcart/examine() set src in usr - usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of water!" + usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of liquid!" ..() //everything else is visible, so doesn't need to be mentioned @@ -38,7 +38,7 @@ user << "You put [I] into [src]." else if(istype(I, /obj/item/weapon/mop)) - if(I.reagents.total_volume < 1) //if it's at all wet, we assume they want to store the mop. + if(I.reagents.total_volume < 5) //if it's not completely soaked we assume they want to wet it, otherwise store it if(reagents.total_volume < 1) user << "[src] is out of water!" else