Converts 3 components into elements (#94589)

## About The Pull Request

`adjust_fishing_difficulty` is a good one to make into a bespoke element
since a number of the same clothing item are created in the wardrobe
system.

climb_walkable is also good due to how prevalent it is, and it is a bit
of a two for one since it also removes the need for the
`/component/connect_loc_behalf`

Also stops adding the on_climbable trait to literally everything in the
turf, it now only applies it to atoms with density. So no more pipes and
stuff getting trait lists created for no reason.

<details><summary> Tested + things still work as before </summary>

<img width="422" height="122" alt="image"
src="https://github.com/user-attachments/assets/b23696f5-cd16-4150-aeb3-14ea6bd256fc"
/>

</details>

## Why It's Good For The Game

Lessens overhead, fixes a bug as well.

## Changelog

🆑
fix: fixes a pushed crate not removing on_climbable trait properly off
the mob standing atop it
/🆑
This commit is contained in:
Bloop
2025-12-30 01:05:50 +01:00
committed by GitHub
parent b5055f0a42
commit cf14dcfc1a
80 changed files with 337 additions and 312 deletions
@@ -1,110 +0,0 @@
///Influences the difficulty of the minigame when worn or if buckled to.
/datum/component/adjust_fishing_difficulty
///The additive numerical modifier to the difficulty of the minigame
var/modifier
///For items, in which slot it has to be worn to influence the difficulty of the minigame
var/slots
/datum/component/adjust_fishing_difficulty/Initialize(modifier, slots = NONE)
if(!ismovable(parent) || !modifier)
return COMPONENT_INCOMPATIBLE
if(!isitem(parent))
var/atom/movable/movable_parent = parent
if(!movable_parent.can_buckle)
return COMPONENT_INCOMPATIBLE
src.modifier = modifier
src.slots = slots
/datum/component/adjust_fishing_difficulty/RegisterWithParent()
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equipped))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_dropped))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_item_examine))
else
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, PROC_REF(on_buckle))
RegisterSignal(parent, COMSIG_MOVABLE_UNBUCKLE, PROC_REF(on_unbuckle))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_buckle_examine))
update_check()
/datum/component/adjust_fishing_difficulty/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_ATOM_EXAMINE,
COMSIG_MOVABLE_BUCKLE,
COMSIG_MOVABLE_UNBUCKLE,
COMSIG_ITEM_EQUIPPED,
COMSIG_ITEM_DROPPED,
))
update_check(TRUE)
/datum/component/adjust_fishing_difficulty/proc/update_check(removing = FALSE)
var/atom/movable/movable_parent = parent
for(var/mob/living/buckled_mob as anything in movable_parent.buckled_mobs)
update_user(buckled_mob, removing)
if(!isitem(movable_parent) || !isliving(movable_parent.loc))
return
var/mob/living/holder = movable_parent.loc
var/obj/item/item = parent
if(holder.get_slot_by_item(movable_parent) & (slots || item.slot_flags))
update_user(holder, removing)
/datum/component/adjust_fishing_difficulty/proc/on_item_examine(obj/item/item, mob/user, list/examine_text)
SIGNAL_HANDLER
if(!HAS_MIND_TRAIT(user, TRAIT_EXAMINE_FISH))
return
var/method = "[(slots || item.slot_flags) & ITEM_SLOT_HANDS ? "Holding" : "Wearing"] [item.p_them()]"
add_examine_line(user, examine_text, method)
/datum/component/adjust_fishing_difficulty/proc/on_buckle_examine(atom/movable/source, mob/user, list/examine_text)
SIGNAL_HANDLER
if(!HAS_MIND_TRAIT(user, TRAIT_EXAMINE_FISH))
return
add_examine_line(user, examine_text, "Buckling to [source.p_them()]")
/datum/component/adjust_fishing_difficulty/proc/add_examine_line(mob/user, list/examine_text, method)
var/percent = HAS_MIND_TRAIT(user, TRAIT_EXAMINE_DEEPER_FISH) ? "[abs(modifier)]% " : ""
var/text = "[method] will make fishing [percent][modifier < 0 ? "easier" : "harder"]."
if(modifier < 0)
examine_text += span_nicegreen(text)
else
examine_text += span_danger(text)
/datum/component/adjust_fishing_difficulty/proc/on_buckle(atom/movable/source, mob/living/buckled_mob, forced)
SIGNAL_HANDLER
update_user(buckled_mob)
/datum/component/adjust_fishing_difficulty/proc/on_unbuckle(atom/movable/source, mob/living/buckled_mob, forced)
SIGNAL_HANDLER
update_user(buckled_mob, TRUE)
/datum/component/adjust_fishing_difficulty/proc/on_equipped(obj/item/source, mob/living/wearer, slot)
SIGNAL_HANDLER
if(slot & (slots || source.slot_flags))
update_user(wearer)
/datum/component/adjust_fishing_difficulty/proc/on_dropped(obj/item/source, mob/living/dropper)
SIGNAL_HANDLER
update_user(dropper, TRUE)
/datum/component/adjust_fishing_difficulty/proc/update_user(mob/living/user, removing = FALSE)
var/datum/fishing_challenge/challenge = GLOB.fishing_challenges_by_user[user]
if(removing)
UnregisterSignal(user, COMSIG_MOB_BEGIN_FISHING)
if(challenge)
UnregisterSignal(challenge, COMSIG_FISHING_CHALLENGE_GET_DIFFICULTY)
else
RegisterSignal(user, COMSIG_MOB_BEGIN_FISHING, PROC_REF(on_minigame_started), TRUE)
if(challenge)
RegisterSignal(challenge, COMSIG_FISHING_CHALLENGE_GET_DIFFICULTY, PROC_REF(adjust_difficulty), TRUE)
challenge?.update_difficulty()
/datum/component/adjust_fishing_difficulty/proc/on_minigame_started(mob/living/source, datum/fishing_challenge/challenge)
SIGNAL_HANDLER
RegisterSignal(challenge, COMSIG_FISHING_CHALLENGE_GET_DIFFICULTY, PROC_REF(adjust_difficulty), TRUE)
/datum/component/adjust_fishing_difficulty/proc/adjust_difficulty(datum/fishing_challenge/challenge, reward_path, obj/item/fishing_rod/rod, mob/living/user, list/holder)
SIGNAL_HANDLER
holder[1] += modifier
-29
View File
@@ -1,29 +0,0 @@
/// Allows objects that entered parent's tile to move freely through other objects with this component regardless of density
/datum/component/climb_walkable
/datum/component/climb_walkable/RegisterWithParent()
var/static/list/turf_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_enter),
COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON = PROC_REF(on_enter),
COMSIG_ATOM_EXITED = PROC_REF(on_exit),
)
AddComponent(/datum/component/connect_loc_behalf, parent, turf_connections)
RegisterSignal(parent, COMSIG_ATOM_TRIED_PASS, PROC_REF(can_allow_through))
/datum/component/climb_walkable/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ATOM_TRIED_PASS)
for (var/atom/movable/climber in get_turf(parent))
REMOVE_TRAIT(climber, TRAIT_ON_CLIMBABLE, REF(src))
/datum/component/climb_walkable/proc/on_enter(datum/source, atom/movable/arrived)
SIGNAL_HANDLER
ADD_TRAIT(arrived, TRAIT_ON_CLIMBABLE, REF(src))
/datum/component/climb_walkable/proc/on_exit(datum/source, atom/movable/gone, direction)
SIGNAL_HANDLER
REMOVE_TRAIT(gone, TRAIT_ON_CLIMBABLE, REF(src))
/datum/component/climb_walkable/proc/can_allow_through(datum/source, atom/movable/mover, border_dir)
SIGNAL_HANDLER
if(HAS_TRAIT(mover, TRAIT_ON_CLIMBABLE))
return COMSIG_COMPONENT_PERMIT_PASSAGE
+1 -1
View File
@@ -96,7 +96,7 @@
/datum/crafting_recipe/lamp/New()
. = ..()
blacklist += subtypesof(/obj/item/flashlight)
LAZYADD(blacklist, subtypesof(/obj/item/flashlight))
/datum/crafting_recipe/lamp/green
name = "Green Desk Lamp"